mirror of
https://github.com/jellyfin/jellyfin-web.git
synced 2024-11-18 11:28:23 -07:00
3868 lines
209 KiB
JavaScript
3868 lines
209 KiB
JavaScript
|
/*! VelocityJS.org (1.2.2). (C) 2014 Julian Shapiro. MIT @license: en.wikipedia.org/wiki/MIT_License */
|
||
|
|
||
|
/*************************
|
||
|
Velocity jQuery Shim
|
||
|
*************************/
|
||
|
|
||
|
/*! VelocityJS.org jQuery Shim (1.0.1). (C) 2014 The jQuery Foundation. MIT @license: en.wikipedia.org/wiki/MIT_License. */
|
||
|
|
||
|
/* This file contains the jQuery functions that Velocity relies on, thereby removing Velocity's dependency on a full copy of jQuery, and allowing it to work in any environment. */
|
||
|
/* These shimmed functions are only used if jQuery isn't present. If both this shim and jQuery are loaded, Velocity defaults to jQuery proper. */
|
||
|
/* Browser support: Using this shim instead of jQuery proper removes support for IE8. */
|
||
|
|
||
|
;(function (window) {
|
||
|
/***************
|
||
|
Setup
|
||
|
***************/
|
||
|
|
||
|
/* If jQuery is already loaded, there's no point in loading this shim. */
|
||
|
if (window.jQuery) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* jQuery base. */
|
||
|
var $ = function (selector, context) {
|
||
|
return new $.fn.init(selector, context);
|
||
|
};
|
||
|
|
||
|
/********************
|
||
|
Private Methods
|
||
|
********************/
|
||
|
|
||
|
/* jQuery */
|
||
|
$.isWindow = function (obj) {
|
||
|
/* jshint eqeqeq: false */
|
||
|
return obj != null && obj == obj.window;
|
||
|
};
|
||
|
|
||
|
/* jQuery */
|
||
|
$.type = function (obj) {
|
||
|
if (obj == null) {
|
||
|
return obj + "";
|
||
|
}
|
||
|
|
||
|
return typeof obj === "object" || typeof obj === "function" ?
|
||
|
class2type[toString.call(obj)] || "object" :
|
||
|
typeof obj;
|
||
|
};
|
||
|
|
||
|
/* jQuery */
|
||
|
$.isArray = Array.isArray || function (obj) {
|
||
|
return $.type(obj) === "array";
|
||
|
};
|
||
|
|
||
|
/* jQuery */
|
||
|
function isArraylike (obj) {
|
||
|
var length = obj.length,
|
||
|
type = $.type(obj);
|
||
|
|
||
|
if (type === "function" || $.isWindow(obj)) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (obj.nodeType === 1 && length) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return type === "array" || length === 0 || typeof length === "number" && length > 0 && (length - 1) in obj;
|
||
|
}
|
||
|
|
||
|
/***************
|
||
|
$ Methods
|
||
|
***************/
|
||
|
|
||
|
/* jQuery: Support removed for IE<9. */
|
||
|
$.isPlainObject = function (obj) {
|
||
|
var key;
|
||
|
|
||
|
if (!obj || $.type(obj) !== "object" || obj.nodeType || $.isWindow(obj)) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
try {
|
||
|
if (obj.constructor &&
|
||
|
!hasOwn.call(obj, "constructor") &&
|
||
|
!hasOwn.call(obj.constructor.prototype, "isPrototypeOf")) {
|
||
|
return false;
|
||
|
}
|
||
|
} catch (e) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
for (key in obj) {}
|
||
|
|
||
|
return key === undefined || hasOwn.call(obj, key);
|
||
|
};
|
||
|
|
||
|
/* jQuery */
|
||
|
$.each = function(obj, callback, args) {
|
||
|
var value,
|
||
|
i = 0,
|
||
|
length = obj.length,
|
||
|
isArray = isArraylike(obj);
|
||
|
|
||
|
if (args) {
|
||
|
if (isArray) {
|
||
|
for (; i < length; i++) {
|
||
|
value = callback.apply(obj[i], args);
|
||
|
|
||
|
if (value === false) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
for (i in obj) {
|
||
|
value = callback.apply(obj[i], args);
|
||
|
|
||
|
if (value === false) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
if (isArray) {
|
||
|
for (; i < length; i++) {
|
||
|
value = callback.call(obj[i], i, obj[i]);
|
||
|
|
||
|
if (value === false) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
for (i in obj) {
|
||
|
value = callback.call(obj[i], i, obj[i]);
|
||
|
|
||
|
if (value === false) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return obj;
|
||
|
};
|
||
|
|
||
|
/* Custom */
|
||
|
$.data = function (node, key, value) {
|
||
|
/* $.getData() */
|
||
|
if (value === undefined) {
|
||
|
var id = node[$.expando],
|
||
|
store = id && cache[id];
|
||
|
|
||
|
if (key === undefined) {
|
||
|
return store;
|
||
|
} else if (store) {
|
||
|
if (key in store) {
|
||
|
return store[key];
|
||
|
}
|
||
|
}
|
||
|
/* $.setData() */
|
||
|
} else if (key !== undefined) {
|
||
|
var id = node[$.expando] || (node[$.expando] = ++$.uuid);
|
||
|
|
||
|
cache[id] = cache[id] || {};
|
||
|
cache[id][key] = value;
|
||
|
|
||
|
return value;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/* Custom */
|
||
|
$.removeData = function (node, keys) {
|
||
|
var id = node[$.expando],
|
||
|
store = id && cache[id];
|
||
|
|
||
|
if (store) {
|
||
|
$.each(keys, function(_, key) {
|
||
|
delete store[key];
|
||
|
});
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/* jQuery */
|
||
|
$.extend = function () {
|
||
|
var src, copyIsArray, copy, name, options, clone,
|
||
|
target = arguments[0] || {},
|
||
|
i = 1,
|
||
|
length = arguments.length,
|
||
|
deep = false;
|
||
|
|
||
|
if (typeof target === "boolean") {
|
||
|
deep = target;
|
||
|
|
||
|
target = arguments[i] || {};
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
if (typeof target !== "object" && $.type(target) !== "function") {
|
||
|
target = {};
|
||
|
}
|
||
|
|
||
|
if (i === length) {
|
||
|
target = this;
|
||
|
i--;
|
||
|
}
|
||
|
|
||
|
for (; i < length; i++) {
|
||
|
if ((options = arguments[i]) != null) {
|
||
|
for (name in options) {
|
||
|
src = target[name];
|
||
|
copy = options[name];
|
||
|
|
||
|
if (target === copy) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (deep && copy && ($.isPlainObject(copy) || (copyIsArray = $.isArray(copy)))) {
|
||
|
if (copyIsArray) {
|
||
|
copyIsArray = false;
|
||
|
clone = src && $.isArray(src) ? src : [];
|
||
|
|
||
|
} else {
|
||
|
clone = src && $.isPlainObject(src) ? src : {};
|
||
|
}
|
||
|
|
||
|
target[name] = $.extend(deep, clone, copy);
|
||
|
|
||
|
} else if (copy !== undefined) {
|
||
|
target[name] = copy;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return target;
|
||
|
};
|
||
|
|
||
|
/* jQuery 1.4.3 */
|
||
|
$.queue = function (elem, type, data) {
|
||
|
function $makeArray (arr, results) {
|
||
|
var ret = results || [];
|
||
|
|
||
|
if (arr != null) {
|
||
|
if (isArraylike(Object(arr))) {
|
||
|
/* $.merge */
|
||
|
(function(first, second) {
|
||
|
var len = +second.length,
|
||
|
j = 0,
|
||
|
i = first.length;
|
||
|
|
||
|
while (j < len) {
|
||
|
first[i++] = second[j++];
|
||
|
}
|
||
|
|
||
|
if (len !== len) {
|
||
|
while (second[j] !== undefined) {
|
||
|
first[i++] = second[j++];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
first.length = i;
|
||
|
|
||
|
return first;
|
||
|
})(ret, typeof arr === "string" ? [arr] : arr);
|
||
|
} else {
|
||
|
[].push.call(ret, arr);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
if (!elem) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
type = (type || "fx") + "queue";
|
||
|
|
||
|
var q = $.data(elem, type);
|
||
|
|
||
|
if (!data) {
|
||
|
return q || [];
|
||
|
}
|
||
|
|
||
|
if (!q || $.isArray(data)) {
|
||
|
q = $.data(elem, type, $makeArray(data));
|
||
|
} else {
|
||
|
q.push(data);
|
||
|
}
|
||
|
|
||
|
return q;
|
||
|
};
|
||
|
|
||
|
/* jQuery 1.4.3 */
|
||
|
$.dequeue = function (elems, type) {
|
||
|
/* Custom: Embed element iteration. */
|
||
|
$.each(elems.nodeType ? [ elems ] : elems, function(i, elem) {
|
||
|
type = type || "fx";
|
||
|
|
||
|
var queue = $.queue(elem, type),
|
||
|
fn = queue.shift();
|
||
|
|
||
|
if (fn === "inprogress") {
|
||
|
fn = queue.shift();
|
||
|
}
|
||
|
|
||
|
if (fn) {
|
||
|
if (type === "fx") {
|
||
|
queue.unshift("inprogress");
|
||
|
}
|
||
|
|
||
|
fn.call(elem, function() {
|
||
|
$.dequeue(elem, type);
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
};
|
||
|
|
||
|
/******************
|
||
|
$.fn Methods
|
||
|
******************/
|
||
|
|
||
|
/* jQuery */
|
||
|
$.fn = $.prototype = {
|
||
|
init: function (selector) {
|
||
|
/* Just return the element wrapped inside an array; don't proceed with the actual jQuery node wrapping process. */
|
||
|
if (selector.nodeType) {
|
||
|
this[0] = selector;
|
||
|
|
||
|
return this;
|
||
|
} else {
|
||
|
throw new Error("Not a DOM node.");
|
||
|
}
|
||
|
},
|
||
|
|
||
|
offset: function () {
|
||
|
/* jQuery altered code: Dropped disconnected DOM node checking. */
|
||
|
var box = this[0].getBoundingClientRect ? this[0].getBoundingClientRect() : { top: 0, left: 0 };
|
||
|
|
||
|
return {
|
||
|
top: box.top + (window.pageYOffset || document.scrollTop || 0) - (document.clientTop || 0),
|
||
|
left: box.left + (window.pageXOffset || document.scrollLeft || 0) - (document.clientLeft || 0)
|
||
|
};
|
||
|
},
|
||
|
|
||
|
position: function () {
|
||
|
/* jQuery */
|
||
|
function offsetParent() {
|
||
|
var offsetParent = this.offsetParent || document;
|
||
|
|
||
|
while (offsetParent && (!offsetParent.nodeType.toLowerCase === "html" && offsetParent.style.position === "static")) {
|
||
|
offsetParent = offsetParent.offsetParent;
|
||
|
}
|
||
|
|
||
|
return offsetParent || document;
|
||
|
}
|
||
|
|
||
|
/* Zepto */
|
||
|
var elem = this[0],
|
||
|
offsetParent = offsetParent.apply(elem),
|
||
|
offset = this.offset(),
|
||
|
parentOffset = /^(?:body|html)$/i.test(offsetParent.nodeName) ? { top: 0, left: 0 } : $(offsetParent).offset()
|
||
|
|
||
|
offset.top -= parseFloat(elem.style.marginTop) || 0;
|
||
|
offset.left -= parseFloat(elem.style.marginLeft) || 0;
|
||
|
|
||
|
if (offsetParent.style) {
|
||
|
parentOffset.top += parseFloat(offsetParent.style.borderTopWidth) || 0
|
||
|
parentOffset.left += parseFloat(offsetParent.style.borderLeftWidth) || 0
|
||
|
}
|
||
|
|
||
|
return {
|
||
|
top: offset.top - parentOffset.top,
|
||
|
left: offset.left - parentOffset.left
|
||
|
};
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**********************
|
||
|
Private Variables
|
||
|
**********************/
|
||
|
|
||
|
/* For $.data() */
|
||
|
var cache = {};
|
||
|
$.expando = "velocity" + (new Date().getTime());
|
||
|
$.uuid = 0;
|
||
|
|
||
|
/* For $.queue() */
|
||
|
var class2type = {},
|
||
|
hasOwn = class2type.hasOwnProperty,
|
||
|
toString = class2type.toString;
|
||
|
|
||
|
var types = "Boolean Number String Function Array Date RegExp Object Error".split(" ");
|
||
|
for (var i = 0; i < types.length; i++) {
|
||
|
class2type["[object " + types[i] + "]"] = types[i].toLowerCase();
|
||
|
}
|
||
|
|
||
|
/* Makes $(node) possible, without having to call init. */
|
||
|
$.fn.init.prototype = $.fn;
|
||
|
|
||
|
/* Globalize Velocity onto the window, and assign its Utilities property. */
|
||
|
window.Velocity = { Utilities: $ };
|
||
|
})(window);
|
||
|
|
||
|
/******************
|
||
|
Velocity.js
|
||
|
******************/
|
||
|
|
||
|
;(function (factory) {
|
||
|
/* CommonJS module. */
|
||
|
if (typeof module === "object" && typeof module.exports === "object") {
|
||
|
module.exports = factory();
|
||
|
/* AMD module. */
|
||
|
} else if (typeof define === "function" && define.amd) {
|
||
|
define(factory);
|
||
|
/* Browser globals. */
|
||
|
} else {
|
||
|
factory();
|
||
|
}
|
||
|
}(function() {
|
||
|
return function (global, window, document, undefined) {
|
||
|
|
||
|
/***************
|
||
|
Summary
|
||
|
***************/
|
||
|
|
||
|
/*
|
||
|
- CSS: CSS stack that works independently from the rest of Velocity.
|
||
|
- animate(): Core animation method that iterates over the targeted elements and queues the incoming call onto each element individually.
|
||
|
- Pre-Queueing: Prepare the element for animation by instantiating its data cache and processing the call's options.
|
||
|
- Queueing: The logic that runs once the call has reached its point of execution in the element's $.queue() stack.
|
||
|
Most logic is placed here to avoid risking it becoming stale (if the element's properties have changed).
|
||
|
- Pushing: Consolidation of the tween data followed by its push onto the global in-progress calls container.
|
||
|
- tick(): The single requestAnimationFrame loop responsible for tweening all in-progress calls.
|
||
|
- completeCall(): Handles the cleanup process for each Velocity call.
|
||
|
*/
|
||
|
|
||
|
/*********************
|
||
|
Helper Functions
|
||
|
*********************/
|
||
|
|
||
|
/* IE detection. Gist: https://gist.github.com/julianshapiro/9098609 */
|
||
|
var IE = (function() {
|
||
|
if (document.documentMode) {
|
||
|
return document.documentMode;
|
||
|
} else {
|
||
|
for (var i = 7; i > 4; i--) {
|
||
|
var div = document.createElement("div");
|
||
|
|
||
|
div.innerHTML = "<!--[if IE " + i + "]><span></span><![endif]-->";
|
||
|
|
||
|
if (div.getElementsByTagName("span").length) {
|
||
|
div = null;
|
||
|
|
||
|
return i;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return undefined;
|
||
|
})();
|
||
|
|
||
|
/* rAF shim. Gist: https://gist.github.com/julianshapiro/9497513 */
|
||
|
var rAFShim = (function() {
|
||
|
var timeLast = 0;
|
||
|
|
||
|
return window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
|
||
|
var timeCurrent = (new Date()).getTime(),
|
||
|
timeDelta;
|
||
|
|
||
|
/* Dynamically set delay on a per-tick basis to match 60fps. */
|
||
|
/* Technique by Erik Moller. MIT license: https://gist.github.com/paulirish/1579671 */
|
||
|
timeDelta = Math.max(0, 16 - (timeCurrent - timeLast));
|
||
|
timeLast = timeCurrent + timeDelta;
|
||
|
|
||
|
return setTimeout(function() { callback(timeCurrent + timeDelta); }, timeDelta);
|
||
|
};
|
||
|
})();
|
||
|
|
||
|
/* Array compacting. Copyright Lo-Dash. MIT License: https://github.com/lodash/lodash/blob/master/LICENSE.txt */
|
||
|
function compactSparseArray (array) {
|
||
|
var index = -1,
|
||
|
length = array ? array.length : 0,
|
||
|
result = [];
|
||
|
|
||
|
while (++index < length) {
|
||
|
var value = array[index];
|
||
|
|
||
|
if (value) {
|
||
|
result.push(value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
function sanitizeElements (elements) {
|
||
|
/* Unwrap jQuery/Zepto objects. */
|
||
|
if (Type.isWrapped(elements)) {
|
||
|
elements = [].slice.call(elements);
|
||
|
/* Wrap a single element in an array so that $.each() can iterate with the element instead of its node's children. */
|
||
|
} else if (Type.isNode(elements)) {
|
||
|
elements = [ elements ];
|
||
|
}
|
||
|
|
||
|
return elements;
|
||
|
}
|
||
|
|
||
|
var Type = {
|
||
|
isString: function (variable) {
|
||
|
return (typeof variable === "string");
|
||
|
},
|
||
|
isArray: Array.isArray || function (variable) {
|
||
|
return Object.prototype.toString.call(variable) === "[object Array]";
|
||
|
},
|
||
|
isFunction: function (variable) {
|
||
|
return Object.prototype.toString.call(variable) === "[object Function]";
|
||
|
},
|
||
|
isNode: function (variable) {
|
||
|
return variable && variable.nodeType;
|
||
|
},
|
||
|
/* Copyright Martin Bohm. MIT License: https://gist.github.com/Tomalak/818a78a226a0738eaade */
|
||
|
isNodeList: function (variable) {
|
||
|
return typeof variable === "object" &&
|
||
|
/^\[object (HTMLCollection|NodeList|Object)\]$/.test(Object.prototype.toString.call(variable)) &&
|
||
|
variable.length !== undefined &&
|
||
|
(variable.length === 0 || (typeof variable[0] === "object" && variable[0].nodeType > 0));
|
||
|
},
|
||
|
/* Determine if variable is a wrapped jQuery or Zepto element. */
|
||
|
isWrapped: function (variable) {
|
||
|
return variable && (variable.jquery || (window.Zepto && window.Zepto.zepto.isZ(variable)));
|
||
|
},
|
||
|
isSVG: function (variable) {
|
||
|
return window.SVGElement && (variable instanceof window.SVGElement);
|
||
|
},
|
||
|
isEmptyObject: function (variable) {
|
||
|
for (var name in variable) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/*****************
|
||
|
Dependencies
|
||
|
*****************/
|
||
|
|
||
|
var $,
|
||
|
isJQuery = false;
|
||
|
|
||
|
if (global.fn && global.fn.jquery) {
|
||
|
$ = global;
|
||
|
isJQuery = true;
|
||
|
} else {
|
||
|
$ = window.Velocity.Utilities;
|
||
|
}
|
||
|
|
||
|
if (IE <= 8 && !isJQuery) {
|
||
|
throw new Error("Velocity: IE8 and below require jQuery to be loaded before Velocity.");
|
||
|
} else if (IE <= 7) {
|
||
|
/* Revert to jQuery's $.animate(), and lose Velocity's extra features. */
|
||
|
jQuery.fn.velocity = jQuery.fn.animate;
|
||
|
|
||
|
/* Now that $.fn.velocity is aliased, abort this Velocity declaration. */
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/*****************
|
||
|
Constants
|
||
|
*****************/
|
||
|
|
||
|
var DURATION_DEFAULT = 400,
|
||
|
EASING_DEFAULT = "swing";
|
||
|
|
||
|
/*************
|
||
|
State
|
||
|
*************/
|
||
|
|
||
|
var Velocity = {
|
||
|
/* Container for page-wide Velocity state data. */
|
||
|
State: {
|
||
|
/* Detect mobile devices to determine if mobileHA should be turned on. */
|
||
|
isMobile: /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent),
|
||
|
/* The mobileHA option's behavior changes on older Android devices (Gingerbread, versions 2.3.3-2.3.7). */
|
||
|
isAndroid: /Android/i.test(navigator.userAgent),
|
||
|
isGingerbread: /Android 2\.3\.[3-7]/i.test(navigator.userAgent),
|
||
|
isChrome: window.chrome,
|
||
|
isFirefox: /Firefox/i.test(navigator.userAgent),
|
||
|
/* Create a cached element for re-use when checking for CSS property prefixes. */
|
||
|
prefixElement: document.createElement("div"),
|
||
|
/* Cache every prefix match to avoid repeating lookups. */
|
||
|
prefixMatches: {},
|
||
|
/* Cache the anchor used for animating window scrolling. */
|
||
|
scrollAnchor: null,
|
||
|
/* Cache the browser-specific property names associated with the scroll anchor. */
|
||
|
scrollPropertyLeft: null,
|
||
|
scrollPropertyTop: null,
|
||
|
/* Keep track of whether our RAF tick is running. */
|
||
|
isTicking: false,
|
||
|
/* Container for every in-progress call to Velocity. */
|
||
|
calls: []
|
||
|
},
|
||
|
/* Velocity's custom CSS stack. Made global for unit testing. */
|
||
|
CSS: { /* Defined below. */ },
|
||
|
/* A shim of the jQuery utility functions used by Velocity -- provided by Velocity's optional jQuery shim. */
|
||
|
Utilities: $,
|
||
|
/* Container for the user's custom animation redirects that are referenced by name in place of the properties map argument. */
|
||
|
Redirects: { /* Manually registered by the user. */ },
|
||
|
Easings: { /* Defined below. */ },
|
||
|
/* Attempt to use ES6 Promises by default. Users can override this with a third-party promises library. */
|
||
|
Promise: window.Promise,
|
||
|
/* Velocity option defaults, which can be overriden by the user. */
|
||
|
defaults: {
|
||
|
queue: "",
|
||
|
duration: DURATION_DEFAULT,
|
||
|
easing: EASING_DEFAULT,
|
||
|
begin: undefined,
|
||
|
complete: undefined,
|
||
|
progress: undefined,
|
||
|
display: undefined,
|
||
|
visibility: undefined,
|
||
|
loop: false,
|
||
|
delay: false,
|
||
|
mobileHA: true,
|
||
|
/* Advanced: Set to false to prevent property values from being cached between consecutive Velocity-initiated chain calls. */
|
||
|
_cacheValues: true
|
||
|
},
|
||
|
/* A design goal of Velocity is to cache data wherever possible in order to avoid DOM requerying. Accordingly, each element has a data cache. */
|
||
|
init: function (element) {
|
||
|
$.data(element, "velocity", {
|
||
|
/* Store whether this is an SVG element, since its properties are retrieved and updated differently than standard HTML elements. */
|
||
|
isSVG: Type.isSVG(element),
|
||
|
/* Keep track of whether the element is currently being animated by Velocity.
