mirror of
https://github.com/jellyfin/jellyfin-web.git
synced 2024-11-18 03:18:19 -07:00
759 lines
20 KiB
HTML
759 lines
20 KiB
HTML
<!--
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@license
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Copyright (c) 2014 The Polymer Project Authors. All rights reserved.
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This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
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The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
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The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
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Code distributed by Google as part of the polymer project is also
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subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
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-->
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<link rel="import" href="../polymer/polymer.html">
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<link rel="import" href="../iron-a11y-keys-behavior/iron-a11y-keys-behavior.html">
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<!--
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Material design: [Surface reaction](https://www.google.com/design/spec/animation/responsive-interaction.html#responsive-interaction-surface-reaction)
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`paper-ripple` provides a visual effect that other paper elements can
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use to simulate a rippling effect emanating from the point of contact. The
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effect can be visualized as a concentric circle with motion.
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Example:
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<div style="position:relative">
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<paper-ripple></paper-ripple>
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</div>
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Note, it's important that the parent container of the ripple be relative position, otherwise
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the ripple will emanate outside of the desired container.
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`paper-ripple` listens to "mousedown" and "mouseup" events so it would display ripple
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effect when touches on it. You can also defeat the default behavior and
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manually route the down and up actions to the ripple element. Note that it is
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important if you call `downAction()` you will have to make sure to call
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`upAction()` so that `paper-ripple` would end the animation loop.
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Example:
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<paper-ripple id="ripple" style="pointer-events: none;"></paper-ripple>
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...
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downAction: function(e) {
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this.$.ripple.downAction({detail: {x: e.x, y: e.y}});
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},
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upAction: function(e) {
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this.$.ripple.upAction();
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}
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Styling ripple effect:
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Use CSS color property to style the ripple:
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paper-ripple {
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color: #4285f4;
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}
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Note that CSS color property is inherited so it is not required to set it on
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the `paper-ripple` element directly.
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By default, the ripple is centered on the point of contact. Apply the `recenters`
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attribute to have the ripple grow toward the center of its container.
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<paper-ripple recenters></paper-ripple>
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You can also center the ripple inside its container from the start.
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<paper-ripple center></paper-ripple>
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Apply `circle` class to make the rippling effect within a circle.
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<paper-ripple class="circle"></paper-ripple>
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@group Paper Elements
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@element paper-ripple
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@hero hero.svg
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@demo demo/index.html
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-->
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<dom-module id="paper-ripple">
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<template>
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<style>
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:host {
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display: block;
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position: absolute;
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border-radius: inherit;
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overflow: hidden;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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/* See PolymerElements/paper-behaviors/issues/34. On non-Chrome browsers,
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* creating a node (with a position:absolute) in the middle of an event
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* handler "interrupts" that event handler (which happens when the
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* ripple is created on demand) */
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pointer-events: none;
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}
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:host([animating]) {
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/* This resolves a rendering issue in Chrome (as of 40) where the
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ripple is not properly clipped by its parent (which may have
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rounded corners). See: http://jsbin.com/temexa/4
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Note: We only apply this style conditionally. Otherwise, the browser
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will create a new compositing layer for every ripple element on the
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page, and that would be bad. */
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-webkit-transform: translate(0, 0);
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transform: translate3d(0, 0, 0);
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}
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#background,
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#waves,
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.wave-container,
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.wave {
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pointer-events: none;
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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}
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#background,
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.wave {
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opacity: 0;
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}
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#waves,
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.wave {
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overflow: hidden;
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}
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.wave-container,
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.wave {
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border-radius: 50%;
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}
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:host(.circle) #background,
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:host(.circle) #waves {
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border-radius: 50%;
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}
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:host(.circle) .wave-container {
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overflow: hidden;
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}
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</style>
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<div id="background"></div>
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<div id="waves"></div>
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</template>
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</dom-module>
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<script>
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(function() {
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var Utility = {
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distance: function(x1, y1, x2, y2) {
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var xDelta = (x1 - x2);
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var yDelta = (y1 - y2);
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return Math.sqrt(xDelta * xDelta + yDelta * yDelta);
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},
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now: window.performance && window.performance.now ?
