mirror of
https://github.com/jellyfin/jellyfin-web.git
synced 2024-11-18 11:28:23 -07:00
3976 lines
142 KiB
JavaScript
3976 lines
142 KiB
JavaScript
;(function() {
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"use strict";
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/**
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* @license
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* Copyright 2015 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* A component handler interface using the revealing module design pattern.
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* More details on this design pattern here:
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* https://github.com/jasonmayes/mdl-component-design-pattern
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*
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* @author Jason Mayes.
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*/
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/* exported componentHandler */
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// Pre-defining the componentHandler interface, for closure documentation and
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// static verification.
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var componentHandler = {
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/**
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* Searches existing DOM for elements of our component type and upgrades them
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* if they have not already been upgraded.
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*
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* @param {string=} optJsClass the programatic name of the element class we
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* need to create a new instance of.
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* @param {string=} optCssClass the name of the CSS class elements of this
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* type will have.
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*/
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upgradeDom: function(optJsClass, optCssClass) {},
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/**
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* Upgrades a specific element rather than all in the DOM.
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*
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* @param {!Element} element The element we wish to upgrade.
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* @param {string=} optJsClass Optional name of the class we want to upgrade
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* the element to.
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*/
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upgradeElement: function(element, optJsClass) {},
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/**
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* Upgrades a specific list of elements rather than all in the DOM.
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*
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* @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements
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* The elements we wish to upgrade.
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*/
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upgradeElements: function(elements) {},
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/**
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* Upgrades all registered components found in the current DOM. This is
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* automatically called on window load.
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*/
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upgradeAllRegistered: function() {},
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/**
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* Allows user to be alerted to any upgrades that are performed for a given
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* component type
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*
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* @param {string} jsClass The class name of the MDL component we wish
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* to hook into for any upgrades performed.
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* @param {function(!HTMLElement)} callback The function to call upon an
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* upgrade. This function should expect 1 parameter - the HTMLElement which
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* got upgraded.
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*/
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registerUpgradedCallback: function(jsClass, callback) {},
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/**
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* Registers a class for future use and attempts to upgrade existing DOM.
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*
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* @param {componentHandler.ComponentConfigPublic} config the registration configuration
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*/
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register: function(config) {},
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/**
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* Downgrade either a given node, an array of nodes, or a NodeList.
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*
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* @param {!Node|!Array<!Node>|!NodeList} nodes
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*/
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downgradeElements: function(nodes) {}
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};
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componentHandler = (function() {
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'use strict';
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/** @type {!Array<componentHandler.ComponentConfig>} */
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var registeredComponents_ = [];
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/** @type {!Array<componentHandler.Component>} */
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var createdComponents_ = [];
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var componentConfigProperty_ = 'mdlComponentConfigInternal_';
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/**
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* Searches registered components for a class we are interested in using.
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* Optionally replaces a match with passed object if specified.
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*
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* @param {string} name The name of a class we want to use.
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* @param {componentHandler.ComponentConfig=} optReplace Optional object to replace match with.
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* @return {!Object|boolean}
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* @private
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*/
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function findRegisteredClass_(name, optReplace) {
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for (var i = 0; i < registeredComponents_.length; i++) {
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if (registeredComponents_[i].className === name) {
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if (typeof optReplace !== 'undefined') {
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registeredComponents_[i] = optReplace;
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}
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return registeredComponents_[i];
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}
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}
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return false;
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}
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/**
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* Returns an array of the classNames of the upgraded classes on the element.
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*
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* @param {!Element} element The element to fetch data from.
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* @return {!Array<string>}
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* @private
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*/
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function getUpgradedListOfElement_(element) {
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var dataUpgraded = element.getAttribute('data-upgraded');
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// Use `['']` as default value to conform the `,name,name...` style.
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return dataUpgraded === null ? [''] : dataUpgraded.split(',');
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}
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/**
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* Returns true if the given element has already been upgraded for the given
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* class.
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*
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* @param {!Element} element The element we want to check.
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* @param {string} jsClass The class to check for.
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* @returns {boolean}
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* @private
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*/
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function isElementUpgraded_(element, jsClass) {
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var upgradedList = getUpgradedListOfElement_(element);
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return upgradedList.indexOf(jsClass) !== -1;
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}
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/**
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* Searches existing DOM for elements of our component type and upgrades them
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* if they have not already been upgraded.
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*
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* @param {string=} optJsClass the programatic name of the element class we
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* need to create a new instance of.
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* @param {string=} optCssClass the name of the CSS class elements of this
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* type will have.
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*/
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function upgradeDomInternal(optJsClass, optCssClass) {
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if (typeof optJsClass === 'undefined' &&
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typeof optCssClass === 'undefined') {
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for (var i = 0; i < registeredComponents_.length; i++) {
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upgradeDomInternal(registeredComponents_[i].className,
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registeredComponents_[i].cssClass);
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}
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} else {
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var jsClass = /** @type {string} */ (optJsClass);
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if (typeof optCssClass === 'undefined') {
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var registeredClass = findRegisteredClass_(jsClass);
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if (registeredClass) {
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optCssClass = registeredClass.cssClass;
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}
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}
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var elements = document.querySelectorAll('.' + optCssClass);
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for (var n = 0; n < elements.length; n++) {
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upgradeElementInternal(elements[n], jsClass);
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}
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}
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}
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/**
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* Upgrades a specific element rather than all in the DOM.
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*
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* @param {!Element} element The element we wish to upgrade.
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* @param {string=} optJsClass Optional name of the class we want to upgrade
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* the element to.
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*/
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function upgradeElementInternal(element, optJsClass) {
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// Verify argument type.
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if (!(typeof element === 'object' && element instanceof Element)) {
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throw new Error('Invalid argument provided to upgrade MDL element.');
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}
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var upgradedList = getUpgradedListOfElement_(element);
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var classesToUpgrade = [];
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// If jsClass is not provided scan the registered components to find the
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// ones matching the element's CSS classList.
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if (!optJsClass) {
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var classList = element.classList;
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registeredComponents_.forEach(function(component) {
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// Match CSS & Not to be upgraded & Not upgraded.
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if (classList.contains(component.cssClass) &&
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classesToUpgrade.indexOf(component) === -1 &&
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!isElementUpgraded_(element, component.className)) {
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classesToUpgrade.push(component);
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}
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});
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} else if (!isElementUpgraded_(element, optJsClass)) {
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classesToUpgrade.push(findRegisteredClass_(optJsClass));
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}
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// Upgrade the element for each classes.
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for (var i = 0, n = classesToUpgrade.length, registeredClass; i < n; i++) {
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registeredClass = classesToUpgrade[i];
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if (registeredClass) {
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// Mark element as upgraded.
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upgradedList.push(registeredClass.className);
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element.setAttribute('data-upgraded', upgradedList.join(','));
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var instance = new registeredClass.classConstructor(element);
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instance[componentConfigProperty_] = registeredClass;
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createdComponents_.push(instance);
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// Call any callbacks the user has registered with this component type.
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for (var j = 0, m = registeredClass.callbacks.length; j < m; j++) {
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registeredClass.callbacks[j](element);
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}
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if (registeredClass.widget) {
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// Assign per element instance for control over API
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element[registeredClass.className] = instance;
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}
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} else {
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throw new Error(
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'Unable to find a registered component for the given class.');
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}
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var ev;
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if ('CustomEvent' in window && typeof window.CustomEvent === 'function') {
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ev = new Event('mdl-componentupgraded', {
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'bubbles': true, 'cancelable': false
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});
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} else {
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ev = document.createEvent('Events');
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ev.initEvent('mdl-componentupgraded', true, true);
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}
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element.dispatchEvent(ev);
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}
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}
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/**
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* Upgrades a specific list of elements rather than all in the DOM.
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*
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* @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements
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* The elements we wish to upgrade.
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*/
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function upgradeElementsInternal(elements) {
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if (!Array.isArray(elements)) {
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if (typeof elements.item === 'function') {
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elements = Array.prototype.slice.call(/** @type {Array} */ (elements));
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} else {
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elements = [elements];
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}
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}
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for (var i = 0, n = elements.length, element; i < n; i++) {
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element = elements[i];
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if (element instanceof HTMLElement) {
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upgradeElementInternal(element);
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if (element.children.length > 0) {
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upgradeElementsInternal(element.children);
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}
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}
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}
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}
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/**
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* Registers a class for future use and attempts to upgrade existing DOM.
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*
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* @param {componentHandler.ComponentConfigPublic} config
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*/
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function registerInternal(config) {
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// In order to support both Closure-compiled and uncompiled code accessing
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// this method, we need to allow for both the dot and array syntax for
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// property access. You'll therefore see the `foo.bar || foo['bar']`
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// pattern repeated across this method.
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var widgetMissing = (typeof config.widget === 'undefined' &&
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typeof config['widget'] === 'undefined');
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var widget = true;
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if (!widgetMissing) {
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widget = config.widget || config['widget'];
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}
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var newConfig = /** @type {componentHandler.ComponentConfig} */ ({
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classConstructor: config.constructor || config['constructor'],
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className: config.classAsString || config['classAsString'],
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cssClass: config.cssClass || config['cssClass'],
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widget: widget,
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callbacks: []
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});
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registeredComponents_.forEach(function(item) {
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if (item.cssClass === newConfig.cssClass) {
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throw new Error('The provided cssClass has already been registered: ' + item.cssClass);
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}
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if (item.className === newConfig.className) {
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throw new Error('The provided className has already been registered');
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}
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});
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if (config.constructor.prototype
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.hasOwnProperty(componentConfigProperty_)) {
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throw new Error(
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'MDL component classes must not have ' + componentConfigProperty_ +
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' defined as a property.');
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}
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var found = findRegisteredClass_(config.classAsString, newConfig);
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if (!found) {
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registeredComponents_.push(newConfig);
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}
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}
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/**
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* Allows user to be alerted to any upgrades that are performed for a given
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* component type
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*
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* @param {string} jsClass The class name of the MDL component we wish
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* to hook into for any upgrades performed.
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* @param {function(!HTMLElement)} callback The function to call upon an
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* upgrade. This function should expect 1 parameter - the HTMLElement which
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* got upgraded.
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*/
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function registerUpgradedCallbackInternal(jsClass, callback) {
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var regClass = findRegisteredClass_(jsClass);
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if (regClass) {
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regClass.callbacks.push(callback);
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}
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}
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/**
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* Upgrades all registered components found in the current DOM. This is
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* automatically called on window load.
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*/
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function upgradeAllRegisteredInternal() {
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for (var n = 0; n < registeredComponents_.length; n++) {
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upgradeDomInternal(registeredComponents_[n].className);
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}
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}
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/**
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* Check the component for the downgrade method.
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* Execute if found.
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* Remove component from createdComponents list.
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*
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* @param {?componentHandler.Component} component
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*/
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function deconstructComponentInternal(component) {
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if (component) {
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var componentIndex = createdComponents_.indexOf(component);
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createdComponents_.splice(componentIndex, 1);
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var upgrades = component.element_.getAttribute('data-upgraded').split(',');
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var componentPlace = upgrades.indexOf(component[componentConfigProperty_].classAsString);
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upgrades.splice(componentPlace, 1);
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component.element_.setAttribute('data-upgraded', upgrades.join(','));
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var ev;
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if ('CustomEvent' in window && typeof window.CustomEvent === 'function') {
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ev = new Event('mdl-componentdowngraded', {
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'bubbles': true, 'cancelable': false
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});
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} else {
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ev = document.createEvent('Events');
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ev.initEvent('mdl-componentdowngraded', true, true);
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}
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}
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}
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/**
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* Downgrade either a given node, an array of nodes, or a NodeList.
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*
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* @param {!Node|!Array<!Node>|!NodeList} nodes
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*/
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function downgradeNodesInternal(nodes) {
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/**
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* Auxiliary function to downgrade a single node.
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* @param {!Node} node the node to be downgraded
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*/
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var downgradeNode = function(node) {
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createdComponents_.filter(function(item) {
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return item.element_ === node;
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}).forEach(deconstructComponentInternal);
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};
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if (nodes instanceof Array || nodes instanceof NodeList) {
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for (var n = 0; n < nodes.length; n++) {
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downgradeNode(nodes[n]);
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}
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} else if (nodes instanceof Node) {
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downgradeNode(nodes);
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} else {
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throw new Error('Invalid argument provided to downgrade MDL nodes.');
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}
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}
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// Now return the functions that should be made public with their publicly
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// facing names...
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return {
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upgradeDom: upgradeDomInternal,
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upgradeElement: upgradeElementInternal,
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upgradeElements: upgradeElementsInternal,
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upgradeAllRegistered: upgradeAllRegisteredInternal,
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registerUpgradedCallback: registerUpgradedCallbackInternal,
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register: registerInternal,
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downgradeElements: downgradeNodesInternal
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};
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})();
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/**
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* Describes the type of a registered component type managed by
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* componentHandler. Provided for benefit of the Closure compiler.
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*
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* @typedef {{
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* constructor: Function,
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* classAsString: string,
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* cssClass: string,
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* widget: (string|boolean|undefined)
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* }}
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*/
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componentHandler.ComponentConfigPublic; // jshint ignore:line
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/**
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* Describes the type of a registered component type managed by
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* componentHandler. Provided for benefit of the Closure compiler.
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*
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* @typedef {{
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* constructor: !Function,
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* className: string,
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* cssClass: string,
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* widget: (string|boolean),
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* callbacks: !Array<function(!HTMLElement)>
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* }}
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*/
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componentHandler.ComponentConfig; // jshint ignore:line
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/**
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* Created component (i.e., upgraded element) type as managed by
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* componentHandler. Provided for benefit of the Closure compiler.
|
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*
|
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* @typedef {{
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* element_: !HTMLElement,
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* className: string,
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* classAsString: string,
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* cssClass: string,
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* widget: string
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* }}
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*/
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componentHandler.Component; // jshint ignore:line
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// Export all symbols, for the benefit of Closure compiler.