|
||
|
This is used to ensure that property values are not transferred between non-consecutive (stale) calls. */
|
||
|
isAnimating: false,
|
||
|
/* A reference to the element's live computedStyle object. Learn more here: https://developer.mozilla.org/en/docs/Web/API/window.getComputedStyle */
|
||
|
computedStyle: null,
|
||
|
/* Tween data is cached for each animation on the element so that data can be passed across calls --
|
||
|
in particular, end values are used as subsequent start values in consecutive Velocity calls. */
|
||
|
tweensContainer: null,
|
||
|
/* The full root property values of each CSS hook being animated on this element are cached so that:
|
||
|
1) Concurrently-animating hooks sharing the same root can have their root values' merged into one while tweening.
|
||
|
2) Post-hook-injection root values can be transferred over to consecutively chained Velocity calls as starting root values. */
|
||
|
rootPropertyValueCache: {},
|
||
|
/* A cache for transform updates, which must be manually flushed via CSS.flushTransformCache(). */
|
||
|
transformCache: {}
|
||
|
});
|
||
|
},
|
||
|
/* A parallel to jQuery's $.css(), used for getting/setting Velocity's hooked CSS properties. */
|
||
|
hook: null, /* Defined below. */
|
||
|
/* Velocity-wide animation time remapping for testing purposes. */
|
||
|
mock: false,
|
||
|
version: { major: 1, minor: 2, patch: 2 },
|
||
|
/* Set to 1 or 2 (most verbose) to output debug info to console. */
|
||
|
debug: false
|
||
|
};
|
||
|
|
||
|
/* Retrieve the appropriate scroll anchor and property name for the browser: https://developer.mozilla.org/en-US/docs/Web/API/Window.scrollY */
|
||
|
if (window.pageYOffset !== undefined) {
|
||
|
Velocity.State.scrollAnchor = window;
|
||
|
Velocity.State.scrollPropertyLeft = "pageXOffset";
|
||
|
Velocity.State.scrollPropertyTop = "pageYOffset";
|
||
|
} else {
|
||
|
Velocity.State.scrollAnchor = document.documentElement || document.body.parentNode || document.body;
|
||
|
Velocity.State.scrollPropertyLeft = "scrollLeft";
|
||
|
Velocity.State.scrollPropertyTop = "scrollTop";
|
||
|
}
|
||
|
|
||
|
/* Shorthand alias for jQuery's $.data() utility. */
|
||
|
function Data (element) {
|
||
|
/* Hardcode a reference to the plugin name. */
|
||
|
var response = $.data(element, "velocity");
|
||
|
|
||
|
/* jQuery <=1.4.2 returns null instead of undefined when no match is found. We normalize this behavior. */
|
||
|
return response === null ? undefined : response;
|
||
|
};
|
||
|
|
||
|
/**************
|
||
|
Easing
|
||
|
**************/
|
||
|
|
||
|
/* Step easing generator. */
|
||
|
function generateStep (steps) {
|
||
|
return function (p) {
|
||
|
return Math.round(p * steps) * (1 / steps);
|
||
|
};
|
||
|
}
|
||
|
|
||
|
/* Bezier curve function generator. Copyright Gaetan Renaudeau. MIT License: http://en.wikipedia.org/wiki/MIT_License */
|
||
|
function generateBezier (mX1, mY1, mX2, mY2) {
|
||
|
var NEWTON_ITERATIONS = 4,
|
||
|
NEWTON_MIN_SLOPE = 0.001,
|
||
|
SUBDIVISION_PRECISION = 0.0000001,
|
||
|
SUBDIVISION_MAX_ITERATIONS = 10,
|
||
|
kSplineTableSize = 11,
|
||
|
kSampleStepSize = 1.0 / (kSplineTableSize - 1.0),
|
||
|
float32ArraySupported = "Float32Array" in window;
|
||
|
|
||
|
/* Must contain four arguments. */
|
||
|
if (arguments.length !== 4) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/* Arguments must be numbers. */
|
||
|
for (var i = 0; i < 4; ++i) {
|
||
|
if (typeof arguments[i] !== "number" || isNaN(arguments[i]) || !isFinite(arguments[i])) {
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* X values must be in the [0, 1] range. */
|
||
|
mX1 = Math.min(mX1, 1);
|
||
|
mX2 = Math.min(mX2, 1);
|
||
|
mX1 = Math.max(mX1, 0);
|
||
|
mX2 = Math.max(mX2, 0);
|
||
|
|
||
|
var mSampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
|
||
|
|
||
|
function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }
|
||
|
function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }
|
||
|
function C (aA1) { return 3.0 * aA1; }
|
||
|
|
||
|
function calcBezier (aT, aA1, aA2) {
|
||
|
return ((A(aA1, aA2)*aT + B(aA1, aA2))*aT + C(aA1))*aT;
|
||
|
}
|
||
|
|
||
|
function getSlope (aT, aA1, aA2) {
|
||
|
return 3.0 * A(aA1, aA2)*aT*aT + 2.0 * B(aA1, aA2) * aT + C(aA1);
|
||
|
}
|
||
|
|
||
|
function newtonRaphsonIterate (aX, aGuessT) {
|
||
|
for (var i = 0; i < NEWTON_ITERATIONS; ++i) {
|
||
|
var currentSlope = getSlope(aGuessT, mX1, mX2);
|
||
|
|
||
|
if (currentSlope === 0.0) return aGuessT;
|
||
|
|
||
|
var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
|
||
|
aGuessT -= currentX / currentSlope;
|
||
|
}
|
||
|
|
||
|
return aGuessT;
|
||
|
}
|
||
|
|
||
|
function calcSampleValues () {
|
||
|
for (var i = 0; i < kSplineTableSize; ++i) {
|
||
|
mSampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function binarySubdivide (aX, aA, aB) {
|
||
|
var currentX, currentT, i = 0;
|
||
|
|
||
|
do {
|
||
|
currentT = aA + (aB - aA) / 2.0;
|
||
|
currentX = calcBezier(currentT, mX1, mX2) - aX;
|
||
|
if (currentX > 0.0) {
|
||
|
aB = currentT;
|
||
|
} else {
|
||
|
aA = currentT;
|
||
|
}
|
||
|
} while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
|
||
|
|
||
|
return currentT;
|
||
|
}
|
||
|
|
||
|
function getTForX (aX) {
|
||
|
var intervalStart = 0.0,
|
||
|
currentSample = 1,
|
||
|
lastSample = kSplineTableSize - 1;
|
||
|
|
||
|
for (; currentSample != lastSample && mSampleValues[currentSample] <= aX; ++currentSample) {
|
||
|
intervalStart += kSampleStepSize;
|
||
|
}
|
||
|
|
||
|
--currentSample;
|
||
|
|
||
|
var dist = (aX - mSampleValues[currentSample]) / (mSampleValues[currentSample+1] - mSampleValues[currentSample]),
|
||
|
guessForT = intervalStart + dist * kSampleStepSize,
|
||
|
initialSlope = getSlope(guessForT, mX1, mX2);
|
||
|
|
||
|
if (initialSlope >= NEWTON_MIN_SLOPE) {
|
||
|
return newtonRaphsonIterate(aX, guessForT);
|
||
|
} else if (initialSlope == 0.0) {
|
||
|
return guessForT;
|
||
|
} else {
|
||
|
return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var _precomputed = false;
|
||
|
|
||
|
function precompute() {
|
||
|
_precomputed = true;
|
||
|
if (mX1 != mY1 || mX2 != mY2) calcSampleValues();
|
||
|
}
|
||
|
|
||
|
var f = function (aX) {
|
||
|
if (!_precomputed) precompute();
|
||
|
if (mX1 === mY1 && mX2 === mY2) return aX;
|
||
|
if (aX === 0) return 0;
|
||
|
if (aX === 1) return 1;
|
||
|
|
||
|
return calcBezier(getTForX(aX), mY1, mY2);
|
||
|
};
|
||
|
|
||
|
f.getControlPoints = function() { return [{ x: mX1, y: mY1 }, { x: mX2, y: mY2 }]; };
|
||
|
|
||
|
var str = "generateBezier(" + [mX1, mY1, mX2, mY2] + ")";
|
||
|
f.toString = function () { return str; };
|
||
|
|
||
|
return f;
|
||
|
}
|
||
|
|
||
|
/* Runge-Kutta spring physics function generator. Adapted from Framer.js, copyright Koen Bok. MIT License: http://en.wikipedia.org/wiki/MIT_License */
|
||
|
/* Given a tension, friction, and duration, a simulation at 60FPS will first run without a defined duration in order to calculate the full path. A second pass
|
||
|
then adjusts the time delta -- using the relation between actual time and duration -- to calculate the path for the duration-constrained animation. */
|
||
|
var generateSpringRK4 = (function () {
|
||
|
function springAccelerationForState (state) {
|
||
|
return (-state.tension * state.x) - (state.friction * state.v);
|
||
|
}
|
||
|
|
||
|
function springEvaluateStateWithDerivative (initialState, dt, derivative) {
|
||
|
var state = {
|
||
|
x: initialState.x + derivative.dx * dt,
|
||
|
v: initialState.v + derivative.dv * dt,
|
||
|
tension: initialState.tension,
|
||
|
friction: initialState.friction
|
||
|
};
|
||
|
|
||
|
return { dx: state.v, dv: springAccelerationForState(state) };
|
||
|
}
|
||
|
|
||
|
function springIntegrateState (state, dt) {
|
||
|
var a = {
|
||
|
dx: state.v,
|
||
|
dv: springAccelerationForState(state)
|
||
|
},
|
||
|
b = springEvaluateStateWithDerivative(state, dt * 0.5, a),
|
||
|
c = springEvaluateStateWithDerivative(state, dt * 0.5, b),
|
||
|
d = springEvaluateStateWithDerivative(state, dt, c),
|
||
|
dxdt = 1.0 / 6.0 * (a.dx + 2.0 * (b.dx + c.dx) + d.dx),
|
||
|
dvdt = 1.0 / 6.0 * (a.dv + 2.0 * (b.dv + c.dv) + d.dv);
|
||
|
|
||
|
state.x = state.x + dxdt * dt;
|
||
|
state.v = state.v + dvdt * dt;
|
||
|
|
||
|
return state;
|
||
|
}
|
||
|
|
||
|
return function springRK4Factory (tension, friction, duration) {
|
||
|
|
||
|
var initState = {
|
||
|
x: -1,
|
||
|
v: 0,
|
||
|
tension: null,
|
||
|
friction: null
|
||
|
},
|
||
|
path = [0],
|
||
|
time_lapsed = 0,
|
||
|
tolerance = 1 / 10000,
|
||
|
DT = 16 / 1000,
|
||
|
have_duration, dt, last_state;
|
||
|
|
||
|
tension = parseFloat(tension) || 500;
|
||
|
friction = parseFloat(friction) || 20;
|
||
|
duration = duration || null;
|
||
|
|
||
|
initState.tension = tension;
|
||
|
initState.friction = friction;
|
||
|
|
||
|
have_duration = duration !== null;
|
||
|
|
||
|
/* Calculate the actual time it takes for this animation to complete with the provided conditions. */
|
||
|
if (have_duration) {
|
||
|
/* Run the simulation without a duration. */
|
||
|
time_lapsed = springRK4Factory(tension, friction);
|
||
|
/* Compute the adjusted time delta. */
|
||
|
dt = time_lapsed / duration * DT;
|
||
|
} else {
|
||
|
dt = DT;
|
||
|
}
|
||
|
|
||
|
while (true) {
|
||
|
/* Next/step function .*/
|
||
|
last_state = springIntegrateState(last_state || initState, dt);
|
||
|
/* Store the position. */
|
||
|
path.push(1 + last_state.x);
|
||
|
time_lapsed += 16;
|
||
|
/* If the change threshold is reached, break. */
|
||
|
if (!(Math.abs(last_state.x) > tolerance && Math.abs(last_state.v) > tolerance)) {
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* If duration is not defined, return the actual time required for completing this animation. Otherwise, return a closure that holds the
|
||
|
computed path and returns a snapshot of the position according to a given percentComplete. */
|
||
|
return !have_duration ? time_lapsed : function(percentComplete) { return path[ (percentComplete * (path.length - 1)) | 0 ]; };
|
||
|
};
|
||
|
}());
|
||
|
|
||
|
/* jQuery easings. */
|
||
|
Velocity.Easings = {
|
||
|
linear: function(p) { return p; },
|
||
|
swing: function(p) { return 0.5 - Math.cos( p * Math.PI ) / 2 },
|
||
|
/* Bonus "spring" easing, which is a less exaggerated version of easeInOutElastic. */
|
||
|
spring: function(p) { return 1 - (Math.cos(p * 4.5 * Math.PI) * Math.exp(-p * 6)); }
|
||
|
};
|
||
|
|
||
|
/* CSS3 and Robert Penner easings. */
|
||
|
$.each(
|
||
|
[
|
||
|
[ "ease", [ 0.25, 0.1, 0.25, 1.0 ] ],
|
||
|
[ "ease-in", [ 0.42, 0.0, 1.00, 1.0 ] ],
|
||
|
[ "ease-out", [ 0.00, 0.0, 0.58, 1.0 ] ],
|
||
|
[ "ease-in-out", [ 0.42, 0.0, 0.58, 1.0 ] ],
|
||
|
[ "easeInSine", [ 0.47, 0, 0.745, 0.715 ] ],
|
||
|
[ "easeOutSine", [ 0.39, 0.575, 0.565, 1 ] ],
|
||
|
[ "easeInOutSine", [ 0.445, 0.05, 0.55, 0.95 ] ],
|
||
|
[ "easeInQuad", [ 0.55, 0.085, 0.68, 0.53 ] ],
|
||
|
[ "easeOutQuad", [ 0.25, 0.46, 0.45, 0.94 ] ],
|
||
|
[ "easeInOutQuad", [ 0.455, 0.03, 0.515, 0.955 ] ],
|
||
|
[ "easeInCubic", [ 0.55, 0.055, 0.675, 0.19 ] ],
|
||
|
[ "easeOutCubic", [ 0.215, 0.61, 0.355, 1 ] ],
|
||
|
[ "easeInOutCubic", [ 0.645, 0.045, 0.355, 1 ] ],
|
||
|
[ "easeInQuart", [ 0.895, 0.03, 0.685, 0.22 ] ],
|
||
|
[ "easeOutQuart", [ 0.165, 0.84, 0.44, 1 ] ],
|
||
|
[ "easeInOutQuart", [ 0.77, 0, 0.175, 1 ] ],
|
||
|
[ "easeInQuint", [ 0.755, 0.05, 0.855, 0.06 ] ],
|
||
|
[ "easeOutQuint", [ 0.23, 1, 0.32, 1 ] ],
|
||
|
[ "easeInOutQuint", [ 0.86, 0, 0.07, 1 ] ],
|
||
|
[ "easeInExpo", [ 0.95, 0.05, 0.795, 0.035 ] ],
|
||
|
[ "easeOutExpo", [ 0.19, 1, 0.22, 1 ] ],
|
||
|
[ "easeInOutExpo", [ 1, 0, 0, 1 ] ],
|
||
|
[ "easeInCirc", [ 0.6, 0.04, 0.98, 0.335 ] ],
|
||
|
[ "easeOutCirc", [ 0.075, 0.82, 0.165, 1 ] ],
|
||
|
[ "easeInOutCirc", [ 0.785, 0.135, 0.15, 0.86 ] ]
|
||
|
], function(i, easingArray) {
|
||
|
Velocity.Easings[easingArray[0]] = generateBezier.apply(null, easingArray[1]);
|
||
|
});
|
||
|
|
||
|
/* Determine the appropriate easing type given an easing input. */
|
||
|
function getEasing(value, duration) {
|
||
|
var easing = value;
|
||
|
|
||
|
/* The easing option can either be a string that references a pre-registered easing,
|
||
|
or it can be a two-/four-item array of integers to be converted into a bezier/spring function. */
|
||
|
if (Type.isString(value)) {
|
||
|
/* Ensure that the easing has been assigned to jQuery's Velocity.Easings object. */
|
||
|
if (!Velocity.Easings[value]) {
|
||
|
easing = false;
|
||
|
}
|
||
|
} else if (Type.isArray(value) && value.length === 1) {
|
||
|
easing = generateStep.apply(null, value);
|
||
|
} else if (Type.isArray(value) && value.length === 2) {
|
||
|
/* springRK4 must be passed the animation's duration. */
|
||
|
/* Note: If the springRK4 array contains non-numbers, generateSpringRK4() returns an easing
|
||
|
function generated with default tension and friction values. */
|
||
|
easing = generateSpringRK4.apply(null, value.concat([ duration ]));
|
||
|
} else if (Type.isArray(value) && value.length === 4) {
|
||
|
/* Note: If the bezier array contains non-numbers, generateBezier() returns false. */
|
||
|
easing = generateBezier.apply(null, value);
|
||
|
} else {
|
||
|
easing = false;
|
||
|
}
|
||
|
|
||
|
/* Revert to the Velocity-wide default easing type, or fall back to "swing" (which is also jQuery's default)
|
||
|
if the Velocity-wide default has been incorrectly modified. */
|
||
|
if (easing === false) {
|
||
|
if (Velocity.Easings[Velocity.defaults.easing]) {
|
||
|
easing = Velocity.defaults.easing;
|
||
|
} else {
|
||
|
easing = EASING_DEFAULT;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return easing;
|
||
|
}
|
||
|
|
||
|
/*****************
|
||
|
CSS Stack
|
||
|
*****************/
|
||
|
|
||
|
/* The CSS object is a highly condensed and performant CSS stack that fully replaces jQuery's.
