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Load gamepadtokey.js only when is necessary
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@ -254,11 +254,7 @@ require(['apphost'], function (appHost) {
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function runInputLoop() {
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// Get the latest gamepad state.
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var gamepads;
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if (navigator.getGamepads) {
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gamepads = navigator.getGamepads();
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} else if (navigator.webkitGetGamepads) {
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gamepads = navigator.webkitGetGamepads();
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}
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gamepads = gamepads || [];
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var i;
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var j;
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@ -197,30 +197,30 @@ define(['connectionManager', 'playbackManager', 'events', 'inputManager', 'focus
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events.on(apiClient, "message", onMessageReceived);
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}
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function enableNativeGamepadKeyMapping() {
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if (window.navigator && "string" == typeof window.navigator.gamepadInputEmulation) {
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window.navigator.gamepadInputEmulation = "keyboard";
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return true;
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function attachgamepad(e) {
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if (navigator.getGamepads.length > 0) {
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require(["components/serverNotifications/gamepadtokey"]);
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console.log("Gamepad connected! Attaching gamepadtokey.js script");
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}
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}
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return false;
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}
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function isGamepadSupported() {
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return "ongamepadconnected" in window || navigator.getGamepads || navigator.webkitGetGamepads;
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function dettachgamepad(e) {
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delete require.cache[require(["components/serverNotifications/gamepadtokey"])];
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console.log("Gamepad disconnected! Dettaching gamepadtokey.js");
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}
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connectionManager.getApiClients().forEach(bindEvents);
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events.on(connectionManager, 'apiclientcreated', function (e, newApiClient) {
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bindEvents(newApiClient);
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});
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if (!enableNativeGamepadKeyMapping() && isGamepadSupported()) {
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if (navigator.getGamepads()[0] != null) {
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require(["components/serverNotifications/gamepadtokey"]);
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console.log("Gamepad connected! Attaching gamepadtokey.js script");
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window.addEventListener("gamepaddisconnected", dettachgamepad);
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} else {
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window.addEventListener("gamepadconnected", attachgamepad);
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console.log("No gamepad connected to this device");
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}
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require(["components/serverNotifications/mouseManager"]);
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// require(["components/serverNotifications/mouseManager"]);
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return serverNotifications;
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});
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