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// No effect on uncompiled code.
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componentHandler['upgradeDom'] = componentHandler.upgradeDom;
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componentHandler['upgradeElement'] = componentHandler.upgradeElement;
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componentHandler['upgradeElements'] = componentHandler.upgradeElements;
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componentHandler['upgradeAllRegistered'] =
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componentHandler.upgradeAllRegistered;
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componentHandler['registerUpgradedCallback'] =
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componentHandler.registerUpgradedCallback;
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componentHandler['register'] = componentHandler.register;
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componentHandler['downgradeElements'] = componentHandler.downgradeElements;
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window.componentHandler = componentHandler;
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window['componentHandler'] = componentHandler;
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|
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window.addEventListener('load', function() {
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'use strict';
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|
|
|
/**
|
|
* Performs a "Cutting the mustard" test. If the browser supports the features
|
|
* tested, adds a mdl-js class to the <html> element. It then upgrades all MDL
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|
* components requiring JavaScript.
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*/
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|
if ('classList' in document.createElement('div') &&
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'querySelector' in document &&
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'addEventListener' in window && Array.prototype.forEach) {
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document.documentElement.classList.add('mdl-js');
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componentHandler.upgradeAllRegistered();
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} else {
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/**
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* Dummy function to avoid JS errors.
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*/
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componentHandler.upgradeElement = function() {};
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/**
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|
* Dummy function to avoid JS errors.
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|
*/
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componentHandler.register = function() {};
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}
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});
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// Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js
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// Adapted from https://gist.github.com/paulirish/1579671 which derived from
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|
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
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// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
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// requestAnimationFrame polyfill by Erik Möller.
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|
// Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon
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|
// MIT license
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|
if (!Date.now) {
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/**
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|
* Date.now polyfill.
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|
* @return {number} the current Date
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|
*/
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|
Date.now = function () {
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return new Date().getTime();
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};
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|
Date['now'] = Date.now;
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}
|
|
var vendors = [
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'webkit',
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'moz'
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];
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for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {
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var vp = vendors[i];
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window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
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window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || window[vp + 'CancelRequestAnimationFrame'];
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window['requestAnimationFrame'] = window.requestAnimationFrame;
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window['cancelAnimationFrame'] = window.cancelAnimationFrame;
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}
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|
if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) {
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var lastTime = 0;
|
|
/**
|
|
* requestAnimationFrame polyfill.
|
|
* @param {!Function} callback the callback function.
|
|
*/
|
|
window.requestAnimationFrame = function (callback) {
|
|
var now = Date.now();
|
|
var nextTime = Math.max(lastTime + 16, now);
|
|
return setTimeout(function () {
|
|
callback(lastTime = nextTime);
|
|
}, nextTime - now);
|
|
};
|
|
window.cancelAnimationFrame = clearTimeout;
|
|
window['requestAnimationFrame'] = window.requestAnimationFrame;
|
|
window['cancelAnimationFrame'] = window.cancelAnimationFrame;
|
|
}
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Button MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialButton = function MaterialButton(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialButton'] = MaterialButton;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialButton.prototype.Constant_ = {};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialButton.prototype.CssClasses_ = {
|
|
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_CONTAINER: 'mdl-button__ripple-container',
|
|
RIPPLE: 'mdl-ripple'
|
|
};
|
|
/**
|
|
* Handle blur of element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialButton.prototype.blurHandler_ = function (event) {
|
|
if (event) {
|
|
this.element_.blur();
|
|
}
|
|
};
|
|
// Public methods.
|
|
/**
|
|
* Disable button.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialButton.prototype.disable = function () {
|
|
this.element_.disabled = true;
|
|
};
|
|
MaterialButton.prototype['disable'] = MaterialButton.prototype.disable;
|
|
/**
|
|
* Enable button.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialButton.prototype.enable = function () {
|
|
this.element_.disabled = false;
|
|
};
|
|
MaterialButton.prototype['enable'] = MaterialButton.prototype.enable;
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialButton.prototype.init = function () {
|
|
if (this.element_) {
|
|
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
|
|
var rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
|
|
this.rippleElement_ = document.createElement('span');
|
|
this.rippleElement_.classList.add(this.CssClasses_.RIPPLE);
|
|
rippleContainer.appendChild(this.rippleElement_);
|
|
this.boundRippleBlurHandler = this.blurHandler_.bind(this);
|
|
this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler);
|
|
this.element_.appendChild(rippleContainer);
|
|
}
|
|
this.boundButtonBlurHandler = this.blurHandler_.bind(this);
|
|
this.element_.addEventListener('mouseup', this.boundButtonBlurHandler);
|
|
this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler);
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialButton,
|
|
classAsString: 'MaterialButton',
|
|
cssClass: 'mdl-js-button',
|
|
widget: true
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Checkbox MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialCheckbox = function MaterialCheckbox(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialCheckbox'] = MaterialCheckbox;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.CssClasses_ = {
|
|
INPUT: 'mdl-checkbox__input',
|
|
BOX_OUTLINE: 'mdl-checkbox__box-outline',
|
|
FOCUS_HELPER: 'mdl-checkbox__focus-helper',
|
|
TICK_OUTLINE: 'mdl-checkbox__tick-outline',
|
|
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container',
|
|
RIPPLE_CENTER: 'mdl-ripple--center',
|
|
RIPPLE: 'mdl-ripple',
|
|
IS_FOCUSED: 'is-focused',
|
|
IS_DISABLED: 'is-disabled',
|
|
IS_CHECKED: 'is-checked',
|
|
IS_UPGRADED: 'is-upgraded'
|
|
};
|
|
/**
|
|
* Handle change of state.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.onChange_ = function (event) {
|
|
this.updateClasses_();
|
|
};
|
|
/**
|
|
* Handle focus of element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.onFocus_ = function (event) {
|
|
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
/**
|
|
* Handle lost focus of element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.onBlur_ = function (event) {
|
|
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
/**
|
|
* Handle mouseup.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.onMouseUp_ = function (event) {
|
|
this.blur_();
|
|
};
|
|
/**
|
|
* Handle class updates.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.updateClasses_ = function () {
|
|
this.checkDisabled();
|
|
this.checkToggleState();
|
|
};
|
|
/**
|
|
* Add blur.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialCheckbox.prototype.blur_ = function () {
|
|
// TODO: figure out why there's a focus event being fired after our blur,
|
|
// so that we can avoid this hack.
|
|
window.setTimeout(function () {
|
|
this.inputElement_.blur();
|
|
}.bind(this), this.Constant_.TINY_TIMEOUT);
|
|
};
|
|
// Public methods.
|
|
/**
|
|
* Check the inputs toggle state and update display.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialCheckbox.prototype.checkToggleState = function () {
|
|
if (this.inputElement_.checked) {
|
|
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
|
|
}
|
|
};
|
|
MaterialCheckbox.prototype['checkToggleState'] = MaterialCheckbox.prototype.checkToggleState;
|
|
/**
|
|
* Check the inputs disabled state and update display.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialCheckbox.prototype.checkDisabled = function () {
|
|
if (this.inputElement_.disabled) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
|
|
}
|
|
};
|
|
MaterialCheckbox.prototype['checkDisabled'] = MaterialCheckbox.prototype.checkDisabled;
|
|
/**
|
|
* Disable checkbox.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialCheckbox.prototype.disable = function () {
|
|
this.inputElement_.disabled = true;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialCheckbox.prototype['disable'] = MaterialCheckbox.prototype.disable;
|
|
/**
|
|
* Enable checkbox.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialCheckbox.prototype.enable = function () {
|
|
this.inputElement_.disabled = false;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialCheckbox.prototype['enable'] = MaterialCheckbox.prototype.enable;
|
|
/**
|
|
* Check checkbox.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialCheckbox.prototype.check = function () {
|
|
this.inputElement_.checked = true;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialCheckbox.prototype['check'] = MaterialCheckbox.prototype.check;
|
|
/**
|
|
* Uncheck checkbox.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialCheckbox.prototype.uncheck = function () {
|
|
this.inputElement_.checked = false;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialCheckbox.prototype['uncheck'] = MaterialCheckbox.prototype.uncheck;
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialCheckbox.prototype.init = function () {
|
|
if (this.element_) {
|
|
this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
|
|
var boxOutline = document.createElement('span');
|
|
boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
|
|
var tickContainer = document.createElement('span');
|
|
tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
|
|
var tickOutline = document.createElement('span');
|
|
tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
|
|
boxOutline.appendChild(tickOutline);
|
|
this.element_.appendChild(tickContainer);
|
|
this.element_.appendChild(boxOutline);
|
|
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
this.rippleContainerElement_ = document.createElement('span');
|
|
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
|
|
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
|
|
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
|
|
this.boundRippleMouseUp = this.onMouseUp_.bind(this);
|
|
this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(this.CssClasses_.RIPPLE);
|
|
this.rippleContainerElement_.appendChild(ripple);
|
|
this.element_.appendChild(this.rippleContainerElement_);
|
|
}
|
|
this.boundInputOnChange = this.onChange_.bind(this);
|
|
this.boundInputOnFocus = this.onFocus_.bind(this);
|
|
this.boundInputOnBlur = this.onBlur_.bind(this);
|
|
this.boundElementMouseUp = this.onMouseUp_.bind(this);
|
|
this.inputElement_.addEventListener('change', this.boundInputOnChange);
|
|
this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
|
|
this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
|
|
this.element_.addEventListener('mouseup', this.boundElementMouseUp);
|
|
this.updateClasses_();
|
|
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialCheckbox,
|
|
classAsString: 'MaterialCheckbox',
|
|
cssClass: 'mdl-js-checkbox',
|
|
widget: true
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for icon toggle MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialIconToggle = function MaterialIconToggle(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialIconToggle'] = MaterialIconToggle;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.CssClasses_ = {
|
|
INPUT: 'mdl-icon-toggle__input',
|
|
JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container',
|
|
RIPPLE_CENTER: 'mdl-ripple--center',
|
|
RIPPLE: 'mdl-ripple',
|
|
IS_FOCUSED: 'is-focused',
|
|
IS_DISABLED: 'is-disabled',
|
|
IS_CHECKED: 'is-checked'
|
|
};
|
|
/**
|
|
* Handle change of state.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.onChange_ = function (event) {
|
|
this.updateClasses_();
|
|
};
|
|
/**
|
|
* Handle focus of element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.onFocus_ = function (event) {
|
|
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
/**
|
|
* Handle lost focus of element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.onBlur_ = function (event) {
|
|
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
/**
|
|
* Handle mouseup.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.onMouseUp_ = function (event) {
|
|
this.blur_();
|
|
};
|
|
/**
|
|
* Handle class updates.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.updateClasses_ = function () {
|
|
this.checkDisabled();
|
|
this.checkToggleState();
|
|
};
|
|
/**
|
|
* Add blur.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialIconToggle.prototype.blur_ = function () {
|
|
// TODO: figure out why there's a focus event being fired after our blur,
|
|
// so that we can avoid this hack.
|
|
window.setTimeout(function () {
|
|
this.inputElement_.blur();
|
|
}.bind(this), this.Constant_.TINY_TIMEOUT);
|
|
};
|
|
// Public methods.
|
|
/**
|
|
* Check the inputs toggle state and update display.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialIconToggle.prototype.checkToggleState = function () {
|
|
if (this.inputElement_.checked) {
|
|
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
|
|
}
|
|
};
|
|
MaterialIconToggle.prototype['checkToggleState'] = MaterialIconToggle.prototype.checkToggleState;
|
|
/**
|
|
* Check the inputs disabled state and update display.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialIconToggle.prototype.checkDisabled = function () {
|
|
if (this.inputElement_.disabled) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
|
|
}
|
|
};
|
|
MaterialIconToggle.prototype['checkDisabled'] = MaterialIconToggle.prototype.checkDisabled;
|
|
/**
|
|
* Disable icon toggle.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialIconToggle.prototype.disable = function () {
|
|
this.inputElement_.disabled = true;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialIconToggle.prototype['disable'] = MaterialIconToggle.prototype.disable;
|
|
/**
|
|
* Enable icon toggle.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialIconToggle.prototype.enable = function () {
|
|
this.inputElement_.disabled = false;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialIconToggle.prototype['enable'] = MaterialIconToggle.prototype.enable;
|
|
/**
|
|
* Check icon toggle.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialIconToggle.prototype.check = function () {
|
|
this.inputElement_.checked = true;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialIconToggle.prototype['check'] = MaterialIconToggle.prototype.check;
|
|
/**
|
|
* Uncheck icon toggle.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialIconToggle.prototype.uncheck = function () {
|
|
this.inputElement_.checked = false;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialIconToggle.prototype['uncheck'] = MaterialIconToggle.prototype.uncheck;
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialIconToggle.prototype.init = function () {
|
|
if (this.element_) {
|
|
this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
|
|
if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
this.rippleContainerElement_ = document.createElement('span');
|
|
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
|
|
this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
|
|
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
|
|
this.boundRippleMouseUp = this.onMouseUp_.bind(this);
|
|
this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(this.CssClasses_.RIPPLE);
|
|
this.rippleContainerElement_.appendChild(ripple);
|
|
this.element_.appendChild(this.rippleContainerElement_);
|
|
}
|
|
this.boundInputOnChange = this.onChange_.bind(this);
|
|
this.boundInputOnFocus = this.onFocus_.bind(this);
|
|
this.boundInputOnBlur = this.onBlur_.bind(this);
|
|
this.boundElementOnMouseUp = this.onMouseUp_.bind(this);
|
|
this.inputElement_.addEventListener('change', this.boundInputOnChange);
|
|
this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
|
|
this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
|
|
this.element_.addEventListener('mouseup', this.boundElementOnMouseUp);
|
|
this.updateClasses_();
|
|
this.element_.classList.add('is-upgraded');
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialIconToggle,
|
|
classAsString: 'MaterialIconToggle',
|
|
cssClass: 'mdl-js-icon-toggle',
|
|
widget: true
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for dropdown MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialMenu = function MaterialMenu(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialMenu'] = MaterialMenu;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.Constant_ = {
|
|
// Total duration of the menu animation.