|
||
|
It handles the validation, getting, and setting of both standard CSS properties and CSS property hooks. */
|
||
|
/* Note: A "CSS" shorthand is aliased so that our code is easier to read. */
|
||
|
var CSS = Velocity.CSS = {
|
||
|
|
||
|
/*************
|
||
|
RegEx
|
||
|
*************/
|
||
|
|
||
|
RegEx: {
|
||
|
isHex: /^#([A-f\d]{3}){1,2}$/i,
|
||
|
/* Unwrap a property value's surrounding text, e.g. "rgba(4, 3, 2, 1)" ==> "4, 3, 2, 1" and "rect(4px 3px 2px 1px)" ==> "4px 3px 2px 1px". */
|
||
|
valueUnwrap: /^[A-z]+\((.*)\)$/i,
|
||
|
wrappedValueAlreadyExtracted: /[0-9.]+ [0-9.]+ [0-9.]+( [0-9.]+)?/,
|
||
|
/* Split a multi-value property into an array of subvalues, e.g. "rgba(4, 3, 2, 1) 4px 3px 2px 1px" ==> [ "rgba(4, 3, 2, 1)", "4px", "3px", "2px", "1px" ]. */
|
||
|
valueSplit: /([A-z]+\(.+\))|(([A-z0-9#-.]+?)(?=\s|$))/ig
|
||
|
},
|
||
|
|
||
|
/************
|
||
|
Lists
|
||
|
************/
|
||
|
|
||
|
Lists: {
|
||
|
colors: [ "fill", "stroke", "stopColor", "color", "backgroundColor", "borderColor", "borderTopColor", "borderRightColor", "borderBottomColor", "borderLeftColor", "outlineColor" ],
|
||
|
transformsBase: [ "translateX", "translateY", "scale", "scaleX", "scaleY", "skewX", "skewY", "rotateZ" ],
|
||
|
transforms3D: [ "transformPerspective", "translateZ", "scaleZ", "rotateX", "rotateY" ]
|
||
|
},
|
||
|
|
||
|
/************
|
||
|
Hooks
|
||
|
************/
|
||
|
|
||
|
/* Hooks allow a subproperty (e.g. "boxShadowBlur") of a compound-value CSS property
|
||
|
(e.g. "boxShadow: X Y Blur Spread Color") to be animated as if it were a discrete property. */
|
||
|
/* Note: Beyond enabling fine-grained property animation, hooking is necessary since Velocity only
|
||
|
tweens properties with single numeric values; unlike CSS transitions, Velocity does not interpolate compound-values. */
|
||
|
Hooks: {
|
||
|
/********************
|
||
|
Registration
|
||
|
********************/
|
||
|
|
||
|
/* Templates are a concise way of indicating which subproperties must be individually registered for each compound-value CSS property. */
|
||
|
/* Each template consists of the compound-value's base name, its constituent subproperty names, and those subproperties' default values. */
|
||
|
templates: {
|
||
|
"textShadow": [ "Color X Y Blur", "black 0px 0px 0px" ],
|
||
|
"boxShadow": [ "Color X Y Blur Spread", "black 0px 0px 0px 0px" ],
|
||
|
"clip": [ "Top Right Bottom Left", "0px 0px 0px 0px" ],
|
||
|
"backgroundPosition": [ "X Y", "0% 0%" ],
|
||
|
"transformOrigin": [ "X Y Z", "50% 50% 0px" ],
|
||
|
"perspectiveOrigin": [ "X Y", "50% 50%" ]
|
||
|
},
|
||
|
|
||
|
/* A "registered" hook is one that has been converted from its template form into a live,
|
||
|
tweenable property. It contains data to associate it with its root property. */
|
||
|
registered: {
|
||
|
/* Note: A registered hook looks like this ==> textShadowBlur: [ "textShadow", 3 ],
|
||
|
which consists of the subproperty's name, the associated root property's name,
|
||
|
and the subproperty's position in the root's value. */
|
||
|
},
|
||
|
/* Convert the templates into individual hooks then append them to the registered object above. */
|
||
|
register: function () {
|
||
|
/* Color hooks registration: Colors are defaulted to white -- as opposed to black -- since colors that are
|
||
|
currently set to "transparent" default to their respective template below when color-animated,
|
||
|
and white is typically a closer match to transparent than black is. An exception is made for text ("color"),
|
||
|
which is almost always set closer to black than white. */
|
||
|
for (var i = 0; i < CSS.Lists.colors.length; i++) {
|
||
|
var rgbComponents = (CSS.Lists.colors[i] === "color") ? "0 0 0 1" : "255 255 255 1";
|
||
|
CSS.Hooks.templates[CSS.Lists.colors[i]] = [ "Red Green Blue Alpha", rgbComponents ];
|
||
|
}
|
||
|
|
||
|
var rootProperty,
|
||
|
hookTemplate,
|
||
|
hookNames;
|
||
|
|
||
|
/* In IE, color values inside compound-value properties are positioned at the end the value instead of at the beginning.
|
||
|
Thus, we re-arrange the templates accordingly. */
|
||
|
if (IE) {
|
||
|
for (rootProperty in CSS.Hooks.templates) {
|
||
|
hookTemplate = CSS.Hooks.templates[rootProperty];
|
||
|
hookNames = hookTemplate[0].split(" ");
|
||
|
|
||
|
var defaultValues = hookTemplate[1].match(CSS.RegEx.valueSplit);
|
||
|
|
||
|
if (hookNames[0] === "Color") {
|
||
|
/* Reposition both the hook's name and its default value to the end of their respective strings. */
|
||
|
hookNames.push(hookNames.shift());
|
||
|
defaultValues.push(defaultValues.shift());
|
||
|
|
||
|
/* Replace the existing template for the hook's root property. */
|
||
|
CSS.Hooks.templates[rootProperty] = [ hookNames.join(" "), defaultValues.join(" ") ];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Hook registration. */
|
||
|
for (rootProperty in CSS.Hooks.templates) {
|
||
|
hookTemplate = CSS.Hooks.templates[rootProperty];
|
||
|
hookNames = hookTemplate[0].split(" ");
|
||
|
|
||
|
for (var i in hookNames) {
|
||
|
var fullHookName = rootProperty + hookNames[i],
|
||
|
hookPosition = i;
|
||
|
|
||
|
/* For each hook, register its full name (e.g. textShadowBlur) with its root property (e.g. textShadow)
|
||
|
and the hook's position in its template's default value string. */
|
||
|
CSS.Hooks.registered[fullHookName] = [ rootProperty, hookPosition ];
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/*****************************
|
||
|
Injection and Extraction
|
||
|
*****************************/
|
||
|
|
||
|
/* Look up the root property associated with the hook (e.g. return "textShadow" for "textShadowBlur"). */
|
||
|
/* Since a hook cannot be set directly (the browser won't recognize it), style updating for hooks is routed through the hook's root property. */
|
||
|
getRoot: function (property) {
|
||
|
var hookData = CSS.Hooks.registered[property];
|
||
|
|
||
|
if (hookData) {
|
||
|
return hookData[0];
|
||
|
} else {
|
||
|
/* If there was no hook match, return the property name untouched. */
|
||
|
return property;
|
||
|
}
|
||
|
},
|
||
|
/* Convert any rootPropertyValue, null or otherwise, into a space-delimited list of hook values so that
|
||
|
the targeted hook can be injected or extracted at its standard position. */
|
||
|
cleanRootPropertyValue: function(rootProperty, rootPropertyValue) {
|
||
|
/* If the rootPropertyValue is wrapped with "rgb()", "clip()", etc., remove the wrapping to normalize the value before manipulation. */
|
||
|
if (CSS.RegEx.valueUnwrap.test(rootPropertyValue)) {
|
||
|
rootPropertyValue = rootPropertyValue.match(CSS.RegEx.valueUnwrap)[1];
|
||
|
}
|
||
|
|
||
|
/* If rootPropertyValue is a CSS null-value (from which there's inherently no hook value to extract),
|
||
|
default to the root's default value as defined in CSS.Hooks.templates. */
|
||
|
/* Note: CSS null-values include "none", "auto", and "transparent". They must be converted into their
|
||
|
zero-values (e.g. textShadow: "none" ==> textShadow: "0px 0px 0px black") for hook manipulation to proceed. */
|
||
|
if (CSS.Values.isCSSNullValue(rootPropertyValue)) {
|
||
|
rootPropertyValue = CSS.Hooks.templates[rootProperty][1];
|
||
|
}
|
||
|
|
||
|
return rootPropertyValue;
|
||
|
},
|
||
|
/* Extracted the hook's value from its root property's value. This is used to get the starting value of an animating hook. */
|
||
|
extractValue: function (fullHookName, rootPropertyValue) {
|
||
|
var hookData = CSS.Hooks.registered[fullHookName];
|
||
|
|
||
|
if (hookData) {
|
||
|
var hookRoot = hookData[0],
|
||
|
hookPosition = hookData[1];
|
||
|
|
||
|
rootPropertyValue = CSS.Hooks.cleanRootPropertyValue(hookRoot, rootPropertyValue);
|
||
|
|
||
|
/* Split rootPropertyValue into its constituent hook values then grab the desired hook at its standard position. */
|
||
|
return rootPropertyValue.toString().match(CSS.RegEx.valueSplit)[hookPosition];
|
||
|
} else {
|
||
|
/* If the provided fullHookName isn't a registered hook, return the rootPropertyValue that was passed in. */
|
||
|
return rootPropertyValue;
|
||
|
}
|
||
|
},
|
||
|
/* Inject the hook's value into its root property's value. This is used to piece back together the root property
|
||
|
once Velocity has updated one of its individually hooked values through tweening. */
|
||
|
injectValue: function (fullHookName, hookValue, rootPropertyValue) {
|
||
|
var hookData = CSS.Hooks.registered[fullHookName];
|
||
|
|
||
|
if (hookData) {
|
||
|
var hookRoot = hookData[0],
|
||
|
hookPosition = hookData[1],
|
||
|
rootPropertyValueParts,
|
||
|
rootPropertyValueUpdated;
|
||
|
|
||
|
rootPropertyValue = CSS.Hooks.cleanRootPropertyValue(hookRoot, rootPropertyValue);
|
||
|
|
||
|
/* Split rootPropertyValue into its individual hook values, replace the targeted value with hookValue,
|
||
|
then reconstruct the rootPropertyValue string. */
|
||
|
rootPropertyValueParts = rootPropertyValue.toString().match(CSS.RegEx.valueSplit);
|
||
|
rootPropertyValueParts[hookPosition] = hookValue;
|
||
|
rootPropertyValueUpdated = rootPropertyValueParts.join(" ");
|
||
|
|
||
|
return rootPropertyValueUpdated;
|
||
|
} else {
|
||
|
/* If the provided fullHookName isn't a registered hook, return the rootPropertyValue that was passed in. */
|
||
|
return rootPropertyValue;
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/*******************
|
||
|
Normalizations
|
||
|
*******************/
|
||
|
|
||
|
/* Normalizations standardize CSS property manipulation by pollyfilling browser-specific implementations (e.g. opacity)
|
||
|
and reformatting special properties (e.g. clip, rgba) to look like standard ones. */
|
||
|
Normalizations: {
|
||
|
/* Normalizations are passed a normalization target (either the property's name, its extracted value, or its injected value),
|
||
|
the targeted element (which may need to be queried), and the targeted property value. */
|
||
|
registered: {
|
||
|
clip: function (type, element, propertyValue) {
|
||
|
switch (type) {
|
||
|
case "name":
|
||
|
return "clip";
|
||
|
/* Clip needs to be unwrapped and stripped of its commas during extraction. */
|
||
|
case "extract":
|
||
|
var extracted;
|
||
|
|
||
|
/* If Velocity also extracted this value, skip extraction. */
|
||
|
if (CSS.RegEx.wrappedValueAlreadyExtracted.test(propertyValue)) {
|
||
|
extracted = propertyValue;
|
||
|
} else {
|
||
|
/* Remove the "rect()" wrapper. */
|
||
|
extracted = propertyValue.toString().match(CSS.RegEx.valueUnwrap);
|
||
|
|
||
|
/* Strip off commas. */
|
||
|
extracted = extracted ? extracted[1].replace(/,(\s+)?/g, " ") : propertyValue;
|
||
|
}
|
||
|
|
||
|
return extracted;
|
||
|
/* Clip needs to be re-wrapped during injection. */
|
||
|
case "inject":
|
||
|
return "rect(" + propertyValue + ")";
|
||
|
}
|
||
|
},
|
||
|
|
||
|
blur: function(type, element, propertyValue) {
|
||
|
switch (type) {
|
||
|
case "name":
|
||
|
return Velocity.State.isFirefox ? "filter" : "-webkit-filter";
|
||
|
case "extract":
|
||
|
var extracted = parseFloat(propertyValue);
|
||
|
|
||
|
/* If extracted is NaN, meaning the value isn't already extracted. */
|
||
|
if (!(extracted || extracted === 0)) {
|
||
|
var blurComponent = propertyValue.toString().match(/blur\(([0-9]+[A-z]+)\)/i);
|
||
|
|
||
|
/* If the filter string had a blur component, return just the blur value and unit type. */
|
||
|
if (blurComponent) {
|
||
|
extracted = blurComponent[1];
|
||
|
/* If the component doesn't exist, default blur to 0. */
|
||
|
} else {
|
||
|
extracted = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return extracted;
|
||
|
/* Blur needs to be re-wrapped during injection. */
|
||
|
case "inject":
|
||
|
/* For the blur effect to be fully de-applied, it needs to be set to "none" instead of 0. */
|
||
|
if (!parseFloat(propertyValue)) {
|
||
|
return "none";
|
||
|
} else {
|
||
|
return "blur(" + propertyValue + ")";
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/* <=IE8 do not support the standard opacity property. They use filter:alpha(opacity=INT) instead. */
|
||
|
opacity: function (type, element, propertyValue) {
|
||
|
if (IE <= 8) {
|
||
|
switch (type) {
|
||
|
case "name":
|
||
|
return "filter";
|
||
|
case "extract":
|
||
|
/* <=IE8 return a "filter" value of "alpha(opacity=\d{1,3})".
|
||
|
Extract the value and convert it to a decimal value to match the standard CSS opacity property's formatting. */
|
||
|
var extracted = propertyValue.toString().match(/alpha\(opacity=(.*)\)/i);
|
||
|
|
||
|
if (extracted) {
|
||
|
/* Convert to decimal value. */
|
||
|
propertyValue = extracted[1] / 100;
|
||
|
} else {
|
||
|
/* When extracting opacity, default to 1 since a null value means opacity hasn't been set. */
|
||
|
propertyValue = 1;
|
||
|
}
|
||
|
|
||
|
return propertyValue;
|
||
|
case "inject":
|
||
|
/* Opacified elements are required to have their zoom property set to a non-zero value. */
|
||
|
element.style.zoom = 1;
|
||
|
|
||
|
/* Setting the filter property on elements with certain font property combinations can result in a
|
||
|
highly unappealing ultra-bolding effect. There's no way to remedy this throughout a tween, but dropping the
|
||
|
value altogether (when opacity hits 1) at leasts ensures that the glitch is gone post-tweening. */
|
||
|
if (parseFloat(propertyValue) >= 1) {
|
||
|
return "";
|
||
|
} else {
|
||
|
/* As per the filter property's spec, convert the decimal value to a whole number and wrap the value. */
|
||
|
return "alpha(opacity=" + parseInt(parseFloat(propertyValue) * 100, 10) + ")";
|
||
|
}
|
||
|
}
|
||
|
/* With all other browsers, normalization is not required; return the same values that were passed in. */
|
||
|
} else {
|
||
|
switch (type) {
|
||
|
case "name":
|
||
|
return "opacity";
|
||
|
case "extract":
|
||
|
return propertyValue;
|
||
|
case "inject":
|
||
|
return propertyValue;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/*****************************
|
||
|
Batched Registrations
|
||
|
*****************************/
|
||
|
|
||
|
/* Note: Batched normalizations extend the CSS.Normalizations.registered object. */
|
||
|
register: function () {
|
||
|
|
||
|
/*****************
|
||
|
Transforms
|
||
|
*****************/
|
||
|
|
||
|
/* Transforms are the subproperties contained by the CSS "transform" property. Transforms must undergo normalization
|
||
|
so that they can be referenced in a properties map by their individual names. */
|
||
|
/* Note: When transforms are "set", they are actually assigned to a per-element transformCache. When all transform
|
||
|
setting is complete complete, CSS.flushTransformCache() must be manually called to flush the values to the DOM.
|
||
|
Transform setting is batched in this way to improve performance: the transform style only needs to be updated
|
||
|
once when multiple transform subproperties are being animated simultaneously. */
|
||
|
/* Note: IE9 and Android Gingerbread have support for 2D -- but not 3D -- transforms. Since animating unsupported
|
||
|
transform properties results in the browser ignoring the *entire* transform string, we prevent these 3D values
|
||
|
from being normalized for these browsers so that tweening skips these properties altogether
|
||
|
(since it will ignore them as being unsupported by the browser.) */
|
||
|
if (!(IE <= 9) && !Velocity.State.isGingerbread) {
|
||
|
/* Note: Since the standalone CSS "perspective" property and the CSS transform "perspective" subproperty
|
||
|
share the same name, the latter is given a unique token within Velocity: "transformPerspective". */
|
||
|
CSS.Lists.transformsBase = CSS.Lists.transformsBase.concat(CSS.Lists.transforms3D);
|
||
|
}
|
||
|
|
||
|
for (var i = 0; i < CSS.Lists.transformsBase.length; i++) {
|
||
|
/* Wrap the dynamically generated normalization function in a new scope so that transformName's value is
|
||
|
paired with its respective function. (Otherwise, all functions would take the final for loop's transformName.) */
|
||
|
(function() {
|
||
|
var transformName = CSS.Lists.transformsBase[i];
|
||
|
|
||
|
CSS.Normalizations.registered[transformName] = function (type, element, propertyValue) {
|
||
|
switch (type) {
|
||
|
/* The normalized property name is the parent "transform" property -- the property that is actually set in CSS. */
|
||
|
case "name":
|
||
|
return "transform";
|
||
|
/* Transform values are cached onto a per-element transformCache object. */
|
||
|
case "extract":
|
||
|
/* If this transform has yet to be assigned a value, return its null value. */
|
||
|
if (Data(element) === undefined || Data(element).transformCache[transformName] === undefined) {
|
||
|
/* Scale CSS.Lists.transformsBase default to 1 whereas all other transform properties default to 0. */
|
||
|
return /^scale/i.test(transformName) ? 1 : 0;
|
||
|
/* When transform values are set, they are wrapped in parentheses as per the CSS spec.
|
||
|
Thus, when extracting their values (for tween calculations), we strip off the parentheses. */
|
||
|
} else {
|
||
|
return Data(element).transformCache[transformName].replace(/[()]/g, "");
|
||
|
}
|
||
|
case "inject":
|
||
|
var invalid = false;
|
||
|
|
||
|
/* If an individual transform property contains an unsupported unit type, the browser ignores the *entire* transform property.