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window.performance.now.bind(window.performance) : Date.now
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};
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/**
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* @param {HTMLElement} element
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* @constructor
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*/
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function ElementMetrics(element) {
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this.element = element;
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this.width = this.boundingRect.width;
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this.height = this.boundingRect.height;
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this.size = Math.max(this.width, this.height);
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}
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ElementMetrics.prototype = {
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get boundingRect () {
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return this.element.getBoundingClientRect();
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},
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furthestCornerDistanceFrom: function(x, y) {
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var topLeft = Utility.distance(x, y, 0, 0);
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var topRight = Utility.distance(x, y, this.width, 0);
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var bottomLeft = Utility.distance(x, y, 0, this.height);
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var bottomRight = Utility.distance(x, y, this.width, this.height);
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return Math.max(topLeft, topRight, bottomLeft, bottomRight);
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}
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};
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/**
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* @param {HTMLElement} element
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* @constructor
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*/
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function Ripple(element) {
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this.element = element;
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this.color = window.getComputedStyle(element).color;
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this.wave = document.createElement('div');
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this.waveContainer = document.createElement('div');
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this.wave.style.backgroundColor = this.color;
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this.wave.classList.add('wave');
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this.waveContainer.classList.add('wave-container');
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Polymer.dom(this.waveContainer).appendChild(this.wave);
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this.resetInteractionState();
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}
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Ripple.MAX_RADIUS = 300;
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Ripple.prototype = {
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get recenters() {
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return this.element.recenters;
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},
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get center() {
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return this.element.center;
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},
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get mouseDownElapsed() {
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var elapsed;
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if (!this.mouseDownStart) {
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return 0;
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}
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elapsed = Utility.now() - this.mouseDownStart;
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if (this.mouseUpStart) {
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elapsed -= this.mouseUpElapsed;
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}
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return elapsed;
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},
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get mouseUpElapsed() {
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return this.mouseUpStart ?
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Utility.now () - this.mouseUpStart : 0;
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},
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get mouseDownElapsedSeconds() {
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return this.mouseDownElapsed / 1000;
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},
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get mouseUpElapsedSeconds() {
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return this.mouseUpElapsed / 1000;
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},
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get mouseInteractionSeconds() {
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return this.mouseDownElapsedSeconds + this.mouseUpElapsedSeconds;
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},
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get initialOpacity() {
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return this.element.initialOpacity;
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},
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get opacityDecayVelocity() {
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return this.element.opacityDecayVelocity;
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},
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get radius() {
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var width2 = this.containerMetrics.width * this.containerMetrics.width;
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var height2 = this.containerMetrics.height * this.containerMetrics.height;
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var waveRadius = Math.min(
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Math.sqrt(width2 + height2),
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Ripple.MAX_RADIUS
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) * 1.1 + 5;
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var duration = 1.1 - 0.2 * (waveRadius / Ripple.MAX_RADIUS);
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var timeNow = this.mouseInteractionSeconds / duration;
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var size = waveRadius * (1 - Math.pow(80, -timeNow));
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return Math.abs(size);
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},
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get opacity() {
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if (!this.mouseUpStart) {
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return this.initialOpacity;
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}
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return Math.max(
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0,
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this.initialOpacity - this.mouseUpElapsedSeconds * this.opacityDecayVelocity
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);
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},
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get outerOpacity() {
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// Linear increase in background opacity, capped at the opacity
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// of the wavefront (waveOpacity).
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var outerOpacity = this.mouseUpElapsedSeconds * 0.3;
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var waveOpacity = this.opacity;
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return Math.max(
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0,
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Math.min(outerOpacity, waveOpacity)
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);
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},
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get isOpacityFullyDecayed() {
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return this.opacity < 0.01 &&
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this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
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},
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get isRestingAtMaxRadius() {
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return this.opacity >= this.initialOpacity &&
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this.radius >= Math.min(this.maxRadius, Ripple.MAX_RADIUS);
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},
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get isAnimationComplete() {
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return this.mouseUpStart ?