|
|
TRANSITION_DURATION_SECONDS: 0.3,
|
|
// The fraction of the total duration we want to use for menu item animations.
|
|
TRANSITION_DURATION_FRACTION: 0.8,
|
|
// How long the menu stays open after choosing an option (so the user can see
|
|
// the ripple).
|
|
CLOSE_TIMEOUT: 150
|
|
};
|
|
/**
|
|
* Keycodes, for code readability.
|
|
*
|
|
* @enum {number}
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.Keycodes_ = {
|
|
ENTER: 13,
|
|
ESCAPE: 27,
|
|
SPACE: 32,
|
|
UP_ARROW: 38,
|
|
DOWN_ARROW: 40
|
|
};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.CssClasses_ = {
|
|
CONTAINER: 'mdl-menu__container',
|
|
OUTLINE: 'mdl-menu__outline',
|
|
ITEM: 'mdl-menu__item',
|
|
ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',
|
|
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
RIPPLE: 'mdl-ripple',
|
|
// Statuses
|
|
IS_UPGRADED: 'is-upgraded',
|
|
IS_VISIBLE: 'is-visible',
|
|
IS_ANIMATING: 'is-animating',
|
|
// Alignment options
|
|
BOTTOM_LEFT: 'mdl-menu--bottom-left',
|
|
// This is the default.
|
|
BOTTOM_RIGHT: 'mdl-menu--bottom-right',
|
|
TOP_LEFT: 'mdl-menu--top-left',
|
|
TOP_RIGHT: 'mdl-menu--top-right',
|
|
UNALIGNED: 'mdl-menu--unaligned'
|
|
};
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialMenu.prototype.init = function () {
|
|
if (this.element_) {
|
|
// Create container for the menu.
|
|
var container = document.createElement('div');
|
|
container.classList.add(this.CssClasses_.CONTAINER);
|
|
this.element_.parentElement.insertBefore(container, this.element_);
|
|
this.element_.parentElement.removeChild(this.element_);
|
|
container.appendChild(this.element_);
|
|
this.container_ = container;
|
|
// Create outline for the menu (shadow and background).
|
|
var outline = document.createElement('div');
|
|
outline.classList.add(this.CssClasses_.OUTLINE);
|
|
this.outline_ = outline;
|
|
container.insertBefore(outline, this.element_);
|
|
// Find the "for" element and bind events to it.
|
|
var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for');
|
|
var forEl = null;
|
|
if (forElId) {
|
|
forEl = document.getElementById(forElId);
|
|
if (forEl) {
|
|
this.forElement_ = forEl;
|
|
forEl.addEventListener('click', this.handleForClick_.bind(this));
|
|
forEl.addEventListener('keydown', this.handleForKeyboardEvent_.bind(this));
|
|
}
|
|
}
|
|
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
|
|
this.boundItemKeydown_ = this.handleItemKeyboardEvent_.bind(this);
|
|
this.boundItemClick_ = this.handleItemClick_.bind(this);
|
|
for (var i = 0; i < items.length; i++) {
|
|
// Add a listener to each menu item.
|
|
items[i].addEventListener('click', this.boundItemClick_);
|
|
// Add a tab index to each menu item.
|
|
items[i].tabIndex = '-1';
|
|
// Add a keyboard listener to each menu item.
|
|
items[i].addEventListener('keydown', this.boundItemKeydown_);
|
|
}
|
|
// Add ripple classes to each item, if the user has enabled ripples.
|
|
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
for (i = 0; i < items.length; i++) {
|
|
var item = items[i];
|
|
var rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(this.CssClasses_.RIPPLE);
|
|
rippleContainer.appendChild(ripple);
|
|
item.appendChild(rippleContainer);
|
|
item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
|
|
}
|
|
}
|
|
// Copy alignment classes to the container, so the outline can use them.
|
|
if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
|
|
this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
|
|
}
|
|
if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
|
|
this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
|
|
}
|
|
if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
|
|
this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
|
|
}
|
|
if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
|
|
this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
|
|
}
|
|
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
|
|
this.outline_.classList.add(this.CssClasses_.UNALIGNED);
|
|
}
|
|
container.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
};
|
|
/**
|
|
* Handles a click on the "for" element, by positioning the menu and then
|
|
* toggling it.
|
|
*
|
|
* @param {Event} evt The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.handleForClick_ = function (evt) {
|
|
if (this.element_ && this.forElement_) {
|
|
var rect = this.forElement_.getBoundingClientRect();
|
|
var forRect = this.forElement_.parentElement.getBoundingClientRect();
|
|
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
|
|
} else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
|
|
// Position below the "for" element, aligned to its right.
|
|
this.container_.style.right = forRect.right - rect.right + 'px';
|
|
this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
|
|
// Position above the "for" element, aligned to its left.
|
|
this.container_.style.left = this.forElement_.offsetLeft + 'px';
|
|
this.container_.style.bottom = forRect.bottom - rect.top + 'px';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
|
|
// Position above the "for" element, aligned to its right.
|
|
this.container_.style.right = forRect.right - rect.right + 'px';
|
|
this.container_.style.bottom = forRect.bottom - rect.top + 'px';
|
|
} else {
|
|
// Default: position below the "for" element, aligned to its left.
|
|
this.container_.style.left = this.forElement_.offsetLeft + 'px';
|
|
this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
|
|
}
|
|
}
|
|
this.toggle(evt);
|
|
};
|
|
/**
|
|
* Handles a keyboard event on the "for" element.
|
|
*
|
|
* @param {Event} evt The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) {
|
|
if (this.element_ && this.container_ && this.forElement_) {
|
|
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
|
|
if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
|
|
if (evt.keyCode === this.Keycodes_.UP_ARROW) {
|
|
evt.preventDefault();
|
|
items[items.length - 1].focus();
|
|
} else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
|
|
evt.preventDefault();
|
|
items[0].focus();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Handles a keyboard event on an item.
|
|
*
|
|
* @param {Event} evt The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) {
|
|
if (this.element_ && this.container_) {
|
|
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
|
|
if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
|
|
var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
|
|
if (evt.keyCode === this.Keycodes_.UP_ARROW) {
|
|
evt.preventDefault();
|
|
if (currentIndex > 0) {
|
|
items[currentIndex - 1].focus();
|
|
} else {
|
|
items[items.length - 1].focus();
|
|
}
|
|
} else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
|
|
evt.preventDefault();
|
|
if (items.length > currentIndex + 1) {
|
|
items[currentIndex + 1].focus();
|
|
} else {
|
|
items[0].focus();
|
|
}
|
|
} else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {
|
|
evt.preventDefault();
|
|
// Send mousedown and mouseup to trigger ripple.
|
|
var e = new MouseEvent('mousedown');
|
|
evt.target.dispatchEvent(e);
|
|
e = new MouseEvent('mouseup');
|
|
evt.target.dispatchEvent(e);
|
|
// Send click.
|
|
evt.target.click();
|
|
} else if (evt.keyCode === this.Keycodes_.ESCAPE) {
|
|
evt.preventDefault();
|
|
this.hide();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Handles a click event on an item.
|
|
*
|
|
* @param {Event} evt The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.handleItemClick_ = function (evt) {
|
|
if (evt.target.hasAttribute('disabled')) {
|
|
evt.stopPropagation();
|
|
} else {
|
|
// Wait some time before closing menu, so the user can see the ripple.
|
|
this.closing_ = true;
|
|
window.setTimeout(function (evt) {
|
|
this.hide();
|
|
this.closing_ = false;
|
|
}.bind(this), this.Constant_.CLOSE_TIMEOUT);
|
|
}
|
|
};
|
|
/**
|
|
* Calculates the initial clip (for opening the menu) or final clip (for closing
|
|
* it), and applies it. This allows us to animate from or to the correct point,
|
|
* that is, the point it's aligned to in the "for" element.
|
|
*
|
|
* @param {number} height Height of the clip rectangle
|
|
* @param {number} width Width of the clip rectangle
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.applyClip_ = function (height, width) {
|
|
if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
|
|
// Do not clip.
|
|
this.element_.style.clip = '';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
|
|
// Clip to the top right corner of the menu.
|
|
this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
|
|
// Clip to the bottom left corner of the menu.
|
|
this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 0)';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
|
|
// Clip to the bottom right corner of the menu.
|
|
this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + height + 'px ' + width + 'px)';
|
|
} else {
|
|
// Default: do not clip (same as clipping to the top left corner).
|
|
this.element_.style.clip = '';
|
|
}
|
|
};
|
|
/**
|
|
* Cleanup function to remove animation listeners.
|
|
*
|
|
* @param {Event} evt
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.removeAnimationEndListener_ = function (evt) {
|
|
evt.target.classList.remove(MaterialMenu.prototype.CssClasses_.IS_ANIMATING);
|
|
};
|
|
/**
|
|
* Adds an event listener to clean up after the animation ends.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialMenu.prototype.addAnimationEndListener_ = function () {
|
|
this.element_.addEventListener('transitionend', this.removeAnimationEndListener_);
|
|
this.element_.addEventListener('webkitTransitionEnd', this.removeAnimationEndListener_);
|
|
};
|
|
/**
|
|
* Displays the menu.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialMenu.prototype.show = function (evt) {
|
|
if (this.element_ && this.container_ && this.outline_) {
|
|
// Measure the inner element.
|
|
var height = this.element_.getBoundingClientRect().height;
|
|
var width = this.element_.getBoundingClientRect().width;
|
|
// Apply the inner element's size to the container and outline.
|
|
this.container_.style.width = width + 'px';
|
|
this.container_.style.height = height + 'px';
|
|
this.outline_.style.width = width + 'px';
|
|
this.outline_.style.height = height + 'px';
|
|
var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * this.Constant_.TRANSITION_DURATION_FRACTION;
|
|
// Calculate transition delays for individual menu items, so that they fade
|
|
// in one at a time.
|
|
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
|
|
for (var i = 0; i < items.length; i++) {
|
|
var itemDelay = null;
|
|
if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
|
|
itemDelay = (height - items[i].offsetTop - items[i].offsetHeight) / height * transitionDuration + 's';
|
|
} else {
|
|
itemDelay = items[i].offsetTop / height * transitionDuration + 's';
|
|
}
|
|
items[i].style.transitionDelay = itemDelay;
|
|
}
|
|
// Apply the initial clip to the text before we start animating.
|
|
this.applyClip_(height, width);
|
|
// Wait for the next frame, turn on animation, and apply the final clip.
|
|
// Also make it visible. This triggers the transitions.
|
|
window.requestAnimationFrame(function () {
|
|
this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
|
|
this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
|
|
this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
|
|
}.bind(this));
|
|
// Clean up after the animation is complete.
|
|
this.addAnimationEndListener_();
|
|
// Add a click listener to the document, to close the menu.
|
|
var callback = function (e) {
|
|
// Check to see if the document is processing the same event that
|
|
// displayed the menu in the first place. If so, do nothing.
|
|
// Also check to see if the menu is in the process of closing itself, and
|
|
// do nothing in that case.
|
|
// Also check if the clicked element is a menu item
|
|
// if so, do nothing.
|
|
if (e !== evt && !this.closing_ && e.target.parentNode !== this.element_) {
|
|
document.removeEventListener('click', callback);
|
|
this.hide();
|
|
}
|
|
}.bind(this);
|
|
document.addEventListener('click', callback);
|
|
}
|
|
};
|
|
MaterialMenu.prototype['show'] = MaterialMenu.prototype.show;
|
|
/**
|
|
* Hides the menu.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialMenu.prototype.hide = function () {
|
|
if (this.element_ && this.container_ && this.outline_) {
|
|
var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
|
|
// Remove all transition delays; menu items fade out concurrently.
|
|
for (var i = 0; i < items.length; i++) {
|
|
items[i].style.removeProperty('transition-delay');
|
|
}
|
|
// Measure the inner element.
|
|
var rect = this.element_.getBoundingClientRect();
|
|
var height = rect.height;
|
|
var width = rect.width;
|
|
// Turn on animation, and apply the final clip. Also make invisible.
|
|
// This triggers the transitions.
|
|
this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
|
|
this.applyClip_(height, width);
|
|
this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
|
|
// Clean up after the animation is complete.
|
|
this.addAnimationEndListener_();
|
|
}
|
|
};
|
|
MaterialMenu.prototype['hide'] = MaterialMenu.prototype.hide;
|
|
/**
|
|
* Displays or hides the menu, depending on current state.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialMenu.prototype.toggle = function (evt) {
|
|
if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
|
|
this.hide();
|
|
} else {
|
|
this.show(evt);
|
|
}
|
|
};
|
|
MaterialMenu.prototype['toggle'] = MaterialMenu.prototype.toggle;
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialMenu,
|
|
classAsString: 'MaterialMenu',
|
|
cssClass: 'mdl-js-menu',
|
|
widget: true
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Progress MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialProgress = function MaterialProgress(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialProgress'] = MaterialProgress;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialProgress.prototype.Constant_ = {};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialProgress.prototype.CssClasses_ = { INDETERMINATE_CLASS: 'mdl-progress__indeterminate' };
|
|
/**
|
|
* Set the current progress of the progressbar.