|
||
|
Thus, protect users from themselves by skipping setting for transform values supplied with invalid unit types. */
|
||
|
/* Switch on the base transform type; ignore the axis by removing the last letter from the transform's name. */
|
||
|
switch (transformName.substr(0, transformName.length - 1)) {
|
||
|
/* Whitelist unit types for each transform. */
|
||
|
case "translate":
|
||
|
invalid = !/(%|px|em|rem|vw|vh|\d)$/i.test(propertyValue);
|
||
|
break;
|
||
|
/* Since an axis-free "scale" property is supported as well, a little hack is used here to detect it by chopping off its last letter. */
|
||
|
case "scal":
|
||
|
case "scale":
|
||
|
/* Chrome on Android has a bug in which scaled elements blur if their initial scale
|
||
|
value is below 1 (which can happen with forcefeeding). Thus, we detect a yet-unset scale property
|
||
|
and ensure that its first value is always 1. More info: http://stackoverflow.com/questions/10417890/css3-animations-with-transform-causes-blurred-elements-on-webkit/10417962#10417962 */
|
||
|
if (Velocity.State.isAndroid && Data(element).transformCache[transformName] === undefined && propertyValue < 1) {
|
||
|
propertyValue = 1;
|
||
|
}
|
||
|
|
||
|
invalid = !/(\d)$/i.test(propertyValue);
|
||
|
break;
|
||
|
case "skew":
|
||
|
invalid = !/(deg|\d)$/i.test(propertyValue);
|
||
|
break;
|
||
|
case "rotate":
|
||
|
invalid = !/(deg|\d)$/i.test(propertyValue);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (!invalid) {
|
||
|
/* As per the CSS spec, wrap the value in parentheses. */
|
||
|
Data(element).transformCache[transformName] = "(" + propertyValue + ")";
|
||
|
}
|
||
|
|
||
|
/* Although the value is set on the transformCache object, return the newly-updated value for the calling code to process as normal. */
|
||
|
return Data(element).transformCache[transformName];
|
||
|
}
|
||
|
};
|
||
|
})();
|
||
|
}
|
||
|
|
||
|
/*************
|
||
|
Colors
|
||
|
*************/
|
||
|
|
||
|
/* Since Velocity only animates a single numeric value per property, color animation is achieved by hooking the individual RGBA components of CSS color properties.
|
||
|
Accordingly, color values must be normalized (e.g. "#ff0000", "red", and "rgb(255, 0, 0)" ==> "255 0 0 1") so that their components can be injected/extracted by CSS.Hooks logic. */
|
||
|
for (var i = 0; i < CSS.Lists.colors.length; i++) {
|
||
|
/* Wrap the dynamically generated normalization function in a new scope so that colorName's value is paired with its respective function.
|
||
|
(Otherwise, all functions would take the final for loop's colorName.) */
|
||
|
(function () {
|
||
|
var colorName = CSS.Lists.colors[i];
|
||
|
|
||
|
/* Note: In IE<=8, which support rgb but not rgba, color properties are reverted to rgb by stripping off the alpha component. */
|
||
|
CSS.Normalizations.registered[colorName] = function(type, element, propertyValue) {
|
||
|
switch (type) {
|
||
|
case "name":
|
||
|
return colorName;
|
||
|
/* Convert all color values into the rgb format. (Old IE can return hex values and color names instead of rgb/rgba.) */
|
||
|
case "extract":
|
||
|
var extracted;
|
||
|
|
||
|
/* If the color is already in its hookable form (e.g. "255 255 255 1") due to having been previously extracted, skip extraction. */
|
||
|
if (CSS.RegEx.wrappedValueAlreadyExtracted.test(propertyValue)) {
|
||
|
extracted = propertyValue;
|
||
|
} else {
|
||
|
var converted,
|
||
|
colorNames = {
|
||
|
black: "rgb(0, 0, 0)",
|
||
|
blue: "rgb(0, 0, 255)",
|
||
|
gray: "rgb(128, 128, 128)",
|
||
|
green: "rgb(0, 128, 0)",
|
||
|
red: "rgb(255, 0, 0)",
|
||
|
white: "rgb(255, 255, 255)"
|
||
|
};
|
||
|
|
||
|
/* Convert color names to rgb. */
|
||
|
if (/^[A-z]+$/i.test(propertyValue)) {
|
||
|
if (colorNames[propertyValue] !== undefined) {
|
||
|
converted = colorNames[propertyValue]
|
||
|
} else {
|
||
|
/* If an unmatched color name is provided, default to black. */
|
||
|
converted = colorNames.black;
|
||
|
}
|
||
|
/* Convert hex values to rgb. */
|
||
|
} else if (CSS.RegEx.isHex.test(propertyValue)) {
|
||
|
converted = "rgb(" + CSS.Values.hexToRgb(propertyValue).join(" ") + ")";
|
||
|
/* If the provided color doesn't match any of the accepted color formats, default to black. */
|
||
|
} else if (!(/^rgba?\(/i.test(propertyValue))) {
|
||
|
converted = colorNames.black;
|
||
|
}
|
||
|
|
||
|
/* Remove the surrounding "rgb/rgba()" string then replace commas with spaces and strip
|
||
|
repeated spaces (in case the value included spaces to begin with). */
|
||
|
extracted = (converted || propertyValue).toString().match(CSS.RegEx.valueUnwrap)[1].replace(/,(\s+)?/g, " ");
|
||
|
}
|
||
|
|
||
|
/* So long as this isn't <=IE8, add a fourth (alpha) component if it's missing and default it to 1 (visible). */
|
||
|
if (!(IE <= 8) && extracted.split(" ").length === 3) {
|
||
|
extracted += " 1";
|
||
|
}
|
||
|
|
||
|
return extracted;
|
||
|
case "inject":
|
||
|
/* If this is IE<=8 and an alpha component exists, strip it off. */
|
||
|
if (IE <= 8) {
|
||
|
if (propertyValue.split(" ").length === 4) {
|
||
|
propertyValue = propertyValue.split(/\s+/).slice(0, 3).join(" ");
|
||
|
}
|
||
|
/* Otherwise, add a fourth (alpha) component if it's missing and default it to 1 (visible). */
|
||
|
} else if (propertyValue.split(" ").length === 3) {
|
||
|
propertyValue += " 1";
|
||
|
}
|
||
|
|
||
|
/* Re-insert the browser-appropriate wrapper("rgb/rgba()"), insert commas, and strip off decimal units
|
||
|
on all values but the fourth (R, G, and B only accept whole numbers). */
|
||
|
return (IE <= 8 ? "rgb" : "rgba") + "(" + propertyValue.replace(/\s+/g, ",").replace(/\.(\d)+(?=,)/g, "") + ")";
|
||
|
}
|
||
|
};
|
||
|
})();
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/************************
|
||
|
CSS Property Names
|
||
|
************************/
|
||
|
|
||
|
Names: {
|
||
|
/* Camelcase a property name into its JavaScript notation (e.g. "background-color" ==> "backgroundColor").
|
||
|
Camelcasing is used to normalize property names between and across calls. */
|
||
|
camelCase: function (property) {
|
||
|
return property.replace(/-(\w)/g, function (match, subMatch) {
|
||
|
return subMatch.toUpperCase();
|
||
|
});
|
||
|
},
|
||
|
|
||
|
/* For SVG elements, some properties (namely, dimensional ones) are GET/SET via the element's HTML attributes (instead of via CSS styles). */
|
||
|
SVGAttribute: function (property) {
|
||
|
var SVGAttributes = "width|height|x|y|cx|cy|r|rx|ry|x1|x2|y1|y2";
|
||
|
|
||
|
/* Certain browsers require an SVG transform to be applied as an attribute. (Otherwise, application via CSS is preferable due to 3D support.) */
|
||
|
if (IE || (Velocity.State.isAndroid && !Velocity.State.isChrome)) {
|
||
|
SVGAttributes += "|transform";
|
||
|
}
|
||
|
|
||
|
return new RegExp("^(" + SVGAttributes + ")$", "i").test(property);
|
||
|
},
|
||
|
|
||
|
/* Determine whether a property should be set with a vendor prefix. */
|
||
|
/* If a prefixed version of the property exists, return it. Otherwise, return the original property name.
|
||
|
If the property is not at all supported by the browser, return a false flag. */
|
||
|
prefixCheck: function (property) {
|
||
|
/* If this property has already been checked, return the cached value. */
|
||
|
if (Velocity.State.prefixMatches[property]) {
|
||
|
return [ Velocity.State.prefixMatches[property], true ];
|
||
|
} else {
|
||
|
var vendors = [ "", "Webkit", "Moz", "ms", "O" ];
|
||
|
|
||
|
for (var i = 0, vendorsLength = vendors.length; i < vendorsLength; i++) {
|
||
|
var propertyPrefixed;
|
||
|
|
||
|
if (i === 0) {
|
||
|
propertyPrefixed = property;
|
||
|
} else {
|
||
|
/* Capitalize the first letter of the property to conform to JavaScript vendor prefix notation (e.g. webkitFilter). */
|
||
|
propertyPrefixed = vendors[i] + property.replace(/^\w/, function(match) { return match.toUpperCase(); });
|
||
|
}
|
||
|
|
||
|
/* Check if the browser supports this property as prefixed. */
|
||
|
if (Type.isString(Velocity.State.prefixElement.style[propertyPrefixed])) {
|
||
|
/* Cache the match. */
|
||
|
Velocity.State.prefixMatches[property] = propertyPrefixed;
|
||
|
|
||
|
return [ propertyPrefixed, true ];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* If the browser doesn't support this property in any form, include a false flag so that the caller can decide how to proceed. */
|
||
|
return [ property, false ];
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/************************
|
||
|
CSS Property Values
|
||
|
************************/
|
||
|
|
||
|
Values: {
|
||
|
/* Hex to RGB conversion. Copyright Tim Down: http://stackoverflow.com/questions/5623838/rgb-to-hex-and-hex-to-rgb */
|
||
|
hexToRgb: function (hex) {
|
||
|
var shortformRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i,
|
||
|
longformRegex = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i,
|
||
|
rgbParts;
|
||
|
|
||
|
hex = hex.replace(shortformRegex, function (m, r, g, b) {
|
||
|
return r + r + g + g + b + b;
|
||
|
});
|
||
|
|
||
|
rgbParts = longformRegex.exec(hex);
|
||
|
|
||
|
return rgbParts ? [ parseInt(rgbParts[1], 16), parseInt(rgbParts[2], 16), parseInt(rgbParts[3], 16) ] : [ 0, 0, 0 ];
|
||
|
},
|
||
|
|
||
|
isCSSNullValue: function (value) {
|
||
|
/* The browser defaults CSS values that have not been set to either 0 or one of several possible null-value strings.
|
||
|
Thus, we check for both falsiness and these special strings. */
|
||
|
/* Null-value checking is performed to default the special strings to 0 (for the sake of tweening) or their hook
|
||
|
templates as defined as CSS.Hooks (for the sake of hook injection/extraction). */
|
||
|
/* Note: Chrome returns "rgba(0, 0, 0, 0)" for an undefined color whereas IE returns "transparent". */
|
||
|
return (value == 0 || /^(none|auto|transparent|(rgba\(0, ?0, ?0, ?0\)))$/i.test(value));
|
||
|
},
|
||
|
|
||
|
/* Retrieve a property's default unit type. Used for assigning a unit type when one is not supplied by the user. */
|
||
|
getUnitType: function (property) {
|
||
|
if (/^(rotate|skew)/i.test(property)) {
|
||
|
return "deg";
|
||
|
} else if (/(^(scale|scaleX|scaleY|scaleZ|alpha|flexGrow|flexHeight|zIndex|fontWeight)$)|((opacity|red|green|blue|alpha)$)/i.test(property)) {
|
||
|
/* The above properties are unitless. */
|
||
|
return "";
|
||
|
} else {
|
||
|
/* Default to px for all other properties. */
|
||
|
return "px";
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/* HTML elements default to an associated display type when they're not set to display:none. */
|
||
|
/* Note: This function is used for correctly setting the non-"none" display value in certain Velocity redirects, such as fadeIn/Out. */
|
||
|
getDisplayType: function (element) {
|
||
|
var tagName = element && element.tagName.toString().toLowerCase();
|
||
|
|
||
|
if (/^(b|big|i|small|tt|abbr|acronym|cite|code|dfn|em|kbd|strong|samp|var|a|bdo|br|img|map|object|q|script|span|sub|sup|button|input|label|select|textarea)$/i.test(tagName)) {
|
||
|
return "inline";
|
||
|
} else if (/^(li)$/i.test(tagName)) {
|
||
|
return "list-item";
|
||
|
} else if (/^(tr)$/i.test(tagName)) {
|
||
|
return "table-row";
|
||
|
} else if (/^(table)$/i.test(tagName)) {
|
||
|
return "table";
|
||
|
} else if (/^(tbody)$/i.test(tagName)) {
|
||
|
return "table-row-group";
|
||
|
/* Default to "block" when no match is found. */
|
||
|
} else {
|
||
|
return "block";
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/* The class add/remove functions are used to temporarily apply a "velocity-animating" class to elements while they're animating. */
|
||
|
addClass: function (element, className) {
|
||
|
if (element.classList) {
|
||
|
element.classList.add(className);
|
||
|
} else {
|
||
|
element.className += (element.className.length ? " " : "") + className;
|
||
|
}
|
||
|
},
|
||
|
|
||
|
removeClass: function (element, className) {
|
||
|
if (element.classList) {
|
||
|
element.classList.remove(className);
|
||
|
} else {
|
||
|
element.className = element.className.toString().replace(new RegExp("(^|\\s)" + className.split(" ").join("|") + "(\\s|$)", "gi"), " ");
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
/****************************
|
||
|
Style Getting & Setting
|
||
|
****************************/
|
||
|
|
||
|
/* The singular getPropertyValue, which routes the logic for all normalizations, hooks, and standard CSS properties. */
|
||
|
getPropertyValue: function (element, property, rootPropertyValue, forceStyleLookup) {
|
||
|
/* Get an element's computed property value. */
|
||
|
/* Note: Retrieving the value of a CSS property cannot simply be performed by checking an element's
|
||
|
style attribute (which only reflects user-defined values). Instead, the browser must be queried for a property's
|
||
|
*computed* value. You can read more about getComputedStyle here: https://developer.mozilla.org/en/docs/Web/API/window.getComputedStyle */
|
||
|
function computePropertyValue (element, property) {
|
||
|
/* When box-sizing isn't set to border-box, height and width style values are incorrectly computed when an
|
||
|
element's scrollbars are visible (which expands the element's dimensions). Thus, we defer to the more accurate
|
||
|
offsetHeight/Width property, which includes the total dimensions for interior, border, padding, and scrollbar.
|
||
|
We subtract border and padding to get the sum of interior + scrollbar. */
|
||
|
var computedValue = 0;
|
||
|
|
||
|
/* IE<=8 doesn't support window.getComputedStyle, thus we defer to jQuery, which has an extensive array
|
||
|
of hacks to accurately retrieve IE8 property values. Re-implementing that logic here is not worth bloating the
|
||
|
codebase for a dying browser. The performance repercussions of using jQuery here are minimal since
|
||
|
Velocity is optimized to rarely (and sometimes never) query the DOM. Further, the $.css() codepath isn't that slow. */
|
||
|
if (IE <= 8) {
|
||
|
computedValue = $.css(element, property); /* GET */
|
||
|
/* All other browsers support getComputedStyle. The returned live object reference is cached onto its
|
||
|
associated element so that it does not need to be refetched upon every GET. */
|
||
|
} else {
|
||
|
/* Browsers do not return height and width values for elements that are set to display:"none". Thus, we temporarily
|
||
|
toggle display to the element type's default value. */
|
||
|
var toggleDisplay = false;
|
||
|
|
||
|
if (/^(width|height)$/.test(property) && CSS.getPropertyValue(element, "display") === 0) {
|
||
|
toggleDisplay = true;
|
||
|
CSS.setPropertyValue(element, "display", CSS.Values.getDisplayType(element));
|
||
|
}
|
||
|
|
||
|
function revertDisplay () {
|
||
|
if (toggleDisplay) {
|
||
|
CSS.setPropertyValue(element, "display", "none");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!forceStyleLookup) {
|
||
|
if (property === "height" && CSS.getPropertyValue(element, "boxSizing").toString().toLowerCase() !== "border-box") {
|
||
|
var contentBoxHeight = element.offsetHeight - (parseFloat(CSS.getPropertyValue(element, "borderTopWidth")) || 0) - (parseFloat(CSS.getPropertyValue(element, "borderBottomWidth")) || 0) - (parseFloat(CSS.getPropertyValue(element, "paddingTop")) || 0) - (parseFloat(CSS.getPropertyValue(element, "paddingBottom")) || 0);
|
||
|
revertDisplay();
|
||
|
|
||
|
return contentBoxHeight;
|
||
|
} else if (property === "width" && CSS.getPropertyValue(element, "boxSizing").toString().toLowerCase() !== "border-box") {
|
||
|
var contentBoxWidth = element.offsetWidth - (parseFloat(CSS.getPropertyValue(element, "borderLeftWidth")) || 0) - (parseFloat(CSS.getPropertyValue(element, "borderRightWidth")) || 0) - (parseFloat(CSS.getPropertyValue(element, "paddingLeft")) || 0) - (parseFloat(CSS.getPropertyValue(element, "paddingRight")) || 0);
|
||
|
revertDisplay();
|
||
|
|
||
|
return contentBoxWidth;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
var computedStyle;
|
||
|
|
||
|
/* For elements that Velocity hasn't been called on directly (e.g. when Velocity queries the DOM on behalf
|
||
|
of a parent of an element its animating), perform a direct getComputedStyle lookup since the object isn't cached. */
|
||
|
if (Data(element) === undefined) {
|
||
|
computedStyle = window.getComputedStyle(element, null); /* GET */
|
||
|
/* If the computedStyle object has yet to be cached, do so now. */
|
||
|
} else if (!Data(element).computedStyle) {
|
||
|
computedStyle = Data(element).computedStyle = window.getComputedStyle(element, null); /* GET */
|
||
|
/* If computedStyle is cached, use it. */
|
||
|
} else {
|
||
|
computedStyle = Data(element).computedStyle;
|
||
|
}
|
||
|
|
||
|
/* IE and Firefox do not return a value for the generic borderColor -- they only return individual values for each border side's color.
|
||
|
Also, in all browsers, when border colors aren't all the same, a compound value is returned that Velocity isn't setup to parse.
|
||
|
So, as a polyfill for querying individual border side colors, we just return the top border's color and animate all borders from that value. */
|
||
|
if (property === "borderColor") {
|
||
|
property = "borderTopColor";
|
||
|
}
|
||
|
|
||
|
/* IE9 has a bug in which the "filter" property must be accessed from computedStyle using the getPropertyValue method
|
||
|
instead of a direct property lookup. The getPropertyValue method is slower than a direct lookup, which is why we avoid it by default. */
|
||
|
if (IE === 9 && property === "filter") {
|
||
|
computedValue = computedStyle.getPropertyValue(property); /* GET */
|
||
|
} else {
|
||
|
computedValue = computedStyle[property];
|
||
|
}
|
||
|
|
||
|
/* Fall back to the property's style value (if defined) when computedValue returns nothing,
|
||
|
which can happen when the element hasn't been painted. */
|
||
|
if (computedValue === "" || computedValue === null) {
|
||
|
computedValue = element.style[property];
|
||
|
}
|
||
|
|
||
|
revertDisplay();
|
||
|
}
|
||
|
|
||
|
/* For top, right, bottom, and left (TRBL) values that are set to "auto" on elements of "fixed" or "absolute" position,
|
||
|
defer to jQuery for converting "auto" to a numeric value. (For elements with a "static" or "relative" position, "auto" has the same
|
||
|
effect as being set to 0, so no conversion is necessary.) */
|
||
|
/* An example of why numeric conversion is necessary: When an element with "position:absolute" has an untouched "left"
|
||
|
property, which reverts to "auto", left's value is 0 relative to its parent element, but is often non-zero relative
|
||
|
to its *containing* (not parent) element, which is the nearest "position:relative" ancestor or the viewport (and always the viewport in the case of "position:fixed"). */
|
||
|
if (computedValue === "auto" && /^(top|right|bottom|left)$/i.test(property)) {
|
||
|
var position = computePropertyValue(element, "position"); /* GET */
|
||
|
|
||
|
/* For absolute positioning, jQuery's $.position() only returns values for top and left;
|
||
|
right and bottom will have their "auto" value reverted to 0. */
|
||
|
/* Note: A jQuery object must be created here since jQuery doesn't have a low-level alias for $.position().
