mirror of
https://github.com/jellyfin/jellyfin-web.git
synced 2024-11-18 11:28:23 -07:00
155 lines
4.3 KiB
HTML
155 lines
4.3 KiB
HTML
<!--
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@license
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="iron-selectable.html">
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<script>
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/** @polymerBehavior Polymer.IronMultiSelectableBehavior */
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Polymer.IronMultiSelectableBehaviorImpl = {
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properties: {
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/**
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* If true, multiple selections are allowed.
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*/
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multi: {
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type: Boolean,
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value: false,
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observer: 'multiChanged'
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},
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/**
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* Gets or sets the selected elements. This is used instead of `selected` when `multi`
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* is true.
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*/
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selectedValues: {
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type: Array,
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notify: true
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},
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/**
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* Returns an array of currently selected items.
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*/
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selectedItems: {
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type: Array,
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readOnly: true,
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notify: true
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},
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},
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observers: [
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'_updateSelected(selectedValues.splices)'
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],
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/**
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* Selects the given value. If the `multi` property is true, then the selected state of the
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* `value` will be toggled; otherwise the `value` will be selected.
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*
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* @method select
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* @param {string|number} value the value to select.
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*/
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select: function(value) {
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if (this.multi) {
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if (this.selectedValues) {
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this._toggleSelected(value);
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} else {
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this.selectedValues = [value];
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}
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} else {
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this.selected = value;
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}
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},
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multiChanged: function(multi) {
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this._selection.multi = multi;
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},
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get _shouldUpdateSelection() {
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return this.selected != null ||
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(this.selectedValues != null && this.selectedValues.length);
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},
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_updateAttrForSelected: function() {
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if (!this.multi) {
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Polymer.IronSelectableBehavior._updateAttrForSelected.apply(this);
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} else if (this._shouldUpdateSelection) {
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this.selectedValues = this.selectedItems.map(function(selectedItem) {
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return this._indexToValue(this.indexOf(selectedItem));
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}, this).filter(function(unfilteredValue) {
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return unfilteredValue != null;
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}, this);
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}
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},
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_updateSelected: function() {
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if (this.multi) {
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this._selectMulti(this.selectedValues);
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} else {
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this._selectSelected(this.selected);
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}
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},
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_selectMulti: function(values) {
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if (values) {
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var selectedItems = this._valuesToItems(values);
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// clear all but the current selected items
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this._selection.clear(selectedItems);
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// select only those not selected yet
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for (var i = 0; i < selectedItems.length; i++) {
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this._selection.setItemSelected(selectedItems[i], true);
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}
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// Check for items, since this array is populated only when attached
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if (this.fallbackSelection && this.items.length && !this._selection.get().length) {
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var fallback = this._valueToItem(this.fallbackSelection);
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if (fallback) {
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this.selectedValues = [this.fallbackSelection];
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}
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}
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} else {
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this._selection.clear();
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}
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},
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_selectionChange: function() {
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var s = this._selection.get();
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if (this.multi) {
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this._setSelectedItems(s);
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} else {
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this._setSelectedItems([s]);
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this._setSelectedItem(s);
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}
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},
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_toggleSelected: function(value) {
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var i = this.selectedValues.indexOf(value);
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var unselected = i < 0;
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if (unselected) {
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this.push('selectedValues',value);
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} else {
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this.splice('selectedValues',i,1);
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}
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},
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_valuesToItems: function(values) {
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return (values == null) ? null : values.map(function(value) {
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return this._valueToItem(value);
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}, this);
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}
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};
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/** @polymerBehavior */
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Polymer.IronMultiSelectableBehavior = [
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Polymer.IronSelectableBehavior,
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Polymer.IronMultiSelectableBehaviorImpl
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];
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</script>
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