|
|
*
|
|
* @param {number} p Percentage of the progress (0-100)
|
|
* @public
|
|
*/
|
|
MaterialProgress.prototype.setProgress = function (p) {
|
|
if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
|
|
return;
|
|
}
|
|
this.progressbar_.style.width = p + '%';
|
|
};
|
|
MaterialProgress.prototype['setProgress'] = MaterialProgress.prototype.setProgress;
|
|
/**
|
|
* Set the current progress of the buffer.
|
|
*
|
|
* @param {number} p Percentage of the buffer (0-100)
|
|
* @public
|
|
*/
|
|
MaterialProgress.prototype.setBuffer = function (p) {
|
|
this.bufferbar_.style.width = p + '%';
|
|
this.auxbar_.style.width = 100 - p + '%';
|
|
};
|
|
MaterialProgress.prototype['setBuffer'] = MaterialProgress.prototype.setBuffer;
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialProgress.prototype.init = function () {
|
|
if (this.element_) {
|
|
var el = document.createElement('div');
|
|
el.className = 'progressbar bar bar1';
|
|
this.element_.appendChild(el);
|
|
this.progressbar_ = el;
|
|
el = document.createElement('div');
|
|
el.className = 'bufferbar bar bar2';
|
|
this.element_.appendChild(el);
|
|
this.bufferbar_ = el;
|
|
el = document.createElement('div');
|
|
el.className = 'auxbar bar bar3';
|
|
this.element_.appendChild(el);
|
|
this.auxbar_ = el;
|
|
this.progressbar_.style.width = '0%';
|
|
this.bufferbar_.style.width = '100%';
|
|
this.auxbar_.style.width = '0%';
|
|
this.element_.classList.add('is-upgraded');
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialProgress,
|
|
classAsString: 'MaterialProgress',
|
|
cssClass: 'mdl-js-progress',
|
|
widget: true
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Radio MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialRadio = function MaterialRadio(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialRadio'] = MaterialRadio;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.CssClasses_ = {
|
|
IS_FOCUSED: 'is-focused',
|
|
IS_DISABLED: 'is-disabled',
|
|
IS_CHECKED: 'is-checked',
|
|
IS_UPGRADED: 'is-upgraded',
|
|
JS_RADIO: 'mdl-js-radio',
|
|
RADIO_BTN: 'mdl-radio__button',
|
|
RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',
|
|
RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',
|
|
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
|
|
RIPPLE_CENTER: 'mdl-ripple--center',
|
|
RIPPLE: 'mdl-ripple'
|
|
};
|
|
/**
|
|
* Handle change of state.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.onChange_ = function (event) {
|
|
// Since other radio buttons don't get change events, we need to look for
|
|
// them to update their classes.
|
|
var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
|
|
for (var i = 0; i < radios.length; i++) {
|
|
var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
|
|
// Different name == different group, so no point updating those.
|
|
if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
|
|
radios[i]['MaterialRadio'].updateClasses_();
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Handle focus.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.onFocus_ = function (event) {
|
|
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
/**
|
|
* Handle lost focus.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.onBlur_ = function (event) {
|
|
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
/**
|
|
* Handle mouseup.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.onMouseup_ = function (event) {
|
|
this.blur_();
|
|
};
|
|
/**
|
|
* Update classes.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.updateClasses_ = function () {
|
|
this.checkDisabled();
|
|
this.checkToggleState();
|
|
};
|
|
/**
|
|
* Add blur.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialRadio.prototype.blur_ = function () {
|
|
// TODO: figure out why there's a focus event being fired after our blur,
|
|
// so that we can avoid this hack.
|
|
window.setTimeout(function () {
|
|
this.btnElement_.blur();
|
|
}.bind(this), this.Constant_.TINY_TIMEOUT);
|
|
};
|
|
// Public methods.
|
|
/**
|
|
* Check the components disabled state.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialRadio.prototype.checkDisabled = function () {
|
|
if (this.btnElement_.disabled) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
|
|
}
|
|
};
|
|
MaterialRadio.prototype['checkDisabled'] = MaterialRadio.prototype.checkDisabled;
|
|
/**
|
|
* Check the components toggled state.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialRadio.prototype.checkToggleState = function () {
|
|
if (this.btnElement_.checked) {
|
|
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
|
|
}
|
|
};
|
|
MaterialRadio.prototype['checkToggleState'] = MaterialRadio.prototype.checkToggleState;
|
|
/**
|
|
* Disable radio.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialRadio.prototype.disable = function () {
|
|
this.btnElement_.disabled = true;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialRadio.prototype['disable'] = MaterialRadio.prototype.disable;
|
|
/**
|
|
* Enable radio.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialRadio.prototype.enable = function () {
|
|
this.btnElement_.disabled = false;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialRadio.prototype['enable'] = MaterialRadio.prototype.enable;
|
|
/**
|
|
* Check radio.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialRadio.prototype.check = function () {
|
|
this.btnElement_.checked = true;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialRadio.prototype['check'] = MaterialRadio.prototype.check;
|
|
/**
|
|
* Uncheck radio.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialRadio.prototype.uncheck = function () {
|
|
this.btnElement_.checked = false;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialRadio.prototype['uncheck'] = MaterialRadio.prototype.uncheck;
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialRadio.prototype.init = function () {
|
|
if (this.element_) {
|
|
this.btnElement_ = this.element_.querySelector('.' + this.CssClasses_.RADIO_BTN);
|
|
this.boundChangeHandler_ = this.onChange_.bind(this);
|
|
this.boundFocusHandler_ = this.onChange_.bind(this);
|
|
this.boundBlurHandler_ = this.onBlur_.bind(this);
|
|
this.boundMouseUpHandler_ = this.onMouseup_.bind(this);
|
|
var outerCircle = document.createElement('span');
|
|
outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
|
|
var innerCircle = document.createElement('span');
|
|
innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
|
|
this.element_.appendChild(outerCircle);
|
|
this.element_.appendChild(innerCircle);
|
|
var rippleContainer;
|
|
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
|
|
rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
|
|
rippleContainer.addEventListener('mouseup', this.boundMouseUpHandler_);
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(this.CssClasses_.RIPPLE);
|
|
rippleContainer.appendChild(ripple);
|
|
this.element_.appendChild(rippleContainer);
|
|
}
|
|
this.btnElement_.addEventListener('change', this.boundChangeHandler_);
|
|
this.btnElement_.addEventListener('focus', this.boundFocusHandler_);
|
|
this.btnElement_.addEventListener('blur', this.boundBlurHandler_);
|
|
this.element_.addEventListener('mouseup', this.boundMouseUpHandler_);
|
|
this.updateClasses_();
|
|
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialRadio,
|
|
classAsString: 'MaterialRadio',
|
|
cssClass: 'mdl-js-radio',
|
|
widget: true
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Slider MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialSlider = function MaterialSlider(element) {
|
|
this.element_ = element;
|
|
// Browser feature detection.
|
|
this.isIE_ = window.navigator.msPointerEnabled;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialSlider'] = MaterialSlider;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.Constant_ = {};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.CssClasses_ = {
|
|
IE_CONTAINER: 'mdl-slider__ie-container',
|
|
SLIDER_CONTAINER: 'mdl-slider__container',
|
|
BACKGROUND_FLEX: 'mdl-slider__background-flex',
|
|
BACKGROUND_LOWER: 'mdl-slider__background-lower',
|
|
BACKGROUND_UPPER: 'mdl-slider__background-upper',
|
|
IS_LOWEST_VALUE: 'is-lowest-value',
|
|
IS_UPGRADED: 'is-upgraded'
|
|
};
|
|
/**
|
|
* Handle input on element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.onInput_ = function (event) {
|
|
this.updateValueStyles_();
|
|
};
|
|
/**
|
|
* Handle change on element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.onChange_ = function (event) {
|
|
this.updateValueStyles_();
|
|
};
|
|
/**
|
|
* Handle mouseup on element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.onMouseUp_ = function (event) {
|
|
event.target.blur();
|
|
};
|
|
/**
|
|
* Handle mousedown on container element.
|
|
* This handler is purpose is to not require the use to click
|
|
* exactly on the 2px slider element, as FireFox seems to be very
|
|
* strict about this.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
* @suppress {missingProperties}
|
|
*/
|
|
MaterialSlider.prototype.onContainerMouseDown_ = function (event) {
|
|
// If this click is not on the parent element (but rather some child)
|
|
// ignore. It may still bubble up.
|
|
if (event.target !== this.element_.parentElement) {
|
|
return;
|
|
}
|
|
// Discard the original event and create a new event that
|
|
// is on the slider element.
|
|
event.preventDefault();
|
|
var newEvent = new MouseEvent('mousedown', {
|
|
target: event.target,
|
|
buttons: event.buttons,
|
|
clientX: event.clientX,
|
|
clientY: this.element_.getBoundingClientRect().y
|
|
});
|
|
this.element_.dispatchEvent(newEvent);
|
|
};
|
|
/**
|
|
* Handle updating of values.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialSlider.prototype.updateValueStyles_ = function () {
|
|
// Calculate and apply percentages to div structure behind slider.
|
|
var fraction = (this.element_.value - this.element_.min) / (this.element_.max - this.element_.min);
|
|
if (fraction === 0) {
|
|
this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
|
|
}
|
|
if (!this.isIE_) {
|
|
this.backgroundLower_.style.flex = fraction;
|
|
this.backgroundLower_.style.webkitFlex = fraction;
|
|
this.backgroundUpper_.style.flex = 1 - fraction;
|
|
this.backgroundUpper_.style.webkitFlex = 1 - fraction;
|
|
}
|
|
};
|
|
// Public methods.
|
|
/**
|
|
* Disable slider.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialSlider.prototype.disable = function () {
|
|
this.element_.disabled = true;
|
|
};
|
|
MaterialSlider.prototype['disable'] = MaterialSlider.prototype.disable;
|
|
/**
|
|
* Enable slider.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialSlider.prototype.enable = function () {
|
|
this.element_.disabled = false;
|
|
};
|
|
MaterialSlider.prototype['enable'] = MaterialSlider.prototype.enable;
|
|
/**
|
|
* Update slider value.
|
|
*
|
|
* @param {number} value The value to which to set the control (optional).
|
|
* @public
|
|
*/
|
|
MaterialSlider.prototype.change = function (value) {
|
|
if (typeof value !== 'undefined') {
|
|
this.element_.value = value;
|
|
}
|
|
this.updateValueStyles_();
|
|
};
|
|
MaterialSlider.prototype['change'] = MaterialSlider.prototype.change;
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialSlider.prototype.init = function () {
|
|
if (this.element_) {
|
|
if (this.isIE_) {
|
|
// Since we need to specify a very large height in IE due to
|
|
// implementation limitations, we add a parent here that trims it down to
|
|
// a reasonable size.
|
|
var containerIE = document.createElement('div');
|
|
containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
|
|
this.element_.parentElement.insertBefore(containerIE, this.element_);
|
|
this.element_.parentElement.removeChild(this.element_);
|
|
containerIE.appendChild(this.element_);
|
|
} else {
|
|
// For non-IE browsers, we need a div structure that sits behind the
|
|
// slider and allows us to style the left and right sides of it with
|
|
// different colors.
|
|
var container = document.createElement('div');
|
|
container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
|
|
this.element_.parentElement.insertBefore(container, this.element_);
|
|
this.element_.parentElement.removeChild(this.element_);
|
|
container.appendChild(this.element_);
|
|
var backgroundFlex = document.createElement('div');
|
|
backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
|
|
container.appendChild(backgroundFlex);
|
|
this.backgroundLower_ = document.createElement('div');
|
|
this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
|
|
backgroundFlex.appendChild(this.backgroundLower_);
|
|
this.backgroundUpper_ = document.createElement('div');
|
|
this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
|
|
backgroundFlex.appendChild(this.backgroundUpper_);
|
|
}
|
|
this.boundInputHandler = this.onInput_.bind(this);
|
|
this.boundChangeHandler = this.onChange_.bind(this);
|
|
this.boundMouseUpHandler = this.onMouseUp_.bind(this);
|
|
this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this);
|
|
this.element_.addEventListener('input', this.boundInputHandler);
|
|
this.element_.addEventListener('change', this.boundChangeHandler);
|
|
this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
|
|
this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler);
|
|
this.updateValueStyles_();
|
|
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialSlider,
|
|
classAsString: 'MaterialSlider',
|
|
cssClass: 'mdl-js-slider',
|
|
widget: true
|
|
});
|
|
/**
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Snackbar MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialSnackbar = function MaterialSnackbar(element) {
|
|
this.element_ = element;
|
|
this.textElement_ = this.element_.querySelector('.' + this.cssClasses_.MESSAGE);
|
|
this.actionElement_ = this.element_.querySelector('.' + this.cssClasses_.ACTION);
|
|
if (!this.textElement_) {
|
|
throw new Error('There must be a message element for a snackbar.');
|
|
}
|
|
if (!this.actionElement_) {
|
|
throw new Error('There must be an action element for a snackbar.');
|
|
}
|
|
this.active = false;
|
|
this.actionHandler_ = undefined;
|
|
this.message_ = undefined;
|
|
this.actionText_ = undefined;
|
|
this.queuedNotifications_ = [];
|
|
this.setActionHidden_(true);
|
|
};
|
|
window['MaterialSnackbar'] = MaterialSnackbar;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialSnackbar.prototype.Constant_ = {
|
|
// The duration of the snackbar show/hide animation, in ms.