|
||
|
Not a big deal since we're currently in a GET batch anyway. */
|
||
|
if (position === "fixed" || (position === "absolute" && /top|left/i.test(property))) {
|
||
|
/* Note: jQuery strips the pixel unit from its returned values; we re-add it here to conform with computePropertyValue's behavior. */
|
||
|
computedValue = $(element).position()[property] + "px"; /* GET */
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return computedValue;
|
||
|
}
|
||
|
|
||
|
var propertyValue;
|
||
|
|
||
|
/* If this is a hooked property (e.g. "clipLeft" instead of the root property of "clip"),
|
||
|
extract the hook's value from a normalized rootPropertyValue using CSS.Hooks.extractValue(). */
|
||
|
if (CSS.Hooks.registered[property]) {
|
||
|
var hook = property,
|
||
|
hookRoot = CSS.Hooks.getRoot(hook);
|
||
|
|
||
|
/* If a cached rootPropertyValue wasn't passed in (which Velocity always attempts to do in order to avoid requerying the DOM),
|
||
|
query the DOM for the root property's value. */
|
||
|
if (rootPropertyValue === undefined) {
|
||
|
/* Since the browser is now being directly queried, use the official post-prefixing property name for this lookup. */
|
||
|
rootPropertyValue = CSS.getPropertyValue(element, CSS.Names.prefixCheck(hookRoot)[0]); /* GET */
|
||
|
}
|
||
|
|
||
|
/* If this root has a normalization registered, peform the associated normalization extraction. */
|
||
|
if (CSS.Normalizations.registered[hookRoot]) {
|
||
|
rootPropertyValue = CSS.Normalizations.registered[hookRoot]("extract", element, rootPropertyValue);
|
||
|
}
|
||
|
|
||
|
/* Extract the hook's value. */
|
||
|
propertyValue = CSS.Hooks.extractValue(hook, rootPropertyValue);
|
||
|
|
||
|
/* If this is a normalized property (e.g. "opacity" becomes "filter" in <=IE8) or "translateX" becomes "transform"),
|
||
|
normalize the property's name and value, and handle the special case of transforms. */
|
||
|
/* Note: Normalizing a property is mutually exclusive from hooking a property since hook-extracted values are strictly
|
||
|
numerical and therefore do not require normalization extraction. */
|
||
|
} else if (CSS.Normalizations.registered[property]) {
|
||
|
var normalizedPropertyName,
|
||
|
normalizedPropertyValue;
|
||
|
|
||
|
normalizedPropertyName = CSS.Normalizations.registered[property]("name", element);
|
||
|
|
||
|
/* Transform values are calculated via normalization extraction (see below), which checks against the element's transformCache.
|
||
|
At no point do transform GETs ever actually query the DOM; initial stylesheet values are never processed.
|
||
|
This is because parsing 3D transform matrices is not always accurate and would bloat our codebase;
|
||
|
thus, normalization extraction defaults initial transform values to their zero-values (e.g. 1 for scaleX and 0 for translateX). */
|
||
|
if (normalizedPropertyName !== "transform") {
|
||
|
normalizedPropertyValue = computePropertyValue(element, CSS.Names.prefixCheck(normalizedPropertyName)[0]); /* GET */
|
||
|
|
||
|
/* If the value is a CSS null-value and this property has a hook template, use that zero-value template so that hooks can be extracted from it. */
|
||
|
if (CSS.Values.isCSSNullValue(normalizedPropertyValue) && CSS.Hooks.templates[property]) {
|
||
|
normalizedPropertyValue = CSS.Hooks.templates[property][1];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
propertyValue = CSS.Normalizations.registered[property]("extract", element, normalizedPropertyValue);
|
||
|
}
|
||
|
|
||
|
/* If a (numeric) value wasn't produced via hook extraction or normalization, query the DOM. */
|
||
|
if (!/^[\d-]/.test(propertyValue)) {
|
||
|
/* For SVG elements, dimensional properties (which SVGAttribute() detects) are tweened via
|
||
|
their HTML attribute values instead of their CSS style values. */
|
||
|
if (Data(element) && Data(element).isSVG && CSS.Names.SVGAttribute(property)) {
|
||
|
/* Since the height/width attribute values must be set manually, they don't reflect computed values.
|
||
|
Thus, we use use getBBox() to ensure we always get values for elements with undefined height/width attributes. */
|
||
|
if (/^(height|width)$/i.test(property)) {
|
||
|
/* Firefox throws an error if .getBBox() is called on an SVG that isn't attached to the DOM. */
|
||
|
try {
|
||
|
propertyValue = element.getBBox()[property];
|
||
|
} catch (error) {
|
||
|
propertyValue = 0;
|
||
|
}
|
||
|
/* Otherwise, access the attribute value directly. */
|
||
|
} else {
|
||
|
propertyValue = element.getAttribute(property);
|
||
|
}
|
||
|
} else {
|
||
|
propertyValue = computePropertyValue(element, CSS.Names.prefixCheck(property)[0]); /* GET */
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Since property lookups are for animation purposes (which entails computing the numeric delta between start and end values),
|
||
|
convert CSS null-values to an integer of value 0. */
|
||
|
if (CSS.Values.isCSSNullValue(propertyValue)) {
|
||
|
propertyValue = 0;
|
||
|
}
|
||
|
|
||
|
if (Velocity.debug >= 2) console.log("Get " + property + ": " + propertyValue);
|
||
|
|
||
|
return propertyValue;
|
||
|
},
|
||
|
|
||
|
/* The singular setPropertyValue, which routes the logic for all normalizations, hooks, and standard CSS properties. */
|
||
|
setPropertyValue: function(element, property, propertyValue, rootPropertyValue, scrollData) {
|
||
|
var propertyName = property;
|
||
|
|
||
|
/* In order to be subjected to call options and element queueing, scroll animation is routed through Velocity as if it were a standard CSS property. */
|
||
|
if (property === "scroll") {
|
||
|
/* If a container option is present, scroll the container instead of the browser window. */
|
||
|
if (scrollData.container) {
|
||
|
scrollData.container["scroll" + scrollData.direction] = propertyValue;
|
||
|
/* Otherwise, Velocity defaults to scrolling the browser window. */
|
||
|
} else {
|
||
|
if (scrollData.direction === "Left") {
|
||
|
window.scrollTo(propertyValue, scrollData.alternateValue);
|
||
|
} else {
|
||
|
window.scrollTo(scrollData.alternateValue, propertyValue);
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
/* Transforms (translateX, rotateZ, etc.) are applied to a per-element transformCache object, which is manually flushed via flushTransformCache().
|
||
|
Thus, for now, we merely cache transforms being SET. */
|
||
|
if (CSS.Normalizations.registered[property] && CSS.Normalizations.registered[property]("name", element) === "transform") {
|
||
|
/* Perform a normalization injection. */
|
||
|
/* Note: The normalization logic handles the transformCache updating. */
|
||
|
CSS.Normalizations.registered[property]("inject", element, propertyValue);
|
||
|
|
||
|
propertyName = "transform";
|
||
|
propertyValue = Data(element).transformCache[property];
|
||
|
} else {
|
||
|
/* Inject hooks. */
|
||
|
if (CSS.Hooks.registered[property]) {
|
||
|
var hookName = property,
|
||
|
hookRoot = CSS.Hooks.getRoot(property);
|
||
|
|
||
|
/* If a cached rootPropertyValue was not provided, query the DOM for the hookRoot's current value. */
|
||
|
rootPropertyValue = rootPropertyValue || CSS.getPropertyValue(element, hookRoot); /* GET */
|
||
|
|
||
|
propertyValue = CSS.Hooks.injectValue(hookName, propertyValue, rootPropertyValue);
|
||
|
property = hookRoot;
|
||
|
}
|
||
|
|
||
|
/* Normalize names and values. */
|
||
|
if (CSS.Normalizations.registered[property]) {
|
||
|
propertyValue = CSS.Normalizations.registered[property]("inject", element, propertyValue);
|
||
|
property = CSS.Normalizations.registered[property]("name", element);
|
||
|
}
|
||
|
|
||
|
/* Assign the appropriate vendor prefix before performing an official style update. */
|
||
|
propertyName = CSS.Names.prefixCheck(property)[0];
|
||
|
|
||
|
/* A try/catch is used for IE<=8, which throws an error when "invalid" CSS values are set, e.g. a negative width.
|
||
|
Try/catch is avoided for other browsers since it incurs a performance overhead. */
|
||
|
if (IE <= 8) {
|
||
|
try {
|
||
|
element.style[propertyName] = propertyValue;
|
||
|
} catch (error) { if (Velocity.debug) console.log("Browser does not support [" + propertyValue + "] for [" + propertyName + "]"); }
|
||
|
/* SVG elements have their dimensional properties (width, height, x, y, cx, etc.) applied directly as attributes instead of as styles. */
|
||
|
/* Note: IE8 does not support SVG elements, so it's okay that we skip it for SVG animation. */
|
||
|
} else if (Data(element) && Data(element).isSVG && CSS.Names.SVGAttribute(property)) {
|
||
|
/* Note: For SVG attributes, vendor-prefixed property names are never used. */
|
||
|
/* Note: Not all CSS properties can be animated via attributes, but the browser won't throw an error for unsupported properties. */
|
||
|
element.setAttribute(property, propertyValue);
|
||
|
} else {
|
||
|
element.style[propertyName] = propertyValue;
|
||
|
}
|
||
|
|
||
|
if (Velocity.debug >= 2) console.log("Set " + property + " (" + propertyName + "): " + propertyValue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Return the normalized property name and value in case the caller wants to know how these values were modified before being applied to the DOM. */
|
||
|
return [ propertyName, propertyValue ];
|
||
|
},
|
||
|
|
||
|
/* To increase performance by batching transform updates into a single SET, transforms are not directly applied to an element until flushTransformCache() is called. */
|
||
|
/* Note: Velocity applies transform properties in the same order that they are chronogically introduced to the element's CSS styles. */
|
||
|
flushTransformCache: function(element) {
|
||
|
var transformString = "";
|
||
|
|
||
|
/* Certain browsers require that SVG transforms be applied as an attribute. However, the SVG transform attribute takes a modified version of CSS's transform string
|
||
|
(units are dropped and, except for skewX/Y, subproperties are merged into their master property -- e.g. scaleX and scaleY are merged into scale(X Y). */
|
||
|
if ((IE || (Velocity.State.isAndroid && !Velocity.State.isChrome)) && Data(element).isSVG) {
|
||
|
/* Since transform values are stored in their parentheses-wrapped form, we use a helper function to strip out their numeric values.
|
||
|
Further, SVG transform properties only take unitless (representing pixels) values, so it's okay that parseFloat() strips the unit suffixed to the float value. */
|
||
|
function getTransformFloat (transformProperty) {
|
||
|
return parseFloat(CSS.getPropertyValue(element, transformProperty));
|
||
|
}
|
||
|
|
||
|
/* Create an object to organize all the transforms that we'll apply to the SVG element. To keep the logic simple,
|
||
|
we process *all* transform properties -- even those that may not be explicitly applied (since they default to their zero-values anyway). */
|
||
|
var SVGTransforms = {
|
||
|
translate: [ getTransformFloat("translateX"), getTransformFloat("translateY") ],
|
||
|
skewX: [ getTransformFloat("skewX") ], skewY: [ getTransformFloat("skewY") ],
|
||
|
/* If the scale property is set (non-1), use that value for the scaleX and scaleY values
|
||
|
(this behavior mimics the result of animating all these properties at once on HTML elements). */
|
||
|
scale: getTransformFloat("scale") !== 1 ? [ getTransformFloat("scale"), getTransformFloat("scale") ] : [ getTransformFloat("scaleX"), getTransformFloat("scaleY") ],
|
||
|
/* Note: SVG's rotate transform takes three values: rotation degrees followed by the X and Y values
|
||
|
defining the rotation's origin point. We ignore the origin values (default them to 0). */
|
||
|
rotate: [ getTransformFloat("rotateZ"), 0, 0 ]
|
||
|
};
|
||
|
|
||
|
/* Iterate through the transform properties in the user-defined property map order.
|
||
|
(This mimics the behavior of non-SVG transform animation.) */
|
||
|
$.each(Data(element).transformCache, function(transformName) {
|
||
|
/* Except for with skewX/Y, revert the axis-specific transform subproperties to their axis-free master
|
||
|
properties so that they match up with SVG's accepted transform properties. */
|
||
|
if (/^translate/i.test(transformName)) {
|
||
|
transformName = "translate";
|
||
|
} else if (/^scale/i.test(transformName)) {
|
||
|
transformName = "scale";
|
||
|
} else if (/^rotate/i.test(transformName)) {
|
||
|
transformName = "rotate";
|
||
|
}
|
||
|
|
||
|
/* Check that we haven't yet deleted the property from the SVGTransforms container. */
|
||
|
if (SVGTransforms[transformName]) {
|
||
|
/* Append the transform property in the SVG-supported transform format. As per the spec, surround the space-delimited values in parentheses. */
|
||
|
transformString += transformName + "(" + SVGTransforms[transformName].join(" ") + ")" + " ";
|
||
|
|
||
|
/* After processing an SVG transform property, delete it from the SVGTransforms container so we don't
|
||
|
re-insert the same master property if we encounter another one of its axis-specific properties. */
|
||
|
delete SVGTransforms[transformName];
|
||
|
}
|
||
|
});
|
||
|
} else {
|
||
|
var transformValue,
|
||
|
perspective;
|
||
|
|
||
|
/* Transform properties are stored as members of the transformCache object. Concatenate all the members into a string. */
|
||
|
$.each(Data(element).transformCache, function(transformName) {
|
||
|
transformValue = Data(element).transformCache[transformName];
|
||
|
|
||
|
/* Transform's perspective subproperty must be set first in order to take effect. Store it temporarily. */
|
||
|
if (transformName === "transformPerspective") {
|
||
|
perspective = transformValue;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/* IE9 only supports one rotation type, rotateZ, which it refers to as "rotate". */
|
||
|
if (IE === 9 && transformName === "rotateZ") {
|
||
|
transformName = "rotate";
|
||
|
}
|
||
|
|
||
|
transformString += transformName + transformValue + " ";
|
||
|
});
|
||
|
|
||
|
/* If present, set the perspective subproperty first. */
|
||
|
if (perspective) {
|
||
|
transformString = "perspective" + perspective + " " + transformString;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
CSS.setPropertyValue(element, "transform", transformString);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/* Register hooks and normalizations. */
|
||
|
CSS.Hooks.register();
|
||
|
CSS.Normalizations.register();
|
||
|
|
||
|
/* Allow hook setting in the same fashion as jQuery's $.css(). */
|
||
|
Velocity.hook = function (elements, arg2, arg3) {
|
||
|
var value = undefined;
|
||
|
|
||
|
elements = sanitizeElements(elements);
|
||
|
|
||
|
$.each(elements, function(i, element) {
|
||
|
/* Initialize Velocity's per-element data cache if this element hasn't previously been animated. */
|
||
|
if (Data(element) === undefined) {
|
||
|
Velocity.init(element);
|
||
|
}
|
||
|
|
||
|
/* Get property value. If an element set was passed in, only return the value for the first element. */
|
||
|
if (arg3 === undefined) {
|
||
|
if (value === undefined) {
|
||
|
value = Velocity.CSS.getPropertyValue(element, arg2);
|
||
|
}
|
||
|
/* Set property value. */
|
||
|
} else {
|
||
|
/* sPV returns an array of the normalized propertyName/propertyValue pair used to update the DOM. */
|
||
|
var adjustedSet = Velocity.CSS.setPropertyValue(element, arg2, arg3);
|
||
|
|
||
|
/* Transform properties don't automatically set. They have to be flushed to the DOM. */
|
||
|
if (adjustedSet[0] === "transform") {
|
||
|
Velocity.CSS.flushTransformCache(element);
|
||
|
}
|
||
|
|
||
|
value = adjustedSet;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
return value;
|
||
|
};
|
||
|
|
||
|
/*****************
|
||
|
Animation
|
||
|
*****************/
|
||
|
|
||
|
var animate = function() {
|
||
|
|
||
|
/******************
|
||
|
Call Chain
|
||
|
******************/
|
||
|
|
||
|
/* Logic for determining what to return to the call stack when exiting out of Velocity. */
|
||
|
function getChain () {
|
||
|
/* If we are using the utility function, attempt to return this call's promise. If no promise library was detected,
|
||
|
default to null instead of returning the targeted elements so that utility function's return value is standardized. */
|
||
|
if (isUtility) {
|
||
|
return promiseData.promise || null;
|
||
|
/* Otherwise, if we're using $.fn, return the jQuery-/Zepto-wrapped element set. */
|
||
|
} else {
|
||
|
return elementsWrapped;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*************************
|
||
|
Arguments Assignment
|
||
|
*************************/
|
||
|
|
||
|
/* To allow for expressive CoffeeScript code, Velocity supports an alternative syntax in which "elements" (or "e"), "properties" (or "p"), and "options" (or "o")
|
||
|
objects are defined on a container object that's passed in as Velocity's sole argument. */
|
||
|
/* Note: Some browsers automatically populate arguments with a "properties" object. We detect it by checking for its default "names" property. */
|
||
|
var syntacticSugar = (arguments[0] && (arguments[0].p || (($.isPlainObject(arguments[0].properties) && !arguments[0].properties.names) || Type.isString(arguments[0].properties)))),
|
||
|
/* Whether Velocity was called via the utility function (as opposed to on a jQuery/Zepto object). */
|
||
|
isUtility,
|
||
|
/* When Velocity is called via the utility function ($.Velocity()/Velocity()), elements are explicitly
|
||
|
passed in as the first parameter. Thus, argument positioning varies. We normalize them here. */
|
||
|
elementsWrapped,
|
||
|
argumentIndex;
|
||
|
|
||
|
var elements,
|
||
|
propertiesMap,
|
||
|
options;
|
||
|
|
||
|
/* Detect jQuery/Zepto elements being animated via the $.fn method. */
|
||
|
if (Type.isWrapped(this)) {
|
||
|
isUtility = false;
|
||
|
|
||
|
argumentIndex = 0;
|
||
|
elements = this;
|
||
|
elementsWrapped = this;
|
||
|
/* Otherwise, raw elements are being animated via the utility function. */
|
||
|
} else {
|
||
|
isUtility = true;
|
||
|
|
||
|
argumentIndex = 1;
|
||
|
elements = syntacticSugar ? (arguments[0].elements || arguments[0].e) : arguments[0];
|
||
|
}
|
||
|
|
||
|
elements = sanitizeElements(elements);
|
||
|
|
||
|
if (!elements) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (syntacticSugar) {
|
||
|
propertiesMap = arguments[0].properties || arguments[0].p;
|
||
|
options = arguments[0].options || arguments[0].o;
|
||
|
} else {
|
||
|
propertiesMap = arguments[argumentIndex];
|
||
|
options = arguments[argumentIndex + 1];
|
||
|
}
|
||
|
|
||
|
/* The length of the element set (in the form of a nodeList or an array of elements) is defaulted to 1 in case a
|
||
|
single raw DOM element is passed in (which doesn't contain a length property). */
|
||
|
var elementsLength = elements.length,
|
||
|
elementsIndex = 0;
|
||
|
|
||
|
/***************************
|
||
|
Argument Overloading
|
||
|
***************************/
|
||
|
|
||
|
/* Support is included for jQuery's argument overloading: $.animate(propertyMap [, duration] [, easing] [, complete]).
|
||
|
Overloading is detected by checking for the absence of an object being passed into options. */
|
||
|
/* Note: The stop and finish actions do not accept animation options, and are therefore excluded from this check. */
|
||
|
if (!/^(stop|finish)$/i.test(propertiesMap) && !$.isPlainObject(options)) {
|
||
|
/* The utility function shifts all arguments one position to the right, so we adjust for that offset. */
|
||
|
var startingArgumentPosition = argumentIndex + 1;
|
||
|
|
||
|
options = {};
|
||
|
|
||
|
/* Iterate through all options arguments */
|
||
|
for (var i = startingArgumentPosition; i < arguments.length; i++) {
|
||
|
/* Treat a number as a duration. Parse it out. */
|
||
|
/* Note: The following RegEx will return true if passed an array with a number as its first item.
