jellyfin/MediaBrowser.Controller/Entities/UserItemData.cs

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C#
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2013-04-18 12:57:28 -07:00
using System;
2013-02-20 18:33:05 -07:00
using System.Runtime.Serialization;
namespace MediaBrowser.Controller.Entities
{
/// <summary>
/// Class UserItemData
/// </summary>
public class UserItemData
{
/// <summary>
/// Gets or sets the user id.
/// </summary>
/// <value>The user id.</value>
public Guid UserId { get; set; }
/// <summary>
/// The _rating
/// </summary>
private float? _rating;
/// <summary>
/// Gets or sets the users 0-10 rating
/// </summary>
/// <value>The rating.</value>
/// <exception cref="System.ArgumentOutOfRangeException">A 0-10 rating is required for UserItemData.</exception>
/// <exception cref="System.InvalidOperationException">A 0-10 rating is required for UserItemData.</exception>
public float? Rating
{
get
{
return _rating;
}
set
{
if (value.HasValue)
{
if (value.Value < 0 || value.Value > 10)
{
throw new ArgumentOutOfRangeException("A 0-10 rating is required for UserItemData.");
}
}
_rating = value;
}
}
/// <summary>
/// Gets or sets the playback position ticks.
/// </summary>
/// <value>The playback position ticks.</value>
public long PlaybackPositionTicks { get; set; }
/// <summary>
/// Gets or sets the play count.
/// </summary>
/// <value>The play count.</value>
public int PlayCount { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this instance is favorite.
/// </summary>
/// <value><c>true</c> if this instance is favorite; otherwise, <c>false</c>.</value>
public bool IsFavorite { get; set; }
/// <summary>
/// Gets or sets the last played date.
/// </summary>
/// <value>The last played date.</value>
public DateTime? LastPlayedDate { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this <see cref="UserItemData" /> is played.
/// </summary>
/// <value><c>true</c> if played; otherwise, <c>false</c>.</value>
public bool Played { get; set; }
/// <summary>
/// This is an interpreted property to indicate likes or dislikes
/// This should never be serialized.
/// </summary>
/// <value><c>null</c> if [likes] contains no value, <c>true</c> if [likes]; otherwise, <c>false</c>.</value>
[IgnoreDataMember]
public bool? Likes
{
get
{
if (Rating != null)
{
return Rating >= 6.5;
}
return null;
}
set
{
if (value.HasValue)
{
Rating = value.Value ? 10 : 1;
}
else
{
Rating = null;
}
}
}
}
}