|
|
ANIMATION_LENGTH: 250
|
|
};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialSnackbar.prototype.cssClasses_ = {
|
|
SNACKBAR: 'mdl-snackbar',
|
|
MESSAGE: 'mdl-snackbar__text',
|
|
ACTION: 'mdl-snackbar__action',
|
|
ACTIVE: 'mdl-snackbar--active'
|
|
};
|
|
/**
|
|
* Display the snackbar.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialSnackbar.prototype.displaySnackbar_ = function () {
|
|
this.element_.setAttribute('aria-hidden', 'true');
|
|
if (this.actionHandler_) {
|
|
this.actionElement_.textContent = this.actionText_;
|
|
this.actionElement_.addEventListener('click', this.actionHandler_);
|
|
this.setActionHidden_(false);
|
|
}
|
|
this.textElement_.textContent = this.message_;
|
|
this.element_.classList.add(this.cssClasses_.ACTIVE);
|
|
this.element_.setAttribute('aria-hidden', 'false');
|
|
setTimeout(this.cleanup_.bind(this), this.timeout_);
|
|
};
|
|
/**
|
|
* Show the snackbar.
|
|
*
|
|
* @param {Object} data The data for the notification.
|
|
* @public
|
|
*/
|
|
MaterialSnackbar.prototype.showSnackbar = function (data) {
|
|
if (data === undefined) {
|
|
throw new Error('Please provide a data object with at least a message to display.');
|
|
}
|
|
if (data['message'] === undefined) {
|
|
throw new Error('Please provide a message to be displayed.');
|
|
}
|
|
if (data['actionHandler'] && !data['actionText']) {
|
|
throw new Error('Please provide action text with the handler.');
|
|
}
|
|
if (this.active) {
|
|
this.queuedNotifications_.push(data);
|
|
} else {
|
|
this.active = true;
|
|
this.message_ = data['message'];
|
|
if (data['timeout']) {
|
|
this.timeout_ = data['timeout'];
|
|
} else {
|
|
this.timeout_ = 2750;
|
|
}
|
|
if (data['actionHandler']) {
|
|
this.actionHandler_ = data['actionHandler'];
|
|
}
|
|
if (data['actionText']) {
|
|
this.actionText_ = data['actionText'];
|
|
}
|
|
this.displaySnackbar_();
|
|
}
|
|
};
|
|
MaterialSnackbar.prototype['showSnackbar'] = MaterialSnackbar.prototype.showSnackbar;
|
|
/**
|
|
* Check if the queue has items within it.
|
|
* If it does, display the next entry.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialSnackbar.prototype.checkQueue_ = function () {
|
|
if (this.queuedNotifications_.length > 0) {
|
|
this.showSnackbar(this.queuedNotifications_.shift());
|
|
}
|
|
};
|
|
/**
|
|
* Cleanup the snackbar event listeners and accessiblity attributes.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialSnackbar.prototype.cleanup_ = function () {
|
|
this.element_.classList.remove(this.cssClasses_.ACTIVE);
|
|
setTimeout(function () {
|
|
this.element_.setAttribute('aria-hidden', 'true');
|
|
this.textElement_.textContent = '';
|
|
if (!Boolean(this.actionElement_.getAttribute('aria-hidden'))) {
|
|
this.setActionHidden_(true);
|
|
this.actionElement_.textContent = '';
|
|
this.actionElement_.removeEventListener('click', this.actionHandler_);
|
|
}
|
|
this.actionHandler_ = undefined;
|
|
this.message_ = undefined;
|
|
this.actionText_ = undefined;
|
|
this.active = false;
|
|
this.checkQueue_();
|
|
}.bind(this), this.Constant_.ANIMATION_LENGTH);
|
|
};
|
|
/**
|
|
* Set the action handler hidden state.
|
|
*
|
|
* @param {boolean} value
|
|
* @private
|
|
*/
|
|
MaterialSnackbar.prototype.setActionHidden_ = function (value) {
|
|
if (value) {
|
|
this.actionElement_.setAttribute('aria-hidden', 'true');
|
|
} else {
|
|
this.actionElement_.removeAttribute('aria-hidden');
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialSnackbar,
|
|
classAsString: 'MaterialSnackbar',
|
|
cssClass: 'mdl-js-snackbar',
|
|
widget: true
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Spinner MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
* @constructor
|
|
*/
|
|
var MaterialSpinner = function MaterialSpinner(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialSpinner'] = MaterialSpinner;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialSpinner.prototype.Constant_ = { MDL_SPINNER_LAYER_COUNT: 4 };
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialSpinner.prototype.CssClasses_ = {
|
|
MDL_SPINNER_LAYER: 'mdl-spinner__layer',
|
|
MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
|
|
MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
|
|
MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
|
|
MDL_SPINNER_LEFT: 'mdl-spinner__left',
|
|
MDL_SPINNER_RIGHT: 'mdl-spinner__right'
|
|
};
|
|
/**
|
|
* Auxiliary method to create a spinner layer.
|
|
*
|
|
* @param {number} index Index of the layer to be created.
|
|
* @public
|
|
*/
|
|
MaterialSpinner.prototype.createLayer = function (index) {
|
|
var layer = document.createElement('div');
|
|
layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
|
|
layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);
|
|
var leftClipper = document.createElement('div');
|
|
leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
|
|
leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);
|
|
var gapPatch = document.createElement('div');
|
|
gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);
|
|
var rightClipper = document.createElement('div');
|
|
rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
|
|
rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);
|
|
var circleOwners = [
|
|
leftClipper,
|
|
gapPatch,
|
|
rightClipper
|
|
];
|
|
for (var i = 0; i < circleOwners.length; i++) {
|
|
var circle = document.createElement('div');
|
|
circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
|
|
circleOwners[i].appendChild(circle);
|
|
}
|
|
layer.appendChild(leftClipper);
|
|
layer.appendChild(gapPatch);
|
|
layer.appendChild(rightClipper);
|
|
this.element_.appendChild(layer);
|
|
};
|
|
MaterialSpinner.prototype['createLayer'] = MaterialSpinner.prototype.createLayer;
|
|
/**
|
|
* Stops the spinner animation.
|
|
* Public method for users who need to stop the spinner for any reason.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialSpinner.prototype.stop = function () {
|
|
this.element_.classList.remove('is-active');
|
|
};
|
|
MaterialSpinner.prototype['stop'] = MaterialSpinner.prototype.stop;
|
|
/**
|
|
* Starts the spinner animation.
|
|
* Public method for users who need to manually start the spinner for any reason
|
|
* (instead of just adding the 'is-active' class to their markup).
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialSpinner.prototype.start = function () {
|
|
this.element_.classList.add('is-active');
|
|
};
|
|
MaterialSpinner.prototype['start'] = MaterialSpinner.prototype.start;
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialSpinner.prototype.init = function () {
|
|
if (this.element_) {
|
|
for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
|
|
this.createLayer(i);
|
|
}
|
|
this.element_.classList.add('is-upgraded');
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialSpinner,
|
|
classAsString: 'MaterialSpinner',
|
|
cssClass: 'mdl-js-spinner',
|
|
widget: true
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Checkbox MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialSwitch = function MaterialSwitch(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialSwitch'] = MaterialSwitch;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.CssClasses_ = {
|
|
INPUT: 'mdl-switch__input',
|
|
TRACK: 'mdl-switch__track',
|
|
THUMB: 'mdl-switch__thumb',
|
|
FOCUS_HELPER: 'mdl-switch__focus-helper',
|
|
RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
RIPPLE_CONTAINER: 'mdl-switch__ripple-container',
|
|
RIPPLE_CENTER: 'mdl-ripple--center',
|
|
RIPPLE: 'mdl-ripple',
|
|
IS_FOCUSED: 'is-focused',
|
|
IS_DISABLED: 'is-disabled',
|
|
IS_CHECKED: 'is-checked'
|
|
};
|
|
/**
|
|
* Handle change of state.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.onChange_ = function (event) {
|
|
this.updateClasses_();
|
|
};
|
|
/**
|
|
* Handle focus of element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.onFocus_ = function (event) {
|
|
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
/**
|
|
* Handle lost focus of element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.onBlur_ = function (event) {
|
|
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
/**
|
|
* Handle mouseup.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.onMouseUp_ = function (event) {
|
|
this.blur_();
|
|
};
|
|
/**
|
|
* Handle class updates.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.updateClasses_ = function () {
|
|
this.checkDisabled();
|
|
this.checkToggleState();
|
|
};
|
|
/**
|
|
* Add blur.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialSwitch.prototype.blur_ = function () {
|
|
// TODO: figure out why there's a focus event being fired after our blur,
|
|
// so that we can avoid this hack.
|
|
window.setTimeout(function () {
|
|
this.inputElement_.blur();
|
|
}.bind(this), this.Constant_.TINY_TIMEOUT);
|
|
};
|
|
// Public methods.
|
|
/**
|
|
* Check the components disabled state.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialSwitch.prototype.checkDisabled = function () {
|
|
if (this.inputElement_.disabled) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
|
|
}
|
|
};
|
|
MaterialSwitch.prototype['checkDisabled'] = MaterialSwitch.prototype.checkDisabled;
|
|
/**
|
|
* Check the components toggled state.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialSwitch.prototype.checkToggleState = function () {
|
|
if (this.inputElement_.checked) {
|
|
this.element_.classList.add(this.CssClasses_.IS_CHECKED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
|
|
}
|
|
};
|
|
MaterialSwitch.prototype['checkToggleState'] = MaterialSwitch.prototype.checkToggleState;
|
|
/**
|
|
* Disable switch.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialSwitch.prototype.disable = function () {
|
|
this.inputElement_.disabled = true;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialSwitch.prototype['disable'] = MaterialSwitch.prototype.disable;
|
|
/**
|
|
* Enable switch.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialSwitch.prototype.enable = function () {
|
|
this.inputElement_.disabled = false;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialSwitch.prototype['enable'] = MaterialSwitch.prototype.enable;
|
|
/**
|
|
* Activate switch.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialSwitch.prototype.on = function () {
|
|
this.inputElement_.checked = true;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialSwitch.prototype['on'] = MaterialSwitch.prototype.on;
|
|
/**
|
|
* Deactivate switch.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialSwitch.prototype.off = function () {
|
|
this.inputElement_.checked = false;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialSwitch.prototype['off'] = MaterialSwitch.prototype.off;
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialSwitch.prototype.init = function () {
|
|
if (this.element_) {
|
|
this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
|
|
var track = document.createElement('div');
|
|
track.classList.add(this.CssClasses_.TRACK);
|
|
var thumb = document.createElement('div');
|
|
thumb.classList.add(this.CssClasses_.THUMB);
|
|
var focusHelper = document.createElement('span');
|
|
focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);
|
|
thumb.appendChild(focusHelper);
|
|
this.element_.appendChild(track);
|
|
this.element_.appendChild(thumb);
|
|
this.boundMouseUpHandler = this.onMouseUp_.bind(this);
|
|
if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
this.rippleContainerElement_ = document.createElement('span');
|
|
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
|
|
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
|
|
this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
|
|
this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler);
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(this.CssClasses_.RIPPLE);
|
|
this.rippleContainerElement_.appendChild(ripple);
|
|
this.element_.appendChild(this.rippleContainerElement_);
|
|
}
|
|
this.boundChangeHandler = this.onChange_.bind(this);
|
|
this.boundFocusHandler = this.onFocus_.bind(this);
|
|
this.boundBlurHandler = this.onBlur_.bind(this);
|
|
this.inputElement_.addEventListener('change', this.boundChangeHandler);
|
|
this.inputElement_.addEventListener('focus', this.boundFocusHandler);
|
|
this.inputElement_.addEventListener('blur', this.boundBlurHandler);
|
|
this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
|
|
this.updateClasses_();
|
|
this.element_.classList.add('is-upgraded');
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialSwitch,
|
|
classAsString: 'MaterialSwitch',
|
|
cssClass: 'mdl-js-switch',
|
|
widget: true
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Tabs MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {Element} element The element that will be upgraded.
|
|
*/
|
|
var MaterialTabs = function MaterialTabs(element) {
|
|
// Stores the HTML element.