|
||
|
Thus, arrays are skipped from this check. */
|
||
|
if (!Type.isArray(arguments[i]) && (/^(fast|normal|slow)$/i.test(arguments[i]) || /^\d/.test(arguments[i]))) {
|
||
|
options.duration = arguments[i];
|
||
|
/* Treat strings and arrays as easings. */
|
||
|
} else if (Type.isString(arguments[i]) || Type.isArray(arguments[i])) {
|
||
|
options.easing = arguments[i];
|
||
|
/* Treat a function as a complete callback. */
|
||
|
} else if (Type.isFunction(arguments[i])) {
|
||
|
options.complete = arguments[i];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/***************
|
||
|
Promises
|
||
|
***************/
|
||
|
|
||
|
var promiseData = {
|
||
|
promise: null,
|
||
|
resolver: null,
|
||
|
rejecter: null
|
||
|
};
|
||
|
|
||
|
/* If this call was made via the utility function (which is the default method of invocation when jQuery/Zepto are not being used), and if
|
||
|
promise support was detected, create a promise object for this call and store references to its resolver and rejecter methods. The resolve
|
||
|
method is used when a call completes naturally or is prematurely stopped by the user. In both cases, completeCall() handles the associated
|
||
|
call cleanup and promise resolving logic. The reject method is used when an invalid set of arguments is passed into a Velocity call. */
|
||
|
/* Note: Velocity employs a call-based queueing architecture, which means that stopping an animating element actually stops the full call that
|
||
|
triggered it -- not that one element exclusively. Similarly, there is one promise per call, and all elements targeted by a Velocity call are
|
||
|
grouped together for the purposes of resolving and rejecting a promise. */
|
||
|
if (isUtility && Velocity.Promise) {
|
||
|
promiseData.promise = new Velocity.Promise(function (resolve, reject) {
|
||
|
promiseData.resolver = resolve;
|
||
|
promiseData.rejecter = reject;
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/*********************
|
||
|
Action Detection
|
||
|
*********************/
|
||
|
|
||
|
/* Velocity's behavior is categorized into "actions": Elements can either be specially scrolled into view,
|
||
|
or they can be started, stopped, or reversed. If a literal or referenced properties map is passed in as Velocity's
|
||
|
first argument, the associated action is "start". Alternatively, "scroll", "reverse", or "stop" can be passed in instead of a properties map. */
|
||
|
var action;
|
||
|
|
||
|
switch (propertiesMap) {
|
||
|
case "scroll":
|
||
|
action = "scroll";
|
||
|
break;
|
||
|
|
||
|
case "reverse":
|
||
|
action = "reverse";
|
||
|
break;
|
||
|
|
||
|
case "finish":
|
||
|
case "stop":
|
||
|
/*******************
|
||
|
Action: Stop
|
||
|
*******************/
|
||
|
|
||
|
/* Clear the currently-active delay on each targeted element. */
|
||
|
$.each(elements, function(i, element) {
|
||
|
if (Data(element) && Data(element).delayTimer) {
|
||
|
/* Stop the timer from triggering its cached next() function. */
|
||
|
clearTimeout(Data(element).delayTimer.setTimeout);
|
||
|
|
||
|
/* Manually call the next() function so that the subsequent queue items can progress. */
|
||
|
if (Data(element).delayTimer.next) {
|
||
|
Data(element).delayTimer.next();
|
||
|
}
|
||
|
|
||
|
delete Data(element).delayTimer;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
var callsToStop = [];
|
||
|
|
||
|
/* When the stop action is triggered, the elements' currently active call is immediately stopped. The active call might have
|
||
|
been applied to multiple elements, in which case all of the call's elements will be stopped. When an element
|
||
|
is stopped, the next item in its animation queue is immediately triggered. */
|
||
|
/* An additional argument may be passed in to clear an element's remaining queued calls. Either true (which defaults to the "fx" queue)
|
||
|
or a custom queue string can be passed in. */
|
||
|
/* Note: The stop command runs prior to Velocity's Queueing phase since its behavior is intended to take effect *immediately*,
|
||
|
regardless of the element's current queue state. */
|
||
|
|
||
|
/* Iterate through every active call. */
|
||
|
$.each(Velocity.State.calls, function(i, activeCall) {
|
||
|
/* Inactive calls are set to false by the logic inside completeCall(). Skip them. */
|
||
|
if (activeCall) {
|
||
|
/* Iterate through the active call's targeted elements. */
|
||
|
$.each(activeCall[1], function(k, activeElement) {
|
||
|
/* If true was passed in as a secondary argument, clear absolutely all calls on this element. Otherwise, only
|
||
|
clear calls associated with the relevant queue. */
|
||
|
/* Call stopping logic works as follows:
|
||
|
- options === true --> stop current default queue calls (and queue:false calls), including remaining queued ones.
|
||
|
- options === undefined --> stop current queue:"" call and all queue:false calls.
|
||
|
- options === false --> stop only queue:false calls.
|
||
|
- options === "custom" --> stop current queue:"custom" call, including remaining queued ones (there is no functionality to only clear the currently-running queue:"custom" call). */
|
||
|
var queueName = (options === undefined) ? "" : options;
|
||
|
|
||
|
if (queueName !== true && (activeCall[2].queue !== queueName) && !(options === undefined && activeCall[2].queue === false)) {
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/* Iterate through the calls targeted by the stop command. */
|
||
|
$.each(elements, function(l, element) {
|
||
|
/* Check that this call was applied to the target element. */
|
||
|
if (element === activeElement) {
|
||
|
/* Optionally clear the remaining queued calls. */
|
||
|
if (options === true || Type.isString(options)) {
|
||
|
/* Iterate through the items in the element's queue. */
|
||
|
$.each($.queue(element, Type.isString(options) ? options : ""), function(_, item) {
|
||
|
/* The queue array can contain an "inprogress" string, which we skip. */
|
||
|
if (Type.isFunction(item)) {
|
||
|
/* Pass the item's callback a flag indicating that we want to abort from the queue call.
|
||
|
(Specifically, the queue will resolve the call's associated promise then abort.) */
|
||
|
item(null, true);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/* Clearing the $.queue() array is achieved by resetting it to []. */
|
||
|
$.queue(element, Type.isString(options) ? options : "", []);
|
||
|
}
|
||
|
|
||
|
if (propertiesMap === "stop") {
|
||
|
/* Since "reverse" uses cached start values (the previous call's endValues), these values must be
|
||
|
changed to reflect the final value that the elements were actually tweened to. */
|
||
|
/* Note: If only queue:false animations are currently running on an element, it won't have a tweensContainer
|
||
|
object. Also, queue:false animations can't be reversed. */
|
||
|
if (Data(element) && Data(element).tweensContainer && queueName !== false) {
|
||
|
$.each(Data(element).tweensContainer, function(m, activeTween) {
|
||
|
activeTween.endValue = activeTween.currentValue;
|
||
|
});
|
||
|
}
|
||
|
|
||
|
callsToStop.push(i);
|
||
|
} else if (propertiesMap === "finish") {
|
||
|
/* To get active tweens to finish immediately, we forcefully shorten their durations to 1ms so that
|
||
|
they finish upon the next rAf tick then proceed with normal call completion logic. */
|
||
|
activeCall[2].duration = 1;
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
});
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/* Prematurely call completeCall() on each matched active call. Pass an additional flag for "stop" to indicate
|
||
|
that the complete callback and display:none setting should be skipped since we're completing prematurely. */
|
||
|
if (propertiesMap === "stop") {
|
||
|
$.each(callsToStop, function(i, j) {
|
||
|
completeCall(j, true);
|
||
|
});
|
||
|
|
||
|
if (promiseData.promise) {
|
||
|
/* Immediately resolve the promise associated with this stop call since stop runs synchronously. */
|
||
|
promiseData.resolver(elements);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Since we're stopping, and not proceeding with queueing, exit out of Velocity. */
|
||
|
return getChain();
|
||
|
|
||
|
default:
|
||
|
/* Treat a non-empty plain object as a literal properties map. */
|
||
|
if ($.isPlainObject(propertiesMap) && !Type.isEmptyObject(propertiesMap)) {
|
||
|
action = "start";
|
||
|
|
||
|
/****************
|
||
|
Redirects
|
||
|
****************/
|
||
|
|
||
|
/* Check if a string matches a registered redirect (see Redirects above). */
|
||
|
} else if (Type.isString(propertiesMap) && Velocity.Redirects[propertiesMap]) {
|
||
|
var opts = $.extend({}, options),
|
||
|
durationOriginal = opts.duration,
|
||
|
delayOriginal = opts.delay || 0;
|
||
|
|
||
|
/* If the backwards option was passed in, reverse the element set so that elements animate from the last to the first. */
|
||
|
if (opts.backwards === true) {
|
||
|
elements = $.extend(true, [], elements).reverse();
|
||
|
}
|
||
|
|
||
|
/* Individually trigger the redirect for each element in the set to prevent users from having to handle iteration logic in their redirect. */
|
||
|
$.each(elements, function(elementIndex, element) {
|
||
|
/* If the stagger option was passed in, successively delay each element by the stagger value (in ms). Retain the original delay value. */
|
||
|
if (parseFloat(opts.stagger)) {
|
||
|
opts.delay = delayOriginal + (parseFloat(opts.stagger) * elementIndex);
|
||
|
} else if (Type.isFunction(opts.stagger)) {
|
||
|
opts.delay = delayOriginal + opts.stagger.call(element, elementIndex, elementsLength);
|
||
|
}
|
||
|
|
||
|
/* If the drag option was passed in, successively increase/decrease (depending on the presense of opts.backwards)
|
||
|
the duration of each element's animation, using floors to prevent producing very short durations. */
|
||
|
if (opts.drag) {
|
||
|
/* Default the duration of UI pack effects (callouts and transitions) to 1000ms instead of the usual default duration of 400ms. */
|
||
|
opts.duration = parseFloat(durationOriginal) || (/^(callout|transition)/.test(propertiesMap) ? 1000 : DURATION_DEFAULT);
|
||
|
|
||
|
/* For each element, take the greater duration of: A) animation completion percentage relative to the original duration,
|
||
|
B) 75% of the original duration, or C) a 200ms fallback (in case duration is already set to a low value).
|
||
|
The end result is a baseline of 75% of the redirect's duration that increases/decreases as the end of the element set is approached. */
|
||
|
opts.duration = Math.max(opts.duration * (opts.backwards ? 1 - elementIndex/elementsLength : (elementIndex + 1) / elementsLength), opts.duration * 0.75, 200);
|
||
|
}
|
||
|
|
||
|
/* Pass in the call's opts object so that the redirect can optionally extend it. It defaults to an empty object instead of null to
|
||
|
reduce the opts checking logic required inside the redirect. */
|
||
|
Velocity.Redirects[propertiesMap].call(element, element, opts || {}, elementIndex, elementsLength, elements, promiseData.promise ? promiseData : undefined);
|
||
|
});
|
||
|
|
||
|
/* Since the animation logic resides within the redirect's own code, abort the remainder of this call.
|
||
|
(The performance overhead up to this point is virtually non-existant.) */
|
||
|
/* Note: The jQuery call chain is kept intact by returning the complete element set. */
|
||
|
return getChain();
|
||
|
} else {
|
||
|
var abortError = "Velocity: First argument (" + propertiesMap + ") was not a property map, a known action, or a registered redirect. Aborting.";
|
||
|
|
||
|
if (promiseData.promise) {
|
||
|
promiseData.rejecter(new Error(abortError));
|
||
|
} else {
|
||
|
console.log(abortError);
|
||
|
}
|
||
|
|
||
|
return getChain();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**************************
|
||
|
Call-Wide Variables
|
||
|
**************************/
|
||
|
|
||
|
/* A container for CSS unit conversion ratios (e.g. %, rem, and em ==> px) that is used to cache ratios across all elements
|
||
|
being animated in a single Velocity call. Calculating unit ratios necessitates DOM querying and updating, and is therefore
|
||
|
avoided (via caching) wherever possible. This container is call-wide instead of page-wide to avoid the risk of using stale
|
||
|
conversion metrics across Velocity animations that are not immediately consecutively chained. */
|
||
|
var callUnitConversionData = {
|
||
|
lastParent: null,
|
||
|
lastPosition: null,
|
||
|
lastFontSize: null,
|
||
|
lastPercentToPxWidth: null,
|
||
|
lastPercentToPxHeight: null,
|
||
|
lastEmToPx: null,
|
||
|
remToPx: null,
|
||
|
vwToPx: null,
|
||
|
vhToPx: null
|
||
|
};
|
||
|
|
||
|
/* A container for all the ensuing tween data and metadata associated with this call. This container gets pushed to the page-wide
|
||
|
Velocity.State.calls array that is processed during animation ticking. */
|
||
|
var call = [];
|
||
|
|
||
|
/************************
|
||
|
Element Processing
|
||
|
************************/
|
||
|
|
||
|
/* Element processing consists of three parts -- data processing that cannot go stale and data processing that *can* go stale (i.e. third-party style modifications):
|
||
|
1) Pre-Queueing: Element-wide variables, including the element's data storage, are instantiated. Call options are prepared. If triggered, the Stop action is executed.
|
||
|
2) Queueing: The logic that runs once this call has reached its point of execution in the element's $.queue() stack. Most logic is placed here to avoid risking it becoming stale.
|
||
|
3) Pushing: Consolidation of the tween data followed by its push onto the global in-progress calls container.
|
||
|
*/
|
||
|
|
||
|
function processElement () {
|
||
|
|
||
|
/*************************
|
||
|
Part I: Pre-Queueing
|
||
|
*************************/
|
||
|
|
||
|
/***************************
|
||
|
Element-Wide Variables
|
||
|
***************************/
|
||
|
|
||
|
var element = this,
|
||
|
/* The runtime opts object is the extension of the current call's options and Velocity's page-wide option defaults. */
|
||
|
opts = $.extend({}, Velocity.defaults, options),
|
||
|
/* A container for the processed data associated with each property in the propertyMap.
|
||
|
(Each property in the map produces its own "tween".) */
|
||
|
tweensContainer = {},
|
||
|
elementUnitConversionData;
|
||
|
|
||
|
/******************
|
||
|
Element Init
|
||
|
******************/
|
||
|
|
||
|
if (Data(element) === undefined) {
|
||
|
Velocity.init(element);
|
||
|
}
|
||
|
|
||
|
/******************
|
||
|
Option: Delay
|
||
|
******************/
|
||
|
|
||
|
/* Since queue:false doesn't respect the item's existing queue, we avoid injecting its delay here (it's set later on). */
|
||
|
/* Note: Velocity rolls its own delay function since jQuery doesn't have a utility alias for $.fn.delay()
|
||
|
(and thus requires jQuery element creation, which we avoid since its overhead includes DOM querying). */
|
||
|
if (parseFloat(opts.delay) && opts.queue !== false) {
|
||
|
$.queue(element, opts.queue, function(next) {
|
||
|
/* This is a flag used to indicate to the upcoming completeCall() function that this queue entry was initiated by Velocity. See completeCall() for further details. */
|
||
|
Velocity.velocityQueueEntryFlag = true;
|
||
|
|
||
|
/* The ensuing queue item (which is assigned to the "next" argument that $.queue() automatically passes in) will be triggered after a setTimeout delay.
|
||
|
The setTimeout is stored so that it can be subjected to clearTimeout() if this animation is prematurely stopped via Velocity's "stop" command. */
|
||
|
Data(element).delayTimer = {
|
||
|
setTimeout: setTimeout(next, parseFloat(opts.delay)),
|
||
|
next: next
|
||
|
};
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/*********************
|
||
|
Option: Duration
|
||
|
*********************/
|
||
|
|
||
|
/* Support for jQuery's named durations. */
|
||
|
switch (opts.duration.toString().toLowerCase()) {
|
||
|
case "fast":
|
||
|
opts.duration = 200;
|
||
|
break;
|
||
|
|
||
|
case "normal":
|
||
|
opts.duration = DURATION_DEFAULT;
|
||
|
break;
|
||
|
|
||
|
case "slow":
|
||
|
opts.duration = 600;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
/* Remove the potential "ms" suffix and default to 1 if the user is attempting to set a duration of 0 (in order to produce an immediate style change). */
|
||
|
opts.duration = parseFloat(opts.duration) || 1;
|
||
|
}
|
||
|
|
||
|
/************************
|
||
|
Global Option: Mock
|
||
|
************************/
|
||
|
|
||
|
if (Velocity.mock !== false) {
|
||
|
/* In mock mode, all animations are forced to 1ms so that they occur immediately upon the next rAF tick.
|
||
|
Alternatively, a multiplier can be passed in to time remap all delays and durations. */
|
||
|
if (Velocity.mock === true) {
|
||
|
opts.duration = opts.delay = 1;
|
||
|
} else {
|
||
|
opts.duration *= parseFloat(Velocity.mock) || 1;
|
||
|
opts.delay *= parseFloat(Velocity.mock) || 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*******************
|
||
|
Option: Easing
|
||
|
*******************/
|
||
|
|
||
|
opts.easing = getEasing(opts.easing, opts.duration);
|
||
|
|
||
|
/**********************
|
||
|
Option: Callbacks
|
||
|
**********************/
|
||
|
|
||
|
/* Callbacks must functions. Otherwise, default to null. */
|
||
|
if (opts.begin && !Type.isFunction(opts.begin)) {
|
||
|
opts.begin = null;
|
||
|
}
|
||
|
|
||
|
if (opts.progress && !Type.isFunction(opts.progress)) {
|
||
|
opts.progress = null;
|
||
|
}
|
||
|
|
||
|
if (opts.complete && !Type.isFunction(opts.complete)) {
|
||
|
opts.complete = null;
|
||
|
}
|
||
|
|
||
|
/*********************************
|
||
|
Option: Display & Visibility
|
||
|
*********************************/
|
||
|
|
||
|
/* Refer to Velocity's documentation (VelocityJS.org/#displayAndVisibility) for a description of the display and visibility options' behavior. */
|
||
|
/* Note: We strictly check for undefined instead of falsiness because display accepts an empty string value. */
|
||
|
if (opts.display !== undefined && opts.display !== null) {
|
||
|
opts.display = opts.display.toString().toLowerCase();
|
||
|
|
||
|
/* Users can pass in a special "auto" value to instruct Velocity to set the element to its default display value. */
|
||
|
if (opts.display === "auto") {
|
||
|
opts.display = Velocity.CSS.Values.getDisplayType(element);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (opts.visibility !== undefined && opts.visibility !== null) {
|
||
|
opts.visibility = opts.visibility.toString().toLowerCase();
|
||
|
}
|
||
|
|
||
|
/**********************
|
||
|
Option: mobileHA
|
||
|
**********************/
|
||
|
|
||
|
/* When set to true, and if this is a mobile device, mobileHA automatically enables hardware acceleration (via a null transform hack)
|
||
|
on animating elements. HA is removed from the element at the completion of its animation. */
|
||
|
/* Note: Android Gingerbread doesn't support HA. If a null transform hack (mobileHA) is in fact set, it will prevent other tranform subproperties from taking effect. */
|
||
|
/* Note: You can read more about the use of mobileHA in Velocity's documentation: VelocityJS.org/#mobileHA. */
|
||
|
opts.mobileHA = (opts.mobileHA && Velocity.State.isMobile && !Velocity.State.isGingerbread);
|
||
|
|
||
|
/***********************
|
||
|
Part II: Queueing
|
||
|
***********************/
|
||
|
|
||
|
/* When a set of elements is targeted by a Velocity call, the set is broken up and each element has the current Velocity call individually queued onto it.
