2014-07-26 10:30:15 -07:00
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using MediaBrowser.Common.IO;
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using MediaBrowser.Controller.Entities;
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2013-09-20 08:16:58 -07:00
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using MediaBrowser.Controller.Entities.Audio;
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2013-09-17 19:43:34 -07:00
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using MediaBrowser.Controller.Entities.Movies;
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using MediaBrowser.Controller.Entities.TV;
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2013-03-02 23:58:04 -07:00
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using MediaBrowser.Controller.Library;
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2014-02-12 22:11:54 -07:00
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using MediaBrowser.Controller.Providers;
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2013-03-03 09:53:58 -07:00
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using MediaBrowser.Controller.Resolvers;
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2013-07-27 11:24:48 -07:00
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using MediaBrowser.Model.Entities;
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2014-07-26 10:30:15 -07:00
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using MediaBrowser.Model.Logging;
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2013-07-27 11:24:48 -07:00
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using System;
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2013-05-12 07:06:08 -07:00
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using System.Collections.Generic;
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using System.IO;
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2013-03-02 23:58:04 -07:00
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namespace MediaBrowser.Server.Implementations.Library.Resolvers.Audio
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{
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/// <summary>
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/// Class MusicAlbumResolver
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/// </summary>
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public class MusicAlbumResolver : ItemResolver<MusicAlbum>
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{
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2014-07-26 10:30:15 -07:00
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private readonly ILogger _logger;
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private readonly IFileSystem _fileSystem;
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public MusicAlbumResolver(ILogger logger, IFileSystem fileSystem)
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{
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_logger = logger;
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_fileSystem = fileSystem;
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}
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/// <summary>
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/// Gets the priority.
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/// </summary>
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/// <value>The priority.</value>
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public override ResolverPriority Priority
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{
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get { return ResolverPriority.Third; } // we need to be ahead of the generic folder resolver but behind the movie one
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}
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/// <summary>
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/// Resolves the specified args.
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/// </summary>
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/// <param name="args">The args.</param>
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/// <returns>MusicAlbum.</returns>
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protected override MusicAlbum Resolve(ItemResolveArgs args)
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{
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if (!args.IsDirectory) return null;
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//Avoid mis-identifying top folders
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if (args.Parent == null) return null;
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if (args.Parent.IsRoot) return null;
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if (args.Parent is MusicAlbum) return null;
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// Optimization
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if (args.Parent is BoxSet || args.Parent is Series || args.Parent is Season)
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{
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return null;
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}
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2014-06-29 10:58:04 -07:00
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2013-09-04 10:07:35 -07:00
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var collectionType = args.GetCollectionType();
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2014-03-05 22:17:13 -07:00
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// If there's a collection type and it's not music, don't allow it.
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if (!string.IsNullOrEmpty(collectionType) &&
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!string.Equals(collectionType, CollectionType.Music, StringComparison.OrdinalIgnoreCase))
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{
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return null;
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}
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2013-09-11 10:54:59 -07:00
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return IsMusicAlbum(args) ? new MusicAlbum() : null;
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2013-03-02 23:58:04 -07:00
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}
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/// <summary>
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/// Determine if the supplied file data points to a music album
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/// </summary>
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/// <param name="path">The path.</param>
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/// <param name="directoryService">The directory service.</param>
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/// <param name="logger">The logger.</param>
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/// <param name="fileSystem">The file system.</param>
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/// <returns><c>true</c> if [is music album] [the specified data]; otherwise, <c>false</c>.</returns>
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public static bool IsMusicAlbum(string path, IDirectoryService directoryService, ILogger logger, IFileSystem fileSystem)
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{
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return ContainsMusic(directoryService.GetFileSystemEntries(path), true, directoryService, logger, fileSystem);
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}
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/// <summary>
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/// Determine if the supplied resolve args should be considered a music album
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/// </summary>
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/// <param name="args">The args.</param>
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/// <returns><c>true</c> if [is music album] [the specified args]; otherwise, <c>false</c>.</returns>
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private bool IsMusicAlbum(ItemResolveArgs args)
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{
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// Args points to an album if parent is an Artist folder or it directly contains music
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if (args.IsDirectory)
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{
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//if (args.Parent is MusicArtist) return true; //saves us from testing children twice
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if (ContainsMusic(args.FileSystemChildren, true, args.DirectoryService, _logger, _fileSystem)) return true;
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}
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return false;
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}
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/// <summary>
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/// Determine if the supplied list contains what we should consider music
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/// </summary>
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/// <param name="list">The list.</param>
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/// <param name="allowSubfolders">if set to <c>true</c> [allow subfolders].</param>
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/// <param name="directoryService">The directory service.</param>
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/// <param name="logger">The logger.</param>
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/// <param name="fileSystem">The file system.</param>
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/// <returns><c>true</c> if the specified list contains music; otherwise, <c>false</c>.</returns>
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private static bool ContainsMusic(IEnumerable<FileSystemInfo> list, bool allowSubfolders, IDirectoryService directoryService, ILogger logger, IFileSystem fileSystem)
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{
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// If list contains at least 2 audio files or at least one and no video files consider it to contain music
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var foundAudio = 0;
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var discSubfolderCount = 0;
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2014-06-25 08:12:39 -07:00
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foreach (var fileSystemInfo in list)
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{
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if ((fileSystemInfo.Attributes & FileAttributes.Directory) == FileAttributes.Directory)
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{
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if (allowSubfolders && IsAlbumSubfolder(fileSystemInfo, directoryService, logger, fileSystem))
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{
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discSubfolderCount++;
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}
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if (!IsAdditionalSubfolderAllowed(fileSystemInfo))
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{
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return false;
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}
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2014-06-25 08:12:39 -07:00
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}
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var fullName = fileSystemInfo.FullName;
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2013-09-17 19:43:34 -07:00
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2014-06-25 08:12:39 -07:00
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if (EntityResolutionHelper.IsAudioFile(fullName))
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{
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// Don't resolve these into audio files
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if (string.Equals(fileSystem.GetFileNameWithoutExtension(fullName), BaseItem.ThemeSongFilename) && EntityResolutionHelper.IsAudioFile(fullName))
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{
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continue;
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}
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foundAudio++;
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}
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if (foundAudio >= 2)
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{
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return true;
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}
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2014-06-25 08:12:39 -07:00
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2013-06-19 19:23:07 -07:00
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if (EntityResolutionHelper.IsVideoFile(fullName)) return false;
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2014-03-02 22:11:03 -07:00
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if (EntityResolutionHelper.IsVideoPlaceHolder(fullName)) return false;
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}
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// or a single audio file and no video files
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return foundAudio > 0 || discSubfolderCount > 0;
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}
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private static bool IsAlbumSubfolder(FileSystemInfo directory, IDirectoryService directoryService, ILogger logger, IFileSystem fileSystem)
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{
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var path = directory.FullName;
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if (IsMultiDiscFolder(path))
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{
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logger.Debug("Found multi-disc folder: " + path);
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return ContainsMusic(directoryService.GetFileSystemEntries(path), false, directoryService, logger, fileSystem);
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}
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return false;
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}
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private static bool IsMultiDiscFolder(string path)
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{
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return EntityResolutionHelper.IsMultiPartFolder(path);
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}
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private static bool IsAdditionalSubfolderAllowed(FileSystemInfo directory)
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{
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2014-06-29 12:59:52 -07:00
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// Resolver will ignore them based on rules engine
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return true;
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}
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}
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}
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