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialTabs'] = MaterialTabs;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialTabs.prototype.Constant_ = {};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialTabs.prototype.CssClasses_ = {
|
|
TAB_CLASS: 'mdl-tabs__tab',
|
|
PANEL_CLASS: 'mdl-tabs__panel',
|
|
ACTIVE_CLASS: 'is-active',
|
|
UPGRADED_CLASS: 'is-upgraded',
|
|
MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container',
|
|
MDL_RIPPLE: 'mdl-ripple',
|
|
MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events'
|
|
};
|
|
/**
|
|
* Handle clicks to a tabs component
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialTabs.prototype.initTabs_ = function () {
|
|
if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
|
|
this.element_.classList.add(this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);
|
|
}
|
|
// Select element tabs, document panels
|
|
this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS);
|
|
this.panels_ = this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);
|
|
// Create new tabs for each tab element
|
|
for (var i = 0; i < this.tabs_.length; i++) {
|
|
new MaterialTab(this.tabs_[i], this);
|
|
}
|
|
this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
|
|
};
|
|
/**
|
|
* Reset tab state, dropping active classes
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialTabs.prototype.resetTabState_ = function () {
|
|
for (var k = 0; k < this.tabs_.length; k++) {
|
|
this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
|
|
}
|
|
};
|
|
/**
|
|
* Reset panel state, droping active classes
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialTabs.prototype.resetPanelState_ = function () {
|
|
for (var j = 0; j < this.panels_.length; j++) {
|
|
this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
|
|
}
|
|
};
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialTabs.prototype.init = function () {
|
|
if (this.element_) {
|
|
this.initTabs_();
|
|
}
|
|
};
|
|
/**
|
|
* Constructor for an individual tab.
|
|
*
|
|
* @constructor
|
|
* @param {Element} tab The HTML element for the tab.
|
|
* @param {MaterialTabs} ctx The MaterialTabs object that owns the tab.
|
|
*/
|
|
function MaterialTab(tab, ctx) {
|
|
if (tab) {
|
|
if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
|
|
var rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);
|
|
rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);
|
|
rippleContainer.appendChild(ripple);
|
|
tab.appendChild(rippleContainer);
|
|
}
|
|
tab.addEventListener('click', function (e) {
|
|
e.preventDefault();
|
|
var href = tab.href.split('#')[1];
|
|
var panel = ctx.element_.querySelector('#' + href);
|
|
ctx.resetTabState_();
|
|
ctx.resetPanelState_();
|
|
tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
|
|
panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
|
|
});
|
|
}
|
|
}
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialTabs,
|
|
classAsString: 'MaterialTabs',
|
|
cssClass: 'mdl-js-tabs'
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Textfield MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialTextfield = function MaterialTextfield(element) {
|
|
this.element_ = element;
|
|
this.maxRows = this.Constant_.NO_MAX_ROWS;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialTextfield'] = MaterialTextfield;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.Constant_ = {
|
|
NO_MAX_ROWS: -1,
|
|
MAX_ROWS_ATTRIBUTE: 'maxrows'
|
|
};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.CssClasses_ = {
|
|
LABEL: 'mdl-textfield__label',
|
|
INPUT: 'mdl-textfield__input',
|
|
IS_DIRTY: 'is-dirty',
|
|
IS_FOCUSED: 'is-focused',
|
|
IS_DISABLED: 'is-disabled',
|
|
IS_INVALID: 'is-invalid',
|
|
IS_UPGRADED: 'is-upgraded',
|
|
HAS_PLACEHOLDER: 'has-placeholder'
|
|
};
|
|
/**
|
|
* Handle input being entered.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.onKeyDown_ = function (event) {
|
|
var currentRowCount = event.target.value.split('\n').length;
|
|
if (event.keyCode === 13) {
|
|
if (currentRowCount >= this.maxRows) {
|
|
event.preventDefault();
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Handle focus.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.onFocus_ = function (event) {
|
|
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
/**
|
|
* Handle lost focus.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.onBlur_ = function (event) {
|
|
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
|
|
};
|
|
/**
|
|
* Handle reset event from out side.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.onReset_ = function (event) {
|
|
this.updateClasses_();
|
|
};
|
|
/**
|
|
* Handle class updates.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialTextfield.prototype.updateClasses_ = function () {
|
|
this.checkDisabled();
|
|
this.checkValidity();
|
|
this.checkDirty();
|
|
this.checkFocus();
|
|
};
|
|
// Public methods.
|
|
/**
|
|
* Check the disabled state and update field accordingly.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialTextfield.prototype.checkDisabled = function () {
|
|
if (this.input_.disabled) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DISABLED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
|
|
}
|
|
};
|
|
MaterialTextfield.prototype['checkDisabled'] = MaterialTextfield.prototype.checkDisabled;
|
|
/**
|
|
* Check the focus state and update field accordingly.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialTextfield.prototype.checkFocus = function () {
|
|
if (Boolean(this.element_.querySelector(':focus'))) {
|
|
this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
|
|
}
|
|
};
|
|
MaterialTextfield.prototype['checkFocus'] = MaterialTextfield.prototype.checkFocus;
|
|
/**
|
|
* Check the validity state and update field accordingly.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialTextfield.prototype.checkValidity = function () {
|
|
if (this.input_.validity) {
|
|
if (this.input_.validity.valid) {
|
|
this.element_.classList.remove(this.CssClasses_.IS_INVALID);
|
|
} else {
|
|
this.element_.classList.add(this.CssClasses_.IS_INVALID);
|
|
}
|
|
}
|
|
};
|
|
MaterialTextfield.prototype['checkValidity'] = MaterialTextfield.prototype.checkValidity;
|
|
/**
|
|
* Check the dirty state and update field accordingly.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialTextfield.prototype.checkDirty = function () {
|
|
if (this.input_.value && this.input_.value.length > 0) {
|
|
this.element_.classList.add(this.CssClasses_.IS_DIRTY);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
|
|
}
|
|
};
|
|
MaterialTextfield.prototype['checkDirty'] = MaterialTextfield.prototype.checkDirty;
|
|
/**
|
|
* Disable text field.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialTextfield.prototype.disable = function () {
|
|
this.input_.disabled = true;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialTextfield.prototype['disable'] = MaterialTextfield.prototype.disable;
|
|
/**
|
|
* Enable text field.
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialTextfield.prototype.enable = function () {
|
|
this.input_.disabled = false;
|
|
this.updateClasses_();
|
|
};
|
|
MaterialTextfield.prototype['enable'] = MaterialTextfield.prototype.enable;
|
|
/**
|
|
* Update text field value.
|
|
*
|
|
* @param {string} value The value to which to set the control (optional).
|
|
* @public
|
|
*/
|
|
MaterialTextfield.prototype.change = function (value) {
|
|
this.input_.value = value || '';
|
|
this.updateClasses_();
|
|
};
|
|
MaterialTextfield.prototype['change'] = MaterialTextfield.prototype.change;
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialTextfield.prototype.init = function () {
|
|
if (this.element_) {
|
|
this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);
|
|
this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
|
|
if (this.input_) {
|
|
if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {
|
|
this.maxRows = parseInt(this.input_.getAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
|
|
if (isNaN(this.maxRows)) {
|
|
this.maxRows = this.Constant_.NO_MAX_ROWS;
|
|
}
|
|
}
|
|
if (this.input_.hasAttribute('placeholder')) {
|
|
this.element_.classList.add(this.CssClasses_.HAS_PLACEHOLDER);
|
|
}
|
|
this.boundUpdateClassesHandler = this.updateClasses_.bind(this);
|
|
this.boundFocusHandler = this.onFocus_.bind(this);
|
|
this.boundBlurHandler = this.onBlur_.bind(this);
|
|
this.boundResetHandler = this.onReset_.bind(this);
|
|
this.input_.addEventListener('input', this.boundUpdateClassesHandler);
|
|
this.input_.addEventListener('focus', this.boundFocusHandler);
|
|
this.input_.addEventListener('blur', this.boundBlurHandler);
|
|
this.input_.addEventListener('reset', this.boundResetHandler);
|
|
if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {
|
|
// TODO: This should handle pasting multi line text.
|
|
// Currently doesn't.
|
|
this.boundKeyDownHandler = this.onKeyDown_.bind(this);
|
|
this.input_.addEventListener('keydown', this.boundKeyDownHandler);
|
|
}
|
|
var invalid = this.element_.classList.contains(this.CssClasses_.IS_INVALID);
|
|
this.updateClasses_();
|
|
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
if (invalid) {
|
|
this.element_.classList.add(this.CssClasses_.IS_INVALID);
|
|
}
|
|
if (this.input_.hasAttribute('autofocus')) {
|
|
this.element_.focus();
|
|
this.checkFocus();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialTextfield,
|
|
classAsString: 'MaterialTextfield',
|
|
cssClass: 'mdl-js-textfield',
|
|
widget: true
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Tooltip MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialTooltip = function MaterialTooltip(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialTooltip'] = MaterialTooltip;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialTooltip.prototype.Constant_ = {};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialTooltip.prototype.CssClasses_ = {
|
|
IS_ACTIVE: 'is-active',
|
|
BOTTOM: 'mdl-tooltip--bottom',
|
|
LEFT: 'mdl-tooltip--left',
|
|
RIGHT: 'mdl-tooltip--right',
|
|
TOP: 'mdl-tooltip--top'
|
|
};
|
|
/**
|
|
* Handle mouseenter for tooltip.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialTooltip.prototype.handleMouseEnter_ = function (event) {
|
|
var props = event.target.getBoundingClientRect();
|
|
var left = props.left + props.width / 2;
|
|
var top = props.top + props.height / 2;
|
|
var marginLeft = -1 * (this.element_.offsetWidth / 2);
|
|
var marginTop = -1 * (this.element_.offsetHeight / 2);
|
|
if (this.element_.classList.contains(this.CssClasses_.LEFT) || this.element_.classList.contains(this.CssClasses_.RIGHT)) {
|
|
left = props.width / 2;
|
|
if (top + marginTop < 0) {
|
|
this.element_.style.top = 0;
|
|
this.element_.style.marginTop = 0;
|
|
} else {
|
|
this.element_.style.top = top + 'px';
|
|
this.element_.style.marginTop = marginTop + 'px';
|
|
}
|
|
} else {
|
|
if (left + marginLeft < 0) {
|
|
this.element_.style.left = 0;
|
|
this.element_.style.marginLeft = 0;
|
|
} else {
|
|
this.element_.style.left = left + 'px';
|
|
this.element_.style.marginLeft = marginLeft + 'px';
|
|
}
|
|
}
|
|
if (this.element_.classList.contains(this.CssClasses_.TOP)) {
|
|
this.element_.style.top = props.top - this.element_.offsetHeight - 10 + 'px';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.RIGHT)) {
|
|
this.element_.style.left = props.left + props.width + 10 + 'px';
|
|
} else if (this.element_.classList.contains(this.CssClasses_.LEFT)) {
|
|
this.element_.style.left = props.left - this.element_.offsetWidth - 10 + 'px';
|
|
} else {
|
|
this.element_.style.top = props.top + props.height + 10 + 'px';
|
|
}
|
|
this.element_.classList.add(this.CssClasses_.IS_ACTIVE);
|
|
};
|
|
/**
|
|
* Handle mouseleave for tooltip.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialTooltip.prototype.handleMouseLeave_ = function () {
|
|
this.element_.classList.remove(this.CssClasses_.IS_ACTIVE);
|
|
};
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialTooltip.prototype.init = function () {
|
|
if (this.element_) {
|
|
var forElId = this.element_.getAttribute('for');
|
|
if (forElId) {
|
|
this.forElement_ = document.getElementById(forElId);
|
|
}
|
|
if (this.forElement_) {
|
|
// It's left here because it prevents accidental text selection on Android
|
|
if (!this.forElement_.hasAttribute('tabindex')) {
|
|
this.forElement_.setAttribute('tabindex', '0');
|
|
}
|
|
this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this);
|
|
this.boundMouseLeaveHandler = this.handleMouseLeave_.bind(this);
|
|
this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler, false);
|
|
this.forElement_.addEventListener('touchend', this.boundMouseEnterHandler, false);
|
|
this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveHandler, false);
|
|
window.addEventListener('touchstart', this.boundMouseLeaveHandler);
|
|
}
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialTooltip,
|
|
classAsString: 'MaterialTooltip',
|
|
cssClass: 'mdl-tooltip'
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Layout MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialLayout = function MaterialLayout(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialLayout'] = MaterialLayout;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.Constant_ = {
|
|
MAX_WIDTH: '(max-width: 1024px)',
|
|
TAB_SCROLL_PIXELS: 100,
|
|
RESIZE_TIMEOUT: 100,
|
|
MENU_ICON: '',
|
|
CHEVRON_LEFT: 'chevron_left',
|
|
CHEVRON_RIGHT: 'chevron_right'
|
|
};
|
|
/**
|
|
* Keycodes, for code readability.
|
|
*
|
|
* @enum {number}
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.Keycodes_ = {
|
|
ENTER: 13,
|
|
ESCAPE: 27,
|
|
SPACE: 32
|
|
};
|
|
/**
|
|
* Modes.
|
|
*
|
|
* @enum {number}
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.Mode_ = {
|
|
STANDARD: 0,
|
|
SEAMED: 1,
|
|
WATERFALL: 2,
|
|
SCROLL: 3
|
|
};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.CssClasses_ = {
|
|
CONTAINER: 'mdl-layout__container',
|
|
HEADER: 'mdl-layout__header',
|
|
DRAWER: 'mdl-layout__drawer',
|
|
CONTENT: 'mdl-layout__content',
|
|
DRAWER_BTN: 'mdl-layout__drawer-button',
|
|
ICON: 'material-icons',
|
|
JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
|
|
RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container',
|
|
RIPPLE: 'mdl-ripple',
|
|
RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
HEADER_SEAMED: 'mdl-layout__header--seamed',
|
|
HEADER_WATERFALL: 'mdl-layout__header--waterfall',
|
|
HEADER_SCROLL: 'mdl-layout__header--scroll',
|
|
FIXED_HEADER: 'mdl-layout--fixed-header',
|
|
OBFUSCATOR: 'mdl-layout__obfuscator',
|
|
TAB_BAR: 'mdl-layout__tab-bar',
|
|
TAB_CONTAINER: 'mdl-layout__tab-bar-container',
|
|
TAB: 'mdl-layout__tab',
|
|
TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button',
|
|
TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button',
|
|
TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button',
|
|
PANEL: 'mdl-layout__tab-panel',
|
|
HAS_DRAWER: 'has-drawer',
|
|
HAS_TABS: 'has-tabs',
|
|
HAS_SCROLLING_HEADER: 'has-scrolling-header',
|
|
CASTING_SHADOW: 'is-casting-shadow',
|
|
IS_COMPACT: 'is-compact',
|
|
IS_SMALL_SCREEN: 'is-small-screen',
|
|
IS_DRAWER_OPEN: 'is-visible',
|
|
IS_ACTIVE: 'is-active',
|
|
IS_UPGRADED: 'is-upgraded',
|
|
IS_ANIMATING: 'is-animating',
|
|
ON_LARGE_SCREEN: 'mdl-layout--large-screen-only',
|
|
ON_SMALL_SCREEN: 'mdl-layout--small-screen-only'
|
|
};
|
|
/**
|
|
* Handles scrolling on the content.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.contentScrollHandler_ = function () {
|
|
if (this.header_.classList.contains(this.CssClasses_.IS_ANIMATING)) {
|
|
return;
|
|
}
|
|
var headerVisible = !this.element_.classList.contains(this.CssClasses_.IS_SMALL_SCREEN) || this.element_.classList.contains(this.CssClasses_.FIXED_HEADER);
|
|
if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
|
|
this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
|
|
this.header_.classList.add(this.CssClasses_.IS_COMPACT);
|
|
if (headerVisible) {
|
|
this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
|
|
}
|
|
} else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
|
|
this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
|
|
this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
|
|
if (headerVisible) {
|
|
this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Handles a keyboard event on the drawer.
|
|
*
|
|
* @param {Event} evt The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.keyboardEventHandler_ = function (evt) {
|
|
// Only react when the drawer is open.
|
|
if (evt.keyCode === this.Keycodes_.ESCAPE && this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) {
|
|
this.toggleDrawer();
|
|
}
|
|
};
|
|
/**
|
|
* Handles changes in screen size.