|
||
|
In this way, each element's existing queue is respected; some elements may already be animating and accordingly should not have this current Velocity call triggered immediately. */
|
||
|
/* In each queue, tween data is processed for each animating property then pushed onto the call-wide calls array. When the last element in the set has had its tweens processed,
|
||
|
the call array is pushed to Velocity.State.calls for live processing by the requestAnimationFrame tick. */
|
||
|
function buildQueue (next) {
|
||
|
|
||
|
/*******************
|
||
|
Option: Begin
|
||
|
*******************/
|
||
|
|
||
|
/* The begin callback is fired once per call -- not once per elemenet -- and is passed the full raw DOM element set as both its context and its first argument. */
|
||
|
if (opts.begin && elementsIndex === 0) {
|
||
|
/* We throw callbacks in a setTimeout so that thrown errors don't halt the execution of Velocity itself. */
|
||
|
try {
|
||
|
opts.begin.call(elements, elements);
|
||
|
} catch (error) {
|
||
|
setTimeout(function() { throw error; }, 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*****************************************
|
||
|
Tween Data Construction (for Scroll)
|
||
|
*****************************************/
|
||
|
|
||
|
/* Note: In order to be subjected to chaining and animation options, scroll's tweening is routed through Velocity as if it were a standard CSS property animation. */
|
||
|
if (action === "scroll") {
|
||
|
/* The scroll action uniquely takes an optional "offset" option -- specified in pixels -- that offsets the targeted scroll position. */
|
||
|
var scrollDirection = (/^x$/i.test(opts.axis) ? "Left" : "Top"),
|
||
|
scrollOffset = parseFloat(opts.offset) || 0,
|
||
|
scrollPositionCurrent,
|
||
|
scrollPositionCurrentAlternate,
|
||
|
scrollPositionEnd;
|
||
|
|
||
|
/* Scroll also uniquely takes an optional "container" option, which indicates the parent element that should be scrolled --
|
||
|
as opposed to the browser window itself. This is useful for scrolling toward an element that's inside an overflowing parent element. */
|
||
|
if (opts.container) {
|
||
|
/* Ensure that either a jQuery object or a raw DOM element was passed in. */
|
||
|
if (Type.isWrapped(opts.container) || Type.isNode(opts.container)) {
|
||
|
/* Extract the raw DOM element from the jQuery wrapper. */
|
||
|
opts.container = opts.container[0] || opts.container;
|
||
|
/* Note: Unlike other properties in Velocity, the browser's scroll position is never cached since it so frequently changes
|
||
|
(due to the user's natural interaction with the page). */
|
||
|
scrollPositionCurrent = opts.container["scroll" + scrollDirection]; /* GET */
|
||
|
|
||
|
/* $.position() values are relative to the container's currently viewable area (without taking into account the container's true dimensions
|
||
|
-- say, for example, if the container was not overflowing). Thus, the scroll end value is the sum of the child element's position *and*
|
||
|
the scroll container's current scroll position. */
|
||
|
scrollPositionEnd = (scrollPositionCurrent + $(element).position()[scrollDirection.toLowerCase()]) + scrollOffset; /* GET */
|
||
|
/* If a value other than a jQuery object or a raw DOM element was passed in, default to null so that this option is ignored. */
|
||
|
} else {
|
||
|
opts.container = null;
|
||
|
}
|
||
|
} else {
|
||
|
/* If the window itself is being scrolled -- not a containing element -- perform a live scroll position lookup using
|
||
|
the appropriate cached property names (which differ based on browser type). */
|
||
|
scrollPositionCurrent = Velocity.State.scrollAnchor[Velocity.State["scrollProperty" + scrollDirection]]; /* GET */
|
||
|
/* When scrolling the browser window, cache the alternate axis's current value since window.scrollTo() doesn't let us change only one value at a time. */
|
||
|
scrollPositionCurrentAlternate = Velocity.State.scrollAnchor[Velocity.State["scrollProperty" + (scrollDirection === "Left" ? "Top" : "Left")]]; /* GET */
|
||
|
|
||
|
/* Unlike $.position(), $.offset() values are relative to the browser window's true dimensions -- not merely its currently viewable area --
|
||
|
and therefore end values do not need to be compounded onto current values. */
|
||
|
scrollPositionEnd = $(element).offset()[scrollDirection.toLowerCase()] + scrollOffset; /* GET */
|
||
|
}
|
||
|
|
||
|
/* Since there's only one format that scroll's associated tweensContainer can take, we create it manually. */
|
||
|
tweensContainer = {
|
||
|
scroll: {
|
||
|
rootPropertyValue: false,
|
||
|
startValue: scrollPositionCurrent,
|
||
|
currentValue: scrollPositionCurrent,
|
||
|
endValue: scrollPositionEnd,
|
||
|
unitType: "",
|
||
|
easing: opts.easing,
|
||
|
scrollData: {
|
||
|
container: opts.container,
|
||
|
direction: scrollDirection,
|
||
|
alternateValue: scrollPositionCurrentAlternate
|
||
|
}
|
||
|
},
|
||
|
element: element
|
||
|
};
|
||
|
|
||
|
if (Velocity.debug) console.log("tweensContainer (scroll): ", tweensContainer.scroll, element);
|
||
|
|
||
|
/******************************************
|
||
|
Tween Data Construction (for Reverse)
|
||
|
******************************************/
|
||
|
|
||
|
/* Reverse acts like a "start" action in that a property map is animated toward. The only difference is
|
||
|
that the property map used for reverse is the inverse of the map used in the previous call. Thus, we manipulate
|
||
|
the previous call to construct our new map: use the previous map's end values as our new map's start values. Copy over all other data. */
|
||
|
/* Note: Reverse can be directly called via the "reverse" parameter, or it can be indirectly triggered via the loop option. (Loops are composed of multiple reverses.) */
|
||
|
/* Note: Reverse calls do not need to be consecutively chained onto a currently-animating element in order to operate on cached values;
|
||
|
there is no harm to reverse being called on a potentially stale data cache since reverse's behavior is simply defined
|
||
|
as reverting to the element's values as they were prior to the previous *Velocity* call. */
|
||
|
} else if (action === "reverse") {
|
||
|
/* Abort if there is no prior animation data to reverse to. */
|
||
|
if (!Data(element).tweensContainer) {
|
||
|
/* Dequeue the element so that this queue entry releases itself immediately, allowing subsequent queue entries to run. */
|
||
|
$.dequeue(element, opts.queue);
|
||
|
|
||
|
return;
|
||
|
} else {
|
||
|
/*********************
|
||
|
Options Parsing
|
||
|
*********************/
|
||
|
|
||
|
/* If the element was hidden via the display option in the previous call,
|
||
|
revert display to "auto" prior to reversal so that the element is visible again. */
|
||
|
if (Data(element).opts.display === "none") {
|
||
|
Data(element).opts.display = "auto";
|
||
|
}
|
||
|
|
||
|
if (Data(element).opts.visibility === "hidden") {
|
||
|
Data(element).opts.visibility = "visible";
|
||
|
}
|
||
|
|
||
|
/* If the loop option was set in the previous call, disable it so that "reverse" calls aren't recursively generated.
|
||
|
Further, remove the previous call's callback options; typically, users do not want these to be refired. */
|
||
|
Data(element).opts.loop = false;
|
||
|
Data(element).opts.begin = null;
|
||
|
Data(element).opts.complete = null;
|
||
|
|
||
|
/* Since we're extending an opts object that has already been extended with the defaults options object,
|
||
|
we remove non-explicitly-defined properties that are auto-assigned values. */
|
||
|
if (!options.easing) {
|
||
|
delete opts.easing;
|
||
|
}
|
||
|
|
||
|
if (!options.duration) {
|
||
|
delete opts.duration;
|
||
|
}
|
||
|
|
||
|
/* The opts object used for reversal is an extension of the options object optionally passed into this
|
||
|
reverse call plus the options used in the previous Velocity call. */
|
||
|
opts = $.extend({}, Data(element).opts, opts);
|
||
|
|
||
|
/*************************************
|
||
|
Tweens Container Reconstruction
|
||
|
*************************************/
|
||
|
|
||
|
/* Create a deepy copy (indicated via the true flag) of the previous call's tweensContainer. */
|
||
|
var lastTweensContainer = $.extend(true, {}, Data(element).tweensContainer);
|
||
|
|
||
|
/* Manipulate the previous tweensContainer by replacing its end values and currentValues with its start values. */
|
||
|
for (var lastTween in lastTweensContainer) {
|
||
|
/* In addition to tween data, tweensContainers contain an element property that we ignore here. */
|
||
|
if (lastTween !== "element") {
|
||
|
var lastStartValue = lastTweensContainer[lastTween].startValue;
|
||
|
|
||
|
lastTweensContainer[lastTween].startValue = lastTweensContainer[lastTween].currentValue = lastTweensContainer[lastTween].endValue;
|
||
|
lastTweensContainer[lastTween].endValue = lastStartValue;
|
||
|
|
||
|
/* Easing is the only option that embeds into the individual tween data (since it can be defined on a per-property basis).
|
||
|
Accordingly, every property's easing value must be updated when an options object is passed in with a reverse call.
|
||
|
The side effect of this extensibility is that all per-property easing values are forcefully reset to the new value. */
|
||
|
if (!Type.isEmptyObject(options)) {
|
||
|
lastTweensContainer[lastTween].easing = opts.easing;
|
||
|
}
|
||
|
|
||
|
if (Velocity.debug) console.log("reverse tweensContainer (" + lastTween + "): " + JSON.stringify(lastTweensContainer[lastTween]), element);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
tweensContainer = lastTweensContainer;
|
||
|
}
|
||
|
|
||
|
/*****************************************
|
||
|
Tween Data Construction (for Start)
|
||
|
*****************************************/
|
||
|
|
||
|
} else if (action === "start") {
|
||
|
|
||
|
/*************************
|
||
|
Value Transferring
|
||
|
*************************/
|
||
|
|
||
|
/* If this queue entry follows a previous Velocity-initiated queue entry *and* if this entry was created
|
||
|
while the element was in the process of being animated by Velocity, then this current call is safe to use
|
||
|
the end values from the prior call as its start values. Velocity attempts to perform this value transfer
|
||
|
process whenever possible in order to avoid requerying the DOM. */
|
||
|
/* If values aren't transferred from a prior call and start values were not forcefed by the user (more on this below),
|
||
|
then the DOM is queried for the element's current values as a last resort. */
|
||
|
/* Note: Conversely, animation reversal (and looping) *always* perform inter-call value transfers; they never requery the DOM. */
|
||
|
var lastTweensContainer;
|
||
|
|
||
|
/* The per-element isAnimating flag is used to indicate whether it's safe (i.e. the data isn't stale)
|
||
|
to transfer over end values to use as start values. If it's set to true and there is a previous
|
||
|
Velocity call to pull values from, do so. */
|
||
|
if (Data(element).tweensContainer && Data(element).isAnimating === true) {
|
||
|
lastTweensContainer = Data(element).tweensContainer;
|
||
|
}
|
||
|
|
||
|
/***************************
|
||
|
Tween Data Calculation
|
||
|
***************************/
|
||
|
|
||
|
/* This function parses property data and defaults endValue, easing, and startValue as appropriate. */
|
||
|
/* Property map values can either take the form of 1) a single value representing the end value,
|
||
|
or 2) an array in the form of [ endValue, [, easing] [, startValue] ].
|
||
|
The optional third parameter is a forcefed startValue to be used instead of querying the DOM for
|
||
|
the element's current value. Read Velocity's docmentation to learn more about forcefeeding: VelocityJS.org/#forcefeeding */
|
||
|
function parsePropertyValue (valueData, skipResolvingEasing) {
|
||
|
var endValue = undefined,
|
||
|
easing = undefined,
|
||
|
startValue = undefined;
|
||
|
|
||
|
/* Handle the array format, which can be structured as one of three potential overloads:
|
||
|
A) [ endValue, easing, startValue ], B) [ endValue, easing ], or C) [ endValue, startValue ] */
|
||
|
if (Type.isArray(valueData)) {
|
||
|
/* endValue is always the first item in the array. Don't bother validating endValue's value now
|
||
|
since the ensuing property cycling logic does that. */
|
||
|
endValue = valueData[0];
|
||
|
|
||
|
/* Two-item array format: If the second item is a number, function, or hex string, treat it as a
|
||
|
start value since easings can only be non-hex strings or arrays. */
|
||
|
if ((!Type.isArray(valueData[1]) && /^[\d-]/.test(valueData[1])) || Type.isFunction(valueData[1]) || CSS.RegEx.isHex.test(valueData[1])) {
|
||
|
startValue = valueData[1];
|
||
|
/* Two or three-item array: If the second item is a non-hex string or an array, treat it as an easing. */
|
||
|
} else if ((Type.isString(valueData[1]) && !CSS.RegEx.isHex.test(valueData[1])) || Type.isArray(valueData[1])) {
|
||
|
easing = skipResolvingEasing ? valueData[1] : getEasing(valueData[1], opts.duration);
|
||
|
|
||
|
/* Don't bother validating startValue's value now since the ensuing property cycling logic inherently does that. */
|
||
|
if (valueData[2] !== undefined) {
|
||
|
startValue = valueData[2];
|
||
|
}
|
||
|
}
|
||
|
/* Handle the single-value format. */
|
||
|
} else {
|
||
|
endValue = valueData;
|
||
|
}
|
||
|
|
||
|
/* Default to the call's easing if a per-property easing type was not defined. */
|
||
|
if (!skipResolvingEasing) {
|
||
|
easing = easing || opts.easing;
|
||
|
}
|
||
|
|
||
|
/* If functions were passed in as values, pass the function the current element as its context,
|
||
|
plus the element's index and the element set's size as arguments. Then, assign the returned value. */
|
||
|
if (Type.isFunction(endValue)) {
|
||
|
endValue = endValue.call(element, elementsIndex, elementsLength);
|
||
|
}
|
||
|
|
||
|
if (Type.isFunction(startValue)) {
|
||
|
startValue = startValue.call(element, elementsIndex, elementsLength);
|
||
|
}
|
||
|
|
||
|
/* Allow startValue to be left as undefined to indicate to the ensuing code that its value was not forcefed. */
|
||
|
return [ endValue || 0, easing, startValue ];
|
||
|
}
|
||
|
|
||
|
/* Cycle through each property in the map, looking for shorthand color properties (e.g. "color" as opposed to "colorRed"). Inject the corresponding
|
||
|
colorRed, colorGreen, and colorBlue RGB component tweens into the propertiesMap (which Velocity understands) and remove the shorthand property. */
|
||
|
$.each(propertiesMap, function(property, value) {
|
||
|
/* Find shorthand color properties that have been passed a hex string. */
|
||
|
if (RegExp("^" + CSS.Lists.colors.join("$|^") + "$").test(property)) {
|
||
|
/* Parse the value data for each shorthand. */
|
||
|
var valueData = parsePropertyValue(value, true),
|
||
|
endValue = valueData[0],
|
||
|
easing = valueData[1],
|
||
|
startValue = valueData[2];
|
||
|
|
||
|
if (CSS.RegEx.isHex.test(endValue)) {
|
||
|
/* Convert the hex strings into their RGB component arrays. */
|
||
|
var colorComponents = [ "Red", "Green", "Blue" ],
|
||
|
endValueRGB = CSS.Values.hexToRgb(endValue),
|
||
|
startValueRGB = startValue ? CSS.Values.hexToRgb(startValue) : undefined;
|
||
|
|
||
|
/* Inject the RGB component tweens into propertiesMap. */
|
||
|
for (var i = 0; i < colorComponents.length; i++) {
|
||
|
var dataArray = [ endValueRGB[i] ];
|
||
|
|
||
|
if (easing) {
|
||
|
dataArray.push(easing);
|
||
|
}
|
||
|
|
||
|
if (startValueRGB !== undefined) {
|
||
|
dataArray.push(startValueRGB[i]);
|
||
|
}
|
||
|
|
||
|
propertiesMap[property + colorComponents[i]] = dataArray;
|
||
|
}
|
||
|
|
||
|
/* Remove the intermediary shorthand property entry now that we've processed it. */
|
||
|
delete propertiesMap[property];
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/* Create a tween out of each property, and append its associated data to tweensContainer. */
|
||
|
for (var property in propertiesMap) {
|
||
|
|
||
|
/**************************
|
||
|
Start Value Sourcing
|
||
|
**************************/
|
||
|
|
||
|
/* Parse out endValue, easing, and startValue from the property's data. */
|
||
|
var valueData = parsePropertyValue(propertiesMap[property]),
|
||
|
endValue = valueData[0],
|
||
|
easing = valueData[1],
|
||
|
startValue = valueData[2];
|
||
|
|
||
|
/* Now that the original property name's format has been used for the parsePropertyValue() lookup above,
|
||
|
we force the property to its camelCase styling to normalize it for manipulation. */
|
||
|
property = CSS.Names.camelCase(property);
|
||
|
|
||
|
/* In case this property is a hook, there are circumstances where we will intend to work on the hook's root property and not the hooked subproperty. */
|
||
|
var rootProperty = CSS.Hooks.getRoot(property),
|
||
|
rootPropertyValue = false;
|
||
|
|
||
|
/* Other than for the dummy tween property, properties that are not supported by the browser (and do not have an associated normalization) will
|
||
|
inherently produce no style changes when set, so they are skipped in order to decrease animation tick overhead.
