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using System ;
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using System.Net ;
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using System.Threading ;
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using System.Threading.Tasks ;
namespace Rssdp.Infrastructure
{
/// <summary>
/// Interface for a component that manages network communication (sending and receiving HTTPU messages) for the SSDP protocol.
/// </summary>
public interface ISsdpCommunicationsServer : IDisposable
{
/// <summary>
/// Raised when a HTTPU request message is received by a socket (unicast or multicast).
/// </summary>
event EventHandler < RequestReceivedEventArgs > RequestReceived ;
/// <summary>
/// Raised when an HTTPU response message is received by a socket (unicast or multicast).
/// </summary>
event EventHandler < ResponseReceivedEventArgs > ResponseReceived ;
/// <summary>
/// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
/// </summary>
void BeginListeningForBroadcasts ( ) ;
/// <summary>
/// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
/// </summary>
void StopListeningForBroadcasts ( ) ;
/// <summary>
/// Sends a message to a particular address (uni or multicast) and port.
/// </summary>
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Task SendMessage ( byte [ ] messageData , IPEndPoint destination , IPAddress fromLocalIpAddress , CancellationToken cancellationToken ) ;
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/// <summary>
/// Sends a message to the SSDP multicast address and port.
/// </summary>
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Task SendMulticastMessage ( string message , IPAddress fromLocalIpAddress , CancellationToken cancellationToken ) ;
Task SendMulticastMessage ( string message , int sendCount , IPAddress fromLocalIpAddress , CancellationToken cancellationToken ) ;
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/// <summary>
/// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
/// </summary>
/// <remarks>
/// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
/// </remarks>
bool IsShared { get ; set ; }
}
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}