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.screenSizeHandler_ = function () {
|
|
if (this.screenSizeMediaQuery_.matches) {
|
|
this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN);
|
|
} else {
|
|
this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN);
|
|
// Collapse drawer (if any) when moving to a large screen size.
|
|
if (this.drawer_) {
|
|
this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
|
|
this.obfuscator_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Handles events of drawer button.
|
|
*
|
|
* @param {Event} evt The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.drawerToggleHandler_ = function (evt) {
|
|
if (evt && evt.type === 'keydown') {
|
|
if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {
|
|
// prevent scrolling in drawer nav
|
|
evt.preventDefault();
|
|
} else {
|
|
// prevent other keys
|
|
return;
|
|
}
|
|
}
|
|
this.toggleDrawer();
|
|
};
|
|
/**
|
|
* Handles (un)setting the `is-animating` class
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.headerTransitionEndHandler_ = function () {
|
|
this.header_.classList.remove(this.CssClasses_.IS_ANIMATING);
|
|
};
|
|
/**
|
|
* Handles expanding the header on click
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.headerClickHandler_ = function () {
|
|
if (this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
|
|
this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
|
|
this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
|
|
}
|
|
};
|
|
/**
|
|
* Reset tab state, dropping active classes
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.resetTabState_ = function (tabBar) {
|
|
for (var k = 0; k < tabBar.length; k++) {
|
|
tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE);
|
|
}
|
|
};
|
|
/**
|
|
* Reset panel state, droping active classes
|
|
*
|
|
* @private
|
|
*/
|
|
MaterialLayout.prototype.resetPanelState_ = function (panels) {
|
|
for (var j = 0; j < panels.length; j++) {
|
|
panels[j].classList.remove(this.CssClasses_.IS_ACTIVE);
|
|
}
|
|
};
|
|
/**
|
|
* Toggle drawer state
|
|
*
|
|
* @public
|
|
*/
|
|
MaterialLayout.prototype.toggleDrawer = function () {
|
|
var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN);
|
|
this.drawer_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
|
|
this.obfuscator_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
|
|
// Set accessibility properties.
|
|
if (this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) {
|
|
this.drawer_.setAttribute('aria-hidden', 'false');
|
|
drawerButton.setAttribute('aria-expanded', 'true');
|
|
} else {
|
|
this.drawer_.setAttribute('aria-hidden', 'true');
|
|
drawerButton.setAttribute('aria-expanded', 'false');
|
|
}
|
|
};
|
|
MaterialLayout.prototype['toggleDrawer'] = MaterialLayout.prototype.toggleDrawer;
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialLayout.prototype.init = function () {
|
|
if (this.element_) {
|
|
var container = document.createElement('div');
|
|
container.classList.add(this.CssClasses_.CONTAINER);
|
|
var focusedElement = this.element_.querySelector(':focus');
|
|
this.element_.parentElement.insertBefore(container, this.element_);
|
|
this.element_.parentElement.removeChild(this.element_);
|
|
container.appendChild(this.element_);
|
|
if (focusedElement) {
|
|
focusedElement.focus();
|
|
}
|
|
var directChildren = this.element_.childNodes;
|
|
var numChildren = directChildren.length;
|
|
for (var c = 0; c < numChildren; c++) {
|
|
var child = directChildren[c];
|
|
if (child.classList && child.classList.contains(this.CssClasses_.HEADER)) {
|
|
this.header_ = child;
|
|
}
|
|
if (child.classList && child.classList.contains(this.CssClasses_.DRAWER)) {
|
|
this.drawer_ = child;
|
|
}
|
|
if (child.classList && child.classList.contains(this.CssClasses_.CONTENT)) {
|
|
this.content_ = child;
|
|
}
|
|
}
|
|
window.addEventListener('pageshow', function (e) {
|
|
if (e.persisted) {
|
|
// when page is loaded from back/forward cache
|
|
// trigger repaint to let layout scroll in safari
|
|
this.element_.style.overflowY = 'hidden';
|
|
requestAnimationFrame(function () {
|
|
this.element_.style.overflowY = '';
|
|
}.bind(this));
|
|
}
|
|
}.bind(this), false);
|
|
if (this.header_) {
|
|
this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR);
|
|
}
|
|
var mode = this.Mode_.STANDARD;
|
|
if (this.header_) {
|
|
if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {
|
|
mode = this.Mode_.SEAMED;
|
|
} else if (this.header_.classList.contains(this.CssClasses_.HEADER_WATERFALL)) {
|
|
mode = this.Mode_.WATERFALL;
|
|
this.header_.addEventListener('transitionend', this.headerTransitionEndHandler_.bind(this));
|
|
this.header_.addEventListener('click', this.headerClickHandler_.bind(this));
|
|
} else if (this.header_.classList.contains(this.CssClasses_.HEADER_SCROLL)) {
|
|
mode = this.Mode_.SCROLL;
|
|
container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER);
|
|
}
|
|
if (mode === this.Mode_.STANDARD) {
|
|
this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
|
|
if (this.tabBar_) {
|
|
this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW);
|
|
}
|
|
} else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {
|
|
this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
|
|
if (this.tabBar_) {
|
|
this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW);
|
|
}
|
|
} else if (mode === this.Mode_.WATERFALL) {
|
|
// Add and remove shadows depending on scroll position.
|
|
// Also add/remove auxiliary class for styling of the compact version of
|
|
// the header.
|
|
this.content_.addEventListener('scroll', this.contentScrollHandler_.bind(this));
|
|
this.contentScrollHandler_();
|
|
}
|
|
}
|
|
// Add drawer toggling button to our layout, if we have an openable drawer.
|
|
if (this.drawer_) {
|
|
var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN);
|
|
if (!drawerButton) {
|
|
drawerButton = document.createElement('div');
|
|
drawerButton.setAttribute('aria-expanded', 'false');
|
|
drawerButton.setAttribute('role', 'button');
|
|
drawerButton.setAttribute('tabindex', '0');
|
|
drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);
|
|
var drawerButtonIcon = document.createElement('i');
|
|
drawerButtonIcon.classList.add(this.CssClasses_.ICON);
|
|
drawerButtonIcon.innerHTML = this.Constant_.MENU_ICON;
|
|
drawerButton.appendChild(drawerButtonIcon);
|
|
}
|
|
if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) {
|
|
//If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well.
|
|
drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN);
|
|
} else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) {
|
|
//If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well.
|
|
drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN);
|
|
}
|
|
drawerButton.addEventListener('click', this.drawerToggleHandler_.bind(this));
|
|
drawerButton.addEventListener('keydown', this.drawerToggleHandler_.bind(this));
|
|
// Add a class if the layout has a drawer, for altering the left padding.
|
|
// Adds the HAS_DRAWER to the elements since this.header_ may or may
|
|
// not be present.
|
|
this.element_.classList.add(this.CssClasses_.HAS_DRAWER);
|
|
// If we have a fixed header, add the button to the header rather than
|
|
// the layout.
|
|
if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {
|
|
this.header_.insertBefore(drawerButton, this.header_.firstChild);
|
|
} else {
|
|
this.element_.insertBefore(drawerButton, this.content_);
|
|
}
|
|
var obfuscator = document.createElement('div');
|
|
obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);
|
|
this.element_.appendChild(obfuscator);
|
|
obfuscator.addEventListener('click', this.drawerToggleHandler_.bind(this));
|
|
this.obfuscator_ = obfuscator;
|
|
this.drawer_.addEventListener('keydown', this.keyboardEventHandler_.bind(this));
|
|
this.drawer_.setAttribute('aria-hidden', 'true');
|
|
}
|
|
// Keep an eye on screen size, and add/remove auxiliary class for styling
|
|
// of small screens.
|
|
this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);
|
|
this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));
|
|
this.screenSizeHandler_();
|
|
// Initialize tabs, if any.
|
|
if (this.header_ && this.tabBar_) {
|
|
this.element_.classList.add(this.CssClasses_.HAS_TABS);
|
|
var tabContainer = document.createElement('div');
|
|
tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);
|
|
this.header_.insertBefore(tabContainer, this.tabBar_);
|
|
this.header_.removeChild(this.tabBar_);
|
|
var leftButton = document.createElement('div');
|
|
leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
|
|
leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);
|
|
var leftButtonIcon = document.createElement('i');
|
|
leftButtonIcon.classList.add(this.CssClasses_.ICON);
|
|
leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT;
|
|
leftButton.appendChild(leftButtonIcon);
|
|
leftButton.addEventListener('click', function () {
|
|
this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS;
|
|
}.bind(this));
|
|
var rightButton = document.createElement('div');
|
|
rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
|
|
rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);
|
|
var rightButtonIcon = document.createElement('i');
|
|
rightButtonIcon.classList.add(this.CssClasses_.ICON);
|
|
rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT;
|
|
rightButton.appendChild(rightButtonIcon);
|
|
rightButton.addEventListener('click', function () {
|
|
this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS;
|
|
}.bind(this));
|
|
tabContainer.appendChild(leftButton);
|
|
tabContainer.appendChild(this.tabBar_);
|
|
tabContainer.appendChild(rightButton);
|
|
// Add and remove tab buttons depending on scroll position and total
|
|
// window size.
|
|
var tabUpdateHandler = function () {
|
|
if (this.tabBar_.scrollLeft > 0) {
|
|
leftButton.classList.add(this.CssClasses_.IS_ACTIVE);
|
|
} else {
|
|
leftButton.classList.remove(this.CssClasses_.IS_ACTIVE);
|
|
}
|
|
if (this.tabBar_.scrollLeft < this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {
|
|
rightButton.classList.add(this.CssClasses_.IS_ACTIVE);
|
|
} else {
|
|
rightButton.classList.remove(this.CssClasses_.IS_ACTIVE);
|
|
}
|
|
}.bind(this);
|
|
this.tabBar_.addEventListener('scroll', tabUpdateHandler);
|
|
tabUpdateHandler();
|
|
// Update tabs when the window resizes.
|
|
var windowResizeHandler = function () {
|
|
// Use timeouts to make sure it doesn't happen too often.
|
|
if (this.resizeTimeoutId_) {
|
|
clearTimeout(this.resizeTimeoutId_);
|
|
}
|
|
this.resizeTimeoutId_ = setTimeout(function () {
|
|
tabUpdateHandler();
|
|
this.resizeTimeoutId_ = null;
|
|
}.bind(this), this.Constant_.RESIZE_TIMEOUT);
|
|
}.bind(this);
|
|
window.addEventListener('resize', windowResizeHandler);
|
|
if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
|
|
this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
|
|
}
|
|
// Select element tabs, document panels
|
|
var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);
|
|
var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);
|
|
// Create new tabs for each tab element
|
|
for (var i = 0; i < tabs.length; i++) {
|
|
new MaterialLayoutTab(tabs[i], tabs, panels, this);
|
|
}
|
|
}
|
|
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
};
|
|
/**
|
|
* Constructor for an individual tab.