|
||
|
Property support is determined via prefixCheck(), which returns a false flag when no supported is detected. */
|
||
|
/* Note: Since SVG elements have some of their properties directly applied as HTML attributes,
|
||
|
there is no way to check for their explicit browser support, and so we skip skip this check for them. */
|
||
|
if (!Data(element).isSVG && rootProperty !== "tween" && CSS.Names.prefixCheck(rootProperty)[1] === false && CSS.Normalizations.registered[rootProperty] === undefined) {
|
||
|
if (Velocity.debug) console.log("Skipping [" + rootProperty + "] due to a lack of browser support.");
|
||
|
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
/* If the display option is being set to a non-"none" (e.g. "block") and opacity (filter on IE<=8) is being
|
||
|
animated to an endValue of non-zero, the user's intention is to fade in from invisible, thus we forcefeed opacity
|
||
|
a startValue of 0 if its startValue hasn't already been sourced by value transferring or prior forcefeeding. */
|
||
|
if (((opts.display !== undefined && opts.display !== null && opts.display !== "none") || (opts.visibility !== undefined && opts.visibility !== "hidden")) && /opacity|filter/.test(property) && !startValue && endValue !== 0) {
|
||
|
startValue = 0;
|
||
|
}
|
||
|
|
||
|
/* If values have been transferred from the previous Velocity call, extract the endValue and rootPropertyValue
|
||
|
for all of the current call's properties that were *also* animated in the previous call. */
|
||
|
/* Note: Value transferring can optionally be disabled by the user via the _cacheValues option. */
|
||
|
if (opts._cacheValues && lastTweensContainer && lastTweensContainer[property]) {
|
||
|
if (startValue === undefined) {
|
||
|
startValue = lastTweensContainer[property].endValue + lastTweensContainer[property].unitType;
|
||
|
}
|
||
|
|
||
|
/* The previous call's rootPropertyValue is extracted from the element's data cache since that's the
|
||
|
instance of rootPropertyValue that gets freshly updated by the tweening process, whereas the rootPropertyValue
|
||
|
attached to the incoming lastTweensContainer is equal to the root property's value prior to any tweening. */
|
||
|
rootPropertyValue = Data(element).rootPropertyValueCache[rootProperty];
|
||
|
/* If values were not transferred from a previous Velocity call, query the DOM as needed. */
|
||
|
} else {
|
||
|
/* Handle hooked properties. */
|
||
|
if (CSS.Hooks.registered[property]) {
|
||
|
if (startValue === undefined) {
|
||
|
rootPropertyValue = CSS.getPropertyValue(element, rootProperty); /* GET */
|
||
|
/* Note: The following getPropertyValue() call does not actually trigger a DOM query;
|
||
|
getPropertyValue() will extract the hook from rootPropertyValue. */
|
||
|
startValue = CSS.getPropertyValue(element, property, rootPropertyValue);
|
||
|
/* If startValue is already defined via forcefeeding, do not query the DOM for the root property's value;
|
||
|
just grab rootProperty's zero-value template from CSS.Hooks. This overwrites the element's actual
|
||
|
root property value (if one is set), but this is acceptable since the primary reason users forcefeed is
|
||
|
to avoid DOM queries, and thus we likewise avoid querying the DOM for the root property's value. */
|
||
|
} else {
|
||
|
/* Grab this hook's zero-value template, e.g. "0px 0px 0px black". */
|
||
|
rootPropertyValue = CSS.Hooks.templates[rootProperty][1];
|
||
|
}
|
||
|
/* Handle non-hooked properties that haven't already been defined via forcefeeding. */
|
||
|
} else if (startValue === undefined) {
|
||
|
startValue = CSS.getPropertyValue(element, property); /* GET */
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**************************
|
||
|
Value Data Extraction
|
||
|
**************************/
|
||
|
|
||
|
var separatedValue,
|
||
|
endValueUnitType,
|
||
|
startValueUnitType,
|
||
|
operator = false;
|
||
|
|
||
|
/* Separates a property value into its numeric value and its unit type. */
|
||
|
function separateValue (property, value) {
|
||
|
var unitType,
|
||
|
numericValue;
|
||
|
|
||
|
numericValue = (value || "0")
|
||
|
.toString()
|
||
|
.toLowerCase()
|
||
|
/* Match the unit type at the end of the value. */
|
||
|
.replace(/[%A-z]+$/, function(match) {
|
||
|
/* Grab the unit type. */
|
||
|
unitType = match;
|
||
|
|
||
|
/* Strip the unit type off of value. */
|
||
|
return "";
|
||
|
});
|
||
|
|
||
|
/* If no unit type was supplied, assign one that is appropriate for this property (e.g. "deg" for rotateZ or "px" for width). */
|
||
|
if (!unitType) {
|
||
|
unitType = CSS.Values.getUnitType(property);
|
||
|
}
|
||
|
|
||
|
return [ numericValue, unitType ];
|
||
|
}
|
||
|
|
||
|
/* Separate startValue. */
|
||
|
separatedValue = separateValue(property, startValue);
|
||
|
startValue = separatedValue[0];
|
||
|
startValueUnitType = separatedValue[1];
|
||
|
|
||
|
/* Separate endValue, and extract a value operator (e.g. "+=", "-=") if one exists. */
|
||
|
separatedValue = separateValue(property, endValue);
|
||
|
endValue = separatedValue[0].replace(/^([+-\/*])=/, function(match, subMatch) {
|
||
|
operator = subMatch;
|
||
|
|
||
|
/* Strip the operator off of the value. */
|
||
|
return "";
|
||
|
});
|
||
|
endValueUnitType = separatedValue[1];
|
||
|
|
||
|
/* Parse float values from endValue and startValue. Default to 0 if NaN is returned. */
|
||
|
startValue = parseFloat(startValue) || 0;
|
||
|
endValue = parseFloat(endValue) || 0;
|
||
|
|
||
|
/***************************************
|
||
|
Property-Specific Value Conversion
|
||
|
***************************************/
|
||
|
|
||
|
/* Custom support for properties that don't actually accept the % unit type, but where pollyfilling is trivial and relatively foolproof. */
|
||
|
if (endValueUnitType === "%") {
|
||
|
/* A %-value fontSize/lineHeight is relative to the parent's fontSize (as opposed to the parent's dimensions),
|
||
|
which is identical to the em unit's behavior, so we piggyback off of that. */
|
||
|
if (/^(fontSize|lineHeight)$/.test(property)) {
|
||
|
/* Convert % into an em decimal value. */
|
||
|
endValue = endValue / 100;
|
||
|
endValueUnitType = "em";
|
||
|
/* For scaleX and scaleY, convert the value into its decimal format and strip off the unit type. */
|
||
|
} else if (/^scale/.test(property)) {
|
||
|
endValue = endValue / 100;
|
||
|
endValueUnitType = "";
|
||
|
/* For RGB components, take the defined percentage of 255 and strip off the unit type. */
|
||
|
} else if (/(Red|Green|Blue)$/i.test(property)) {
|
||
|
endValue = (endValue / 100) * 255;
|
||
|
endValueUnitType = "";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/***************************
|
||
|
Unit Ratio Calculation
|
||
|
***************************/
|
||
|
|
||
|
/* When queried, the browser returns (most) CSS property values in pixels. Therefore, if an endValue with a unit type of
|
||
|
%, em, or rem is animated toward, startValue must be converted from pixels into the same unit type as endValue in order
|
||
|
for value manipulation logic (increment/decrement) to proceed. Further, if the startValue was forcefed or transferred
|
||
|
from a previous call, startValue may also not be in pixels. Unit conversion logic therefore consists of two steps:
|
||
|
1) Calculating the ratio of %/em/rem/vh/vw relative to pixels
|
||
|
2) Converting startValue into the same unit of measurement as endValue based on these ratios. */
|
||
|
/* Unit conversion ratios are calculated by inserting a sibling node next to the target node, copying over its position property,
|
||
|
setting values with the target unit type then comparing the returned pixel value. */
|
||
|
/* Note: Even if only one of these unit types is being animated, all unit ratios are calculated at once since the overhead
|
||
|
of batching the SETs and GETs together upfront outweights the potential overhead
|
||
|
of layout thrashing caused by re-querying for uncalculated ratios for subsequently-processed properties. */
|
||
|
/* Todo: Shift this logic into the calls' first tick instance so that it's synced with RAF. */
|
||
|
function calculateUnitRatios () {
|
||
|
|
||
|
/************************
|
||
|
Same Ratio Checks
|
||
|
************************/
|
||
|
|
||
|
/* The properties below are used to determine whether the element differs sufficiently from this call's
|
||
|
previously iterated element to also differ in its unit conversion ratios. If the properties match up with those
|
||
|
of the prior element, the prior element's conversion ratios are used. Like most optimizations in Velocity,
|
||
|
this is done to minimize DOM querying. */
|
||
|
var sameRatioIndicators = {
|
||
|
myParent: element.parentNode || document.body, /* GET */
|
||
|
position: CSS.getPropertyValue(element, "position"), /* GET */
|
||
|
fontSize: CSS.getPropertyValue(element, "fontSize") /* GET */
|
||
|
},
|
||
|
/* Determine if the same % ratio can be used. % is based on the element's position value and its parent's width and height dimensions. */
|
||
|
samePercentRatio = ((sameRatioIndicators.position === callUnitConversionData.lastPosition) && (sameRatioIndicators.myParent === callUnitConversionData.lastParent)),
|
||
|
/* Determine if the same em ratio can be used. em is relative to the element's fontSize. */
|
||
|
sameEmRatio = (sameRatioIndicators.fontSize === callUnitConversionData.lastFontSize);
|
||
|
|
||
|
/* Store these ratio indicators call-wide for the next element to compare against. */
|
||
|
callUnitConversionData.lastParent = sameRatioIndicators.myParent;
|
||
|
callUnitConversionData.lastPosition = sameRatioIndicators.position;
|
||
|
callUnitConversionData.lastFontSize = sameRatioIndicators.fontSize;
|
||
|
|
||
|
/***************************
|
||
|
Element-Specific Units
|
||
|
***************************/
|
||
|
|
||
|
/* Note: IE8 rounds to the nearest pixel when returning CSS values, thus we perform conversions using a measurement
|
||
|
of 100 (instead of 1) to give our ratios a precision of at least 2 decimal values. */
|
||
|
var measurement = 100,
|
||
|
unitRatios = {};
|
||
|
|
||
|
if (!sameEmRatio || !samePercentRatio) {
|
||
|
var dummy = Data(element).isSVG ? document.createElementNS("http://www.w3.org/2000/svg", "rect") : document.createElement("div");
|
||
|
|
||
|
Velocity.init(dummy);
|
||
|
sameRatioIndicators.myParent.appendChild(dummy);
|
||
|
|
||
|
/* To accurately and consistently calculate conversion ratios, the element's cascaded overflow and box-sizing are stripped.
|
||
|
Similarly, since width/height can be artificially constrained by their min-/max- equivalents, these are controlled for as well. */
|
||
|
/* Note: Overflow must be also be controlled for per-axis since the overflow property overwrites its per-axis values. */
|
||
|
$.each([ "overflow", "overflowX", "overflowY" ], function(i, property) {
|
||
|
Velocity.CSS.setPropertyValue(dummy, property, "hidden");
|
||
|
});
|
||
|
Velocity.CSS.setPropertyValue(dummy, "position", sameRatioIndicators.position);
|
||
|
Velocity.CSS.setPropertyValue(dummy, "fontSize", sameRatioIndicators.fontSize);
|
||
|
Velocity.CSS.setPropertyValue(dummy, "boxSizing", "content-box");
|
||
|
|
||
|
/* width and height act as our proxy properties for measuring the horizontal and vertical % ratios. */
|
||
|
$.each([ "minWidth", "maxWidth", "width", "minHeight", "maxHeight", "height" ], function(i, property) {
|
||
|
Velocity.CSS.setPropertyValue(dummy, property, measurement + "%");
|
||
|
});
|
||
|
/* paddingLeft arbitrarily acts as our proxy property for the em ratio. */
|
||
|
Velocity.CSS.setPropertyValue(dummy, "paddingLeft", measurement + "em");
|
||
|
|
||
|
/* Divide the returned value by the measurement to get the ratio between 1% and 1px. Default to 1 since working with 0 can produce Infinite. */
|
||
|
unitRatios.percentToPxWidth = callUnitConversionData.lastPercentToPxWidth = (parseFloat(CSS.getPropertyValue(dummy, "width", null, true)) || 1) / measurement; /* GET */
|
||
|
unitRatios.percentToPxHeight = callUnitConversionData.lastPercentToPxHeight = (parseFloat(CSS.getPropertyValue(dummy, "height", null, true)) || 1) / measurement; /* GET */
|
||
|
unitRatios.emToPx = callUnitConversionData.lastEmToPx = (parseFloat(CSS.getPropertyValue(dummy, "paddingLeft")) || 1) / measurement; /* GET */
|
||
|
|
||
|
sameRatioIndicators.myParent.removeChild(dummy);
|
||
|
} else {
|
||
|
unitRatios.emToPx = callUnitConversionData.lastEmToPx;
|
||
|
unitRatios.percentToPxWidth = callUnitConversionData.lastPercentToPxWidth;
|
||
|
unitRatios.percentToPxHeight = callUnitConversionData.lastPercentToPxHeight;
|
||
|
}
|
||
|
|
||
|
/***************************
|
||
|
Element-Agnostic Units
|
||
|
***************************/
|
||
|
|
||
|
/* Whereas % and em ratios are determined on a per-element basis, the rem unit only needs to be checked
|
||
|
once per call since it's exclusively dependant upon document.body's fontSize. If this is the first time
|
||
|
that calculateUnitRatios() is being run during this call, remToPx will still be set to its default value of null,
|
||
|
so we calculate it now. */
|
||
|
if (callUnitConversionData.remToPx === null) {
|
||
|
/* Default to browsers' default fontSize of 16px in the case of 0. */
|
||
|
callUnitConversionData.remToPx = parseFloat(CSS.getPropertyValue(document.body, "fontSize")) || 16; /* GET */
|
||
|
}
|
||
|
|
||
|
/* Similarly, viewport units are %-relative to the window's inner dimensions. */
|
||
|
if (callUnitConversionData.vwToPx === null) {
|
||
|
callUnitConversionData.vwToPx = parseFloat(window.innerWidth) / 100; /* GET */
|
||
|
callUnitConversionData.vhToPx = parseFloat(window.innerHeight) / 100; /* GET */
|
||
|
}
|
||
|
|
||
|
unitRatios.remToPx = callUnitConversionData.remToPx;
|
||
|
unitRatios.vwToPx = callUnitConversionData.vwToPx;
|
||
|
unitRatios.vhToPx = callUnitConversionData.vhToPx;
|
||
|
|
||
|
if (Velocity.debug >= 1) console.log("Unit ratios: " + JSON.stringify(unitRatios), element);
|
||
|
|
||
|
return unitRatios;
|
||
|
}
|
||
|
|
||
|
/********************
|
||
|
Unit Conversion
|
||
|
********************/
|
||
|
|
||
|
/* The * and / operators, which are not passed in with an associated unit, inherently use startValue's unit. Skip value and unit conversion. */
|
||
|
if (/[\/*]/.test(operator)) {
|
||
|
endValueUnitType = startValueUnitType;
|
||
|
/* If startValue and endValue differ in unit type, convert startValue into the same unit type as endValue so that if endValueUnitType
|
||
|
is a relative unit (%, em, rem), the values set during tweening will continue to be accurately relative even if the metrics they depend
|
||
|
on are dynamically changing during the course of the animation. Conversely, if we always normalized into px and used px for setting values, the px ratio
|
||
|
would become stale if the original unit being animated toward was relative and the underlying metrics change during the animation. */
|
||
|
/* Since 0 is 0 in any unit type, no conversion is necessary when startValue is 0 -- we just start at 0 with endValueUnitType. */
|
||
|
} else if ((startValueUnitType !== endValueUnitType) && startValue !== 0) {
|
||
|
/* Unit conversion is also skipped when endValue is 0, but *startValueUnitType* must be used for tween values to remain accurate. */
|
||
|
/* Note: Skipping unit conversion here means that if endValueUnitType was originally a relative unit, the animation won't relatively
|
||
|
match the underlying metrics if they change, but this is acceptable since we're animating toward invisibility instead of toward visibility,
|
||
|
which remains past the point of the animation's completion. */
|
||
|
if (endValue === 0) {
|
||
|
endValueUnitType = startValueUnitType;
|
||
|
} else {
|
||
|
/* By this point, we cannot avoid unit conversion (it's undesirable since it causes layout thrashing).
|
||
|
If we haven't already, we trigger calculateUnitRatios(), which runs once per element per call. */
|
||
|
elementUnitConversionData = elementUnitConversionData || calculateUnitRatios();
|
||
|
|
||
|
/* The following RegEx matches CSS properties that have their % values measured relative to the x-axis. */
|
||
|
/* Note: W3C spec mandates that all of margin and padding's properties (even top and bottom) are %-relative to the *width* of the parent element. */
|
||
|
var axis = (/margin|padding|left|right|width|text|word|letter/i.test(property) || /X$/.test(property) || property === "x") ? "x" : "y";
|
||
|
|
||
|
/* In order to avoid generating n^2 bespoke conversion functions, unit conversion is a two-step process:
|
||
|
1) Convert startValue into pixels. 2) Convert this new pixel value into endValue's unit type. */
|
||
|
switch (startValueUnitType) {
|
||
|
case "%":
|
||
|
/* Note: translateX and translateY are the only properties that are %-relative to an element's own dimensions -- not its parent's dimensions.
|
||
|
Velocity does not include a special conversion process to account for this behavior. Therefore, animating translateX/Y from a % value
|
||
|
to a non-% value will produce an incorrect start value. Fortunately, this sort of cross-unit conversion is rarely done by users in practice. */
|
||
|
startValue *= (axis === "x" ? elementUnitConversionData.percentToPxWidth : elementUnitConversionData.percentToPxHeight);
|
||
|
break;
|
||
|
|
||
|
case "px":
|
||
|
/* px acts as our midpoint in the unit conversion process; do nothing. */
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
startValue *= elementUnitConversionData[startValueUnitType + "ToPx"];
|
||
|
}
|
||
|
|
||
|
/* Invert the px ratios to convert into to the target unit. */
|
||
|
switch (endValueUnitType) {
|
||
|
case "%":
|
||
|
startValue *= 1 / (axis === "x" ? elementUnitConversionData.percentToPxWidth : elementUnitConversionData.percentToPxHeight);
|
||
|
break;
|
||
|
|
||
|
case "px":
|
||
|
/* startValue is already in px, do nothing; we're done. */
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
startValue *= 1 / elementUnitConversionData[endValueUnitType + "ToPx"];
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*********************
|
||
|
Relative Values
|
||
|
*********************/
|
||
|
|
||
|
/* Operator logic must be performed last since it requires unit-normalized start and end values. */
|
||
|
/* Note: Relative *percent values* do not behave how most people think; while one would expect "+=50%"
|
||
|
to increase the property 1.5x its current value, it in fact increases the percent units in absolute terms:
|
||
|
50 points is added on top of the current % value. */
|
||
|
switch (operator) {
|
||
|
case "+":
|
||
|
endValue = startValue + endValue;
|
||
|
break;
|
||
|
|
||
|
case "-":
|
||
|
endValue = startValue - endValue;
|
||
|
break;
|
||
|
|
||
|
case "*":
|
||
|
endValue = startValue * endValue;
|
||
|
break;
|
||
|
|
||
|
case "/":
|
||
|
endValue = startValue / endValue;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/**************************
|
||
|
tweensContainer Push
|
||
|
**************************/
|
||
|
|
||
|
/* Construct the per-property tween object, and push it to the element's tweensContainer. */
|
||
|
tweensContainer[property] = {
|
||
|
rootPropertyValue: rootPropertyValue,
|
||
|
startValue: startValue,
|
||
|
currentValue: startValue,
|
||
|
endValue: endValue,
|
||
|
unitType: endValueUnitType,
|
||
|
easing: easing
|
||
|
};
|
||
|
|
||
|
if (Velocity.debug) console.log("tweensContainer (" + property + "): " + JSON.stringify(tweensContainer[property]), element);
|
||
|
}
|
||
|
|
||
|
/* Along with its property data, store a reference to the element itself onto tweensContainer. */
|
||
|
tweensContainer.element = element;
|
||
|
}
|
||
|
|
||
|
/*****************
|
||
|
Call Push
|
||
|
*****************/
|
||
|
|
||
|
/* Note: tweensContainer can be empty if all of the properties in this call's property map were skipped due to not
|
||
|
being supported by the browser. The element property is used for checking that the tweensContainer has been appended to. */
|
||
|
if (tweensContainer.element) {
|
||
|
/* Apply the "velocity-animating" indicator class. */
|
||
|
CSS.Values.addClass(element, "velocity-animating");
|
||
|
|
||
|
/* The call array houses the tweensContainers for each element being animated in the current call. */
|
||
|
call.push(tweensContainer);
|
||
|
|
||
|
/* Store the tweensContainer and options if we're working on the default effects queue, so that they can be used by the reverse command. */
|
||
|
if (opts.queue === "") {
|
||
|
Data(element).tweensContainer = tweensContainer;
|
||
|
Data(element).opts = opts;
|
||
|
}
|
||
|
|
||
|
/* Switch on the element's animating flag. */
|
||
|
Data(element).isAnimating = true;
|
||
|
|
||
|
/* Once the final element in this call's element set has been processed, push the call array onto
|
||
|
Velocity.State.calls for the animation tick to immediately begin processing. */
|
||
|
if (elementsIndex === elementsLength - 1) {
|
||
|
/* Add the current call plus its associated metadata (the element set and the call's options) onto the global call container.
|
||
|
Anything on this call container is subjected to tick() processing. */
|
||
|
Velocity.State.calls.push([ call, elements, opts, null, promiseData.resolver ]);
|
||
|
|
||
|
/* If the animation tick isn't running, start it. (Velocity shuts it off when there are no active calls to process.) */
|
||
|
if (Velocity.State.isTicking === false) {
|
||
|
Velocity.State.isTicking = true;
|
||
|
|
||
|
/* Start the tick loop. */
|
||
|
tick();
|
||
|
}
|
||
|
} else {
|
||
|
elementsIndex++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* When the queue option is set to false, the call skips the element's queue and fires immediately. */
|
||
|
if (opts.queue === false) {
|
||
|
/* Since this buildQueue call doesn't respect the element's existing queue (which is where a delay option would have been appended),
|
||
|
we manually inject the delay property here with an explicit setTimeout. */
|
||
|
if (opts.delay) {
|
||
|
setTimeout(buildQueue, opts.delay);
|
||
|
} else {
|
||
|
buildQueue();
|
||
|
}
|
||
|
/* Otherwise, the call undergoes element queueing as normal. */
|
||
|
/* Note: To interoperate with jQuery, Velocity uses jQuery's own $.queue() stack for queuing logic. */
|
||
|
} else {
|
||
|
$.queue(element, opts.queue, function(next, clearQueue) {
|
||
|
/* If the clearQueue flag was passed in by the stop command, resolve this call's promise. (Promises can only be resolved once,
|
||
|
so it's fine if this is repeatedly triggered for each element in the associated call.) */
|
||
|
if (clearQueue === true) {
|
||
|
if (promiseData.promise) {
|
||
|
promiseData.resolver(elements);
|
||
|
}
|
||
|
|
||
|
/* Do not continue with animation queueing. */
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/* This flag indicates to the upcoming completeCall() function that this queue entry was initiated by Velocity.