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this.isOpacityFullyDecayed : this.isRestingAtMaxRadius;
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},
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get translationFraction() {
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return Math.min(
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1,
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this.radius / this.containerMetrics.size * 2 / Math.sqrt(2)
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);
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},
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get xNow() {
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if (this.xEnd) {
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return this.xStart + this.translationFraction * (this.xEnd - this.xStart);
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}
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return this.xStart;
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},
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get yNow() {
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if (this.yEnd) {
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return this.yStart + this.translationFraction * (this.yEnd - this.yStart);
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}
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return this.yStart;
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},
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get isMouseDown() {
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return this.mouseDownStart && !this.mouseUpStart;
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},
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resetInteractionState: function() {
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this.maxRadius = 0;
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this.mouseDownStart = 0;
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this.mouseUpStart = 0;
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this.xStart = 0;
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this.yStart = 0;
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this.xEnd = 0;
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this.yEnd = 0;
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this.slideDistance = 0;
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this.containerMetrics = new ElementMetrics(this.element);
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},
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draw: function() {
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var scale;
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var translateString;
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var dx;
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var dy;
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this.wave.style.opacity = this.opacity;
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scale = this.radius / (this.containerMetrics.size / 2);
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dx = this.xNow - (this.containerMetrics.width / 2);
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dy = this.yNow - (this.containerMetrics.height / 2);
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// 2d transform for safari because of border-radius and overflow:hidden clipping bug.
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// https://bugs.webkit.org/show_bug.cgi?id=98538
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this.waveContainer.style.webkitTransform = 'translate(' + dx + 'px, ' + dy + 'px)';
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this.waveContainer.style.transform = 'translate3d(' + dx + 'px, ' + dy + 'px, 0)';
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this.wave.style.webkitTransform = 'scale(' + scale + ',' + scale + ')';
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this.wave.style.transform = 'scale3d(' + scale + ',' + scale + ',1)';
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},
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/** @param {Event=} event */
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downAction: function(event) {
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var xCenter = this.containerMetrics.width / 2;
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var yCenter = this.containerMetrics.height / 2;
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this.resetInteractionState();
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this.mouseDownStart = Utility.now();
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if (this.center) {
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this.xStart = xCenter;
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this.yStart = yCenter;
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this.slideDistance = Utility.distance(
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this.xStart, this.yStart, this.xEnd, this.yEnd
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);
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} else {
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this.xStart = event ?
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event.detail.x - this.containerMetrics.boundingRect.left :
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this.containerMetrics.width / 2;
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this.yStart = event ?
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event.detail.y - this.containerMetrics.boundingRect.top :
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this.containerMetrics.height / 2;
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}
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if (this.recenters) {
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this.xEnd = xCenter;
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this.yEnd = yCenter;
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this.slideDistance = Utility.distance(
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this.xStart, this.yStart, this.xEnd, this.yEnd
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);
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}
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this.maxRadius = this.containerMetrics.furthestCornerDistanceFrom(
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this.xStart,
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this.yStart
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);
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this.waveContainer.style.top =
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(this.containerMetrics.height - this.containerMetrics.size) / 2 + 'px';
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this.waveContainer.style.left =
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(this.containerMetrics.width - this.containerMetrics.size) / 2 + 'px';
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this.waveContainer.style.width = this.containerMetrics.size + 'px';
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this.waveContainer.style.height = this.containerMetrics.size + 'px';
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},
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/** @param {Event=} event */
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upAction: function(event) {
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if (!this.isMouseDown) {
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return;
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}
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this.mouseUpStart = Utility.now();
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},
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remove: function() {
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Polymer.dom(this.waveContainer.parentNode).removeChild(
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this.waveContainer
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);
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}
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};
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Polymer({
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is: 'paper-ripple',
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behaviors: [
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Polymer.IronA11yKeysBehavior
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],
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properties: {
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/**
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* The initial opacity set on the wave.
