mirror of
https://github.com/jellyfin/jellyfin-web.git
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238 lines
7.0 KiB
HTML
238 lines
7.0 KiB
HTML
<!--
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@license
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Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="../iron-validatable-behavior/iron-validatable-behavior.html">
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<script>
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/*
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`<iron-input>` adds two-way binding and custom validators using `Polymer.IronValidatorBehavior`
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to `<input>`.
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### Two-way binding
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By default you can only get notified of changes to an `input`'s `value` due to user input:
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<input value="{{myValue::input}}">
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`iron-input` adds the `bind-value` property that mirrors the `value` property, and can be used
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for two-way data binding. `bind-value` will notify if it is changed either by user input or by script.
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<input is="iron-input" bind-value="{{myValue}}">
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### Custom validators
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You can use custom validators that implement `Polymer.IronValidatorBehavior` with `<iron-input>`.
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<input is="iron-input" validator="my-custom-validator">
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### Stopping invalid input
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It may be desirable to only allow users to enter certain characters. You can use the
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`prevent-invalid-input` and `allowed-pattern` attributes together to accomplish this. This feature
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is separate from validation, and `allowed-pattern` does not affect how the input is validated.
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<!-- only allow characters that match [0-9] -->
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<input is="iron-input" prevent-invaild-input allowed-pattern="[0-9]">
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@hero hero.svg
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@demo demo/index.html
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*/
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Polymer({
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is: 'iron-input',
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extends: 'input',
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behaviors: [
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Polymer.IronValidatableBehavior
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],
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properties: {
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/**
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* Use this property instead of `value` for two-way data binding.
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*/
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bindValue: {
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observer: '_bindValueChanged',
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type: String
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},
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/**
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* Set to true to prevent the user from entering invalid input. The new input characters are
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* matched with `allowedPattern` if it is set, otherwise it will use the `pattern` attribute if
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* set, or the `type` attribute (only supported for `type=number`).
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*/
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preventInvalidInput: {
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type: Boolean
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},
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/**
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* Regular expression to match valid input characters.
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*/
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allowedPattern: {
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type: String
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},
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_previousValidInput: {
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type: String,
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value: ''
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},
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_patternAlreadyChecked: {
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type: Boolean,
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value: false
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}
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},
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listeners: {
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'input': '_onInput',
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'keypress': '_onKeypress'
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},
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get _patternRegExp() {
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var pattern;
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if (this.allowedPattern) {
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pattern = new RegExp(this.allowedPattern);
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} else if (this.pattern) {
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pattern = new RegExp(this.pattern);
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} else {
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switch (this.type) {
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case 'number':
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pattern = /[0-9.,e-]/;
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break;
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}
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}
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return pattern;
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},
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ready: function() {
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this.bindValue = this.value;
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},
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_bindValueChanged: function() {
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if (this.value !== this.bindValue) {
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this.value = !this.bindValue ? '' : this.bindValue;
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}
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// manually notify because we don't want to notify until after setting value
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this.fire('bind-value-changed', {value: this.bindValue});
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},
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_onInput: function() {
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// Need to validate each of the characters pasted if they haven't
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// been validated inside `_onKeypress` already.
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if (this.preventInvalidInput && !this._patternAlreadyChecked) {
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var valid = this._checkPatternValidity();
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if (!valid) {
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this.value = this._previousValidInput;
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}
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}
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this.bindValue = this.value;
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this._previousValidInput = this.value;
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this._patternAlreadyChecked = false;
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},
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_isPrintable: function(event) {
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// What a control/printable character is varies wildly based on the browser.
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// - most control characters (arrows, backspace) do not send a `keypress` event
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// in Chrome, but the *do* on Firefox
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// - in Firefox, when they do send a `keypress` event, control chars have
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// a charCode = 0, keyCode = xx (for ex. 40 for down arrow)
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// - printable characters always send a keypress event.
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// - in Firefox, printable chars always have a keyCode = 0. In Chrome, the keyCode
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// always matches the charCode.
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// None of this makes any sense.
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var nonPrintable =
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(event.keyCode == 8) || // backspace
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(event.keyCode == 19) || // pause
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(event.keyCode == 20) || // caps lock
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(event.keyCode == 27) || // escape
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(event.keyCode == 45) || // insert
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(event.keyCode == 46) || // delete
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(event.keyCode == 144) || // num lock
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(event.keyCode == 145) || // scroll lock
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(event.keyCode > 32 && event.keyCode < 41) || // page up/down, end, home, arrows
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(event.keyCode > 111 && event.keyCode < 124); // fn keys
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return !(event.charCode == 0 && nonPrintable);
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},
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_onKeypress: function(event) {
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if (!this.preventInvalidInput && this.type !== 'number') {
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return;
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}
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var regexp = this._patternRegExp;
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if (!regexp) {
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return;
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}
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// Handle special keys and backspace
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if (event.metaKey || event.ctrlKey || event.altKey)
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return;
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// Check the pattern either here or in `_onInput`, but not in both.
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this._patternAlreadyChecked = true;
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var thisChar = String.fromCharCode(event.charCode);
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if (this._isPrintable(event) && !regexp.test(thisChar)) {
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event.preventDefault();
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}
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},
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_checkPatternValidity: function() {
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var regexp = this._patternRegExp;
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if (!regexp) {
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return true;
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}
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for (var i = 0; i < this.value.length; i++) {
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if (!regexp.test(this.value[i])) {
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return false;
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}
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}
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return true;
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},
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/**
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* Returns true if `value` is valid. The validator provided in `validator` will be used first,
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* then any constraints.
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* @return {boolean} True if the value is valid.
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*/
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validate: function() {
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// Empty, non-required input is valid.
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if (!this.required && this.value == '') {
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this.invalid = false;
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return true;
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}
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var valid;
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if (this.hasValidator()) {
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valid = Polymer.IronValidatableBehavior.validate.call(this, this.value);
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} else {
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this.invalid = !this.validity.valid;
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valid = this.validity.valid;
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}
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this.fire('iron-input-validate');
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return valid;
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}
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});
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/*
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The `iron-input-validate` event is fired whenever `validate()` is called.
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@event iron-input-validate
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*/
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</script>
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