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} tab The HTML element for the tab.
|
|
* @param {!Array<HTMLElement>} tabs Array with HTML elements for all tabs.
|
|
* @param {!Array<HTMLElement>} panels Array with HTML elements for all panels.
|
|
* @param {MaterialLayout} layout The MaterialLayout object that owns the tab.
|
|
*/
|
|
function MaterialLayoutTab(tab, tabs, panels, layout) {
|
|
/**
|
|
* Auxiliary method to programmatically select a tab in the UI.
|
|
*/
|
|
function selectTab() {
|
|
var href = tab.href.split('#')[1];
|
|
var panel = layout.content_.querySelector('#' + href);
|
|
layout.resetTabState_(tabs);
|
|
layout.resetPanelState_(panels);
|
|
tab.classList.add(layout.CssClasses_.IS_ACTIVE);
|
|
panel.classList.add(layout.CssClasses_.IS_ACTIVE);
|
|
}
|
|
if (layout.tabBar_.classList.contains(layout.CssClasses_.JS_RIPPLE_EFFECT)) {
|
|
var rippleContainer = document.createElement('span');
|
|
rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);
|
|
rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);
|
|
var ripple = document.createElement('span');
|
|
ripple.classList.add(layout.CssClasses_.RIPPLE);
|
|
rippleContainer.appendChild(ripple);
|
|
tab.appendChild(rippleContainer);
|
|
}
|
|
tab.addEventListener('click', function (e) {
|
|
if (tab.getAttribute('href').charAt(0) === '#') {
|
|
e.preventDefault();
|
|
selectTab();
|
|
}
|
|
});
|
|
tab.show = selectTab;
|
|
}
|
|
window['MaterialLayoutTab'] = MaterialLayoutTab;
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialLayout,
|
|
classAsString: 'MaterialLayout',
|
|
cssClass: 'mdl-js-layout'
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Data Table Card MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {Element} element The element that will be upgraded.
|
|
*/
|
|
var MaterialDataTable = function MaterialDataTable(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialDataTable'] = MaterialDataTable;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialDataTable.prototype.Constant_ = {};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialDataTable.prototype.CssClasses_ = {
|
|
DATA_TABLE: 'mdl-data-table',
|
|
SELECTABLE: 'mdl-data-table--selectable',
|
|
SELECT_ELEMENT: 'mdl-data-table__select',
|
|
IS_SELECTED: 'is-selected',
|
|
IS_UPGRADED: 'is-upgraded'
|
|
};
|
|
/**
|
|
* Generates and returns a function that toggles the selection state of a
|
|
* single row (or multiple rows).
|
|
*
|
|
* @param {Element} checkbox Checkbox that toggles the selection state.
|
|
* @param {Element} row Row to toggle when checkbox changes.
|
|
* @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes.
|
|
* @private
|
|
*/
|
|
MaterialDataTable.prototype.selectRow_ = function (checkbox, row, opt_rows) {
|
|
if (row) {
|
|
return function () {
|
|
if (checkbox.checked) {
|
|
row.classList.add(this.CssClasses_.IS_SELECTED);
|
|
} else {
|
|
row.classList.remove(this.CssClasses_.IS_SELECTED);
|
|
}
|
|
}.bind(this);
|
|
}
|
|
if (opt_rows) {
|
|
return function () {
|
|
var i;
|
|
var el;
|
|
if (checkbox.checked) {
|
|
for (i = 0; i < opt_rows.length; i++) {
|
|
el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox');
|
|
el['MaterialCheckbox'].check();
|
|
opt_rows[i].classList.add(this.CssClasses_.IS_SELECTED);
|
|
}
|
|
} else {
|
|
for (i = 0; i < opt_rows.length; i++) {
|
|
el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox');
|
|
el['MaterialCheckbox'].uncheck();
|
|
opt_rows[i].classList.remove(this.CssClasses_.IS_SELECTED);
|
|
}
|
|
}
|
|
}.bind(this);
|
|
}
|
|
};
|
|
/**
|
|
* Creates a checkbox for a single or or multiple rows and hooks up the
|
|
* event handling.
|
|
*
|
|
* @param {Element} row Row to toggle when checkbox changes.
|
|
* @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes.
|
|
* @private
|
|
*/
|
|
MaterialDataTable.prototype.createCheckbox_ = function (row, opt_rows) {
|
|
var label = document.createElement('label');
|
|
var labelClasses = [
|
|
'mdl-checkbox',
|
|
'mdl-js-checkbox',
|
|
'mdl-js-ripple-effect',
|
|
this.CssClasses_.SELECT_ELEMENT
|
|
];
|
|
label.className = labelClasses.join(' ');
|
|
var checkbox = document.createElement('input');
|
|
checkbox.type = 'checkbox';
|
|
checkbox.classList.add('mdl-checkbox__input');
|
|
if (row) {
|
|
checkbox.checked = row.classList.contains(this.CssClasses_.IS_SELECTED);
|
|
checkbox.addEventListener('change', this.selectRow_(checkbox, row));
|
|
} else if (opt_rows) {
|
|
checkbox.addEventListener('change', this.selectRow_(checkbox, null, opt_rows));
|
|
}
|
|
label.appendChild(checkbox);
|
|
componentHandler.upgradeElement(label, 'MaterialCheckbox');
|
|
return label;
|
|
};
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialDataTable.prototype.init = function () {
|
|
if (this.element_) {
|
|
var firstHeader = this.element_.querySelector('th');
|
|
var bodyRows = Array.prototype.slice.call(this.element_.querySelectorAll('tbody tr'));
|
|
var footRows = Array.prototype.slice.call(this.element_.querySelectorAll('tfoot tr'));
|
|
var rows = bodyRows.concat(footRows);
|
|
if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) {
|
|
var th = document.createElement('th');
|
|
var headerCheckbox = this.createCheckbox_(null, rows);
|
|
th.appendChild(headerCheckbox);
|
|
firstHeader.parentElement.insertBefore(th, firstHeader);
|
|
for (var i = 0; i < rows.length; i++) {
|
|
var firstCell = rows[i].querySelector('td');
|
|
if (firstCell) {
|
|
var td = document.createElement('td');
|
|
if (rows[i].parentNode.nodeName.toUpperCase() === 'TBODY') {
|
|
var rowCheckbox = this.createCheckbox_(rows[i]);
|
|
td.appendChild(rowCheckbox);
|
|
}
|
|
rows[i].insertBefore(td, firstCell);
|
|
}
|
|
}
|
|
this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
|
|
}
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialDataTable,
|
|
classAsString: 'MaterialDataTable',
|
|
cssClass: 'mdl-js-data-table'
|
|
});
|
|
/**
|
|
* @license
|
|
* Copyright 2015 Google Inc. All Rights Reserved.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
/**
|
|
* Class constructor for Ripple MDL component.
|
|
* Implements MDL component design pattern defined at:
|
|
* https://github.com/jasonmayes/mdl-component-design-pattern
|
|
*
|
|
* @constructor
|
|
* @param {HTMLElement} element The element that will be upgraded.
|
|
*/
|
|
var MaterialRipple = function MaterialRipple(element) {
|
|
this.element_ = element;
|
|
// Initialize instance.
|
|
this.init();
|
|
};
|
|
window['MaterialRipple'] = MaterialRipple;
|
|
/**
|
|
* Store constants in one place so they can be updated easily.
|
|
*
|
|
* @enum {string | number}
|
|
* @private
|
|
*/
|
|
MaterialRipple.prototype.Constant_ = {
|
|
INITIAL_SCALE: 'scale(0.0001, 0.0001)',
|
|
INITIAL_SIZE: '1px',
|
|
INITIAL_OPACITY: '0.4',
|
|
FINAL_OPACITY: '0',
|
|
FINAL_SCALE: ''
|
|
};
|
|
/**
|
|
* Store strings for class names defined by this component that are used in
|
|
* JavaScript. This allows us to simply change it in one place should we
|
|
* decide to modify at a later date.
|
|
*
|
|
* @enum {string}
|
|
* @private
|
|
*/
|
|
MaterialRipple.prototype.CssClasses_ = {
|
|
RIPPLE_CENTER: 'mdl-ripple--center',
|
|
RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
|
|
RIPPLE: 'mdl-ripple',
|
|
IS_ANIMATING: 'is-animating',
|
|
IS_VISIBLE: 'is-visible'
|
|
};
|
|
/**
|
|
* Handle mouse / finger down on element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRipple.prototype.downHandler_ = function (event) {
|
|
if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) {
|
|
var rect = this.element_.getBoundingClientRect();
|
|
this.boundHeight = rect.height;
|
|
this.boundWidth = rect.width;
|
|
this.rippleSize_ = Math.sqrt(rect.width * rect.width + rect.height * rect.height) * 2 + 2;
|
|
this.rippleElement_.style.width = this.rippleSize_ + 'px';
|
|
this.rippleElement_.style.height = this.rippleSize_ + 'px';
|
|
}
|
|
this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE);
|
|
if (event.type === 'mousedown' && this.ignoringMouseDown_) {
|
|
this.ignoringMouseDown_ = false;
|
|
} else {
|
|
if (event.type === 'touchstart') {
|
|
this.ignoringMouseDown_ = true;
|
|
}
|
|
var frameCount = this.getFrameCount();
|
|
if (frameCount > 0) {
|
|
return;
|
|
}
|
|
this.setFrameCount(1);
|
|
var bound = event.currentTarget.getBoundingClientRect();
|
|
var x;
|
|
var y;
|
|
// Check if we are handling a keyboard click.
|
|
if (event.clientX === 0 && event.clientY === 0) {
|
|
x = Math.round(bound.width / 2);
|
|
y = Math.round(bound.height / 2);
|
|
} else {
|
|
var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
|
|
var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
|
|
x = Math.round(clientX - bound.left);
|
|
y = Math.round(clientY - bound.top);
|
|
}
|
|
this.setRippleXY(x, y);
|
|
this.setRippleStyles(true);
|
|
window.requestAnimationFrame(this.animFrameHandler.bind(this));
|
|
}
|
|
};
|
|
/**
|
|
* Handle mouse / finger up on element.
|
|
*
|
|
* @param {Event} event The event that fired.
|
|
* @private
|
|
*/
|
|
MaterialRipple.prototype.upHandler_ = function (event) {
|
|
// Don't fire for the artificial "mouseup" generated by a double-click.
|
|
if (event && event.detail !== 2) {
|
|
// Allow a repaint to occur before removing this class, so the animation
|
|
// shows for tap events, which seem to trigger a mouseup too soon after
|
|
// mousedown.
|
|
window.setTimeout(function () {
|
|
this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
|
|
}.bind(this), 0);
|
|
}
|
|
};
|
|
/**
|
|
* Initialize element.
|
|
*/
|
|
MaterialRipple.prototype.init = function () {
|
|
if (this.element_) {
|
|
var recentering = this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);
|
|
if (!this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {
|
|
this.rippleElement_ = this.element_.querySelector('.' + this.CssClasses_.RIPPLE);
|
|
this.frameCount_ = 0;
|
|
this.rippleSize_ = 0;
|
|
this.x_ = 0;
|
|
this.y_ = 0;
|
|
// Touch start produces a compat mouse down event, which would cause a
|
|
// second ripples. To avoid that, we use this property to ignore the first
|
|
// mouse down after a touch start.
|
|
this.ignoringMouseDown_ = false;
|
|
this.boundDownHandler = this.downHandler_.bind(this);
|
|
this.element_.addEventListener('mousedown', this.boundDownHandler);
|
|
this.element_.addEventListener('touchstart', this.boundDownHandler);
|
|
this.boundUpHandler = this.upHandler_.bind(this);
|
|
this.element_.addEventListener('mouseup', this.boundUpHandler);
|
|
this.element_.addEventListener('mouseleave', this.boundUpHandler);
|
|
this.element_.addEventListener('touchend', this.boundUpHandler);
|
|
this.element_.addEventListener('blur', this.boundUpHandler);
|
|
/**
|
|
* Getter for frameCount_.
|
|
* @return {number} the frame count.
|
|
*/
|
|
this.getFrameCount = function () {
|
|
return this.frameCount_;
|
|
};
|
|
/**
|
|
* Setter for frameCount_.
|
|
* @param {number} fC the frame count.
|
|
*/
|
|
this.setFrameCount = function (fC) {
|
|
this.frameCount_ = fC;
|
|
};
|
|
/**
|
|
* Getter for rippleElement_.
|
|
* @return {Element} the ripple element.
|
|
*/
|
|
this.getRippleElement = function () {
|
|
return this.rippleElement_;
|
|
};
|
|
/**
|
|
* Sets the ripple X and Y coordinates.
|
|
* @param {number} newX the new X coordinate
|
|
* @param {number} newY the new Y coordinate
|
|
*/
|
|
this.setRippleXY = function (newX, newY) {
|
|
this.x_ = newX;
|
|
this.y_ = newY;
|
|
};
|
|
/**
|
|
* Sets the ripple styles.
|
|
* @param {boolean} start whether or not this is the start frame.
|
|
*/
|
|
this.setRippleStyles = function (start) {
|
|
if (this.rippleElement_ !== null) {
|
|
var transformString;
|
|
var scale;
|
|
var size;
|
|
var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';
|
|
if (start) {
|
|
scale = this.Constant_.INITIAL_SCALE;
|
|
size = this.Constant_.INITIAL_SIZE;
|
|
} else {
|
|
scale = this.Constant_.FINAL_SCALE;
|
|
size = this.rippleSize_ + 'px';
|
|
if (recentering) {
|
|
offset = 'translate(' + this.boundWidth / 2 + 'px, ' + this.boundHeight / 2 + 'px)';
|
|
}
|
|
}
|
|
transformString = 'translate(-50%, -50%) ' + offset + scale;
|
|
this.rippleElement_.style.webkitTransform = transformString;
|
|
this.rippleElement_.style.msTransform = transformString;
|
|
this.rippleElement_.style.transform = transformString;
|
|
if (start) {
|
|
this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);
|
|
} else {
|
|
this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);
|
|
}
|
|
}
|
|
};
|
|
/**
|
|
* Handles an animation frame.
|
|
*/
|
|
this.animFrameHandler = function () {
|
|
if (this.frameCount_-- > 0) {
|
|
window.requestAnimationFrame(this.animFrameHandler.bind(this));
|
|
} else {
|
|
this.setRippleStyles(false);
|
|
}
|
|
};
|
|
}
|
|
}
|
|
};
|
|
// The component registers itself. It can assume componentHandler is available
|
|
// in the global scope.
|
|
componentHandler.register({
|
|
constructor: MaterialRipple,
|
|
classAsString: 'MaterialRipple',
|
|
cssClass: 'mdl-js-ripple-effect',
|
|
widget: false
|
|
});
|
|
}());
|