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*
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* @attribute initialOpacity
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* @type number
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* @default 0.25
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*/
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initialOpacity: {
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type: Number,
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value: 0.25
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},
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/**
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* How fast (opacity per second) the wave fades out.
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*
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* @attribute opacityDecayVelocity
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* @type number
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* @default 0.8
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*/
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opacityDecayVelocity: {
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type: Number,
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value: 0.8
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},
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/**
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* If true, ripples will exhibit a gravitational pull towards
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* the center of their container as they fade away.
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*
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* @attribute recenters
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* @type boolean
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* @default false
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*/
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recenters: {
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type: Boolean,
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value: false
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},
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/**
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* If true, ripples will center inside its container
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*
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* @attribute recenters
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* @type boolean
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* @default false
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*/
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center: {
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type: Boolean,
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value: false
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},
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/**
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* A list of the visual ripples.
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*
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* @attribute ripples
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* @type Array
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* @default []
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*/
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ripples: {
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type: Array,
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value: function() {
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return [];
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}
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},
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/**
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* True when there are visible ripples animating within the
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* element.
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*/
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animating: {
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type: Boolean,
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readOnly: true,
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reflectToAttribute: true,
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value: false
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},
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/**
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* If true, the ripple will remain in the "down" state until `holdDown`
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* is set to false again.
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*/
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holdDown: {
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type: Boolean,
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value: false,
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observer: '_holdDownChanged'
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},
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/**
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* If true, the ripple will not generate a ripple effect
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* via pointer interaction.
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* Calling ripple's imperative api like `simulatedRipple` will
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* still generate the ripple effect.
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*/
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noink: {
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type: Boolean,
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value: false
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},
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_animating: {
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type: Boolean
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},
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_boundAnimate: {
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type: Function,
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value: function() {
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return this.animate.bind(this);
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}
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}
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},
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get target () {
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return this.keyEventTarget;
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},
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keyBindings: {
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'enter:keydown': '_onEnterKeydown',
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'space:keydown': '_onSpaceKeydown',
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'space:keyup': '_onSpaceKeyup'
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},
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attached: function() {
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// Set up a11yKeysBehavior to listen to key events on the target,
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// so that space and enter activate the ripple even if the target doesn't
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// handle key events. The key handlers deal with `noink` themselves.
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if (this.parentNode.nodeType == 11) { // DOCUMENT_FRAGMENT_NODE
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this.keyEventTarget = Polymer.dom(this).getOwnerRoot().host;
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} else {
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this.keyEventTarget = this.parentNode;
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}
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var keyEventTarget = /** @type {!EventTarget} */ (this.keyEventTarget);
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this.listen(keyEventTarget, 'up', 'uiUpAction');
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this.listen(keyEventTarget, 'down', 'uiDownAction');
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},
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detached: function() {
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this.unlisten(this.keyEventTarget, 'up', 'uiUpAction');
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this.unlisten(this.keyEventTarget, 'down', 'uiDownAction');
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this.keyEventTarget = null;
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},
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get shouldKeepAnimating () {
|
|
for (var index = 0; index < this.ripples.length; ++index) {
|
|
if (!this.ripples[index].isAnimationComplete) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
},
|
|
|
|
simulatedRipple: function() {
|
|
this.downAction(null);
|
|
|
|
// Please see polymer/polymer#1305
|
|
this.async(function() {
|
|
this.upAction();
|
|
}, 1);
|
|
},
|
|
|
|
/**
|
|
* Provokes a ripple down effect via a UI event,
|
|
* respecting the `noink` property.
|
|
* @param {Event=} event
|
|
*/
|
|
uiDownAction: function(event) {
|
|
if (!this.noink) {
|
|
this.downAction(event);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Provokes a ripple down effect via a UI event,
|
|
* *not* respecting the `noink` property.
|
|
* @param {Event=} event
|
|
*/
|
|
downAction: function(event) {
|
|
if (this.holdDown && this.ripples.length > 0) {
|
|
return;
|
|
}
|
|
|
|
var ripple = this.addRipple();
|
|
|
|
ripple.downAction(event);
|
|
|
|
if (!this._animating) {
|
|
this._animating = true;
|
|
this.animate();
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Provokes a ripple up effect via a UI event,
|
|
* respecting the `noink` property.
|
|
* @param {Event=} event
|
|
*/
|
|
uiUpAction: function(event) {
|
|
if (!this.noink) {
|
|
this.upAction(event);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Provokes a ripple up effect via a UI event,
|
|
* *not* respecting the `noink` property.
|
|
* @param {Event=} event
|
|
*/
|
|
upAction: function(event) {
|
|
if (this.holdDown) {
|
|
return;
|
|
}
|
|
|
|
this.ripples.forEach(function(ripple) {
|
|
ripple.upAction(event);
|
|
});
|
|
|
|
this._animating = true;
|
|
this.animate();
|
|
},
|
|
|
|
onAnimationComplete: function() {
|
|
this._animating = false;
|
|
this.$.background.style.backgroundColor = null;
|
|
this.fire('transitionend');
|
|
},
|
|
|
|
addRipple: function() {
|
|
var ripple = new Ripple(this);
|
|
|
|
Polymer.dom(this.$.waves).appendChild(ripple.waveContainer);
|
|
this.$.background.style.backgroundColor = ripple.color;
|
|
this.ripples.push(ripple);
|
|
|
|
this._setAnimating(true);
|
|
|
|
return ripple;
|
|
},
|
|
|
|
removeRipple: function(ripple) {
|
|
var rippleIndex = this.ripples.indexOf(ripple);
|
|
|
|
if (rippleIndex < 0) {
|
|
return;
|
|
}
|
|
|
|
this.ripples.splice(rippleIndex, 1);
|
|
|
|
ripple.remove();
|
|
|
|
if (!this.ripples.length) {
|
|
this._setAnimating(false);
|
|
}
|
|
},
|
|
|
|
animate: function() {
|
|
if (!this._animating) {
|
|
return;
|
|
}
|
|
var index;
|
|
var ripple;
|
|
|
|
for (index = 0; index < this.ripples.length; ++index) {
|
|
ripple = this.ripples[index];
|
|
|
|
ripple.draw();
|
|
|
|
this.$.background.style.opacity = ripple.outerOpacity;
|
|
|
|
if (ripple.isOpacityFullyDecayed && !ripple.isRestingAtMaxRadius) {
|
|
this.removeRipple(ripple);
|
|
}
|
|
}
|
|
|
|
if (!this.shouldKeepAnimating && this.ripples.length === 0) {
|
|
this.onAnimationComplete();
|
|
} else {
|
|
window.requestAnimationFrame(this._boundAnimate);
|
|
}
|
|
},
|
|
|
|
_onEnterKeydown: function() {
|
|
this.uiDownAction();
|
|
this.async(this.uiUpAction, 1);
|
|
},
|
|
|
|
_onSpaceKeydown: function() {
|
|
this.uiDownAction();
|
|
},
|
|
|
|
_onSpaceKeyup: function() {
|
|
this.uiUpAction();
|
|
},
|
|
|
|
// note: holdDown does not respect noink since it can be a focus based
|
|
// effect.
|
|
_holdDownChanged: function(newVal, oldVal) {
|
|
if (oldVal === undefined) {
|
|
return;
|
|
}
|
|
if (newVal) {
|
|
this.downAction();
|
|
} else {
|
|
this.upAction();
|
|
}
|
|
}
|
|
|
|
/**
|
|
Fired when the animation finishes.
|
|
This is useful if you want to wait until
|
|
the ripple animation finishes to perform some action.
|
|
|
|
@event transitionend
|
|
@param {{node: Object}} detail Contains the animated node.
|
|
*/
|
|
});
|
|
})();
|
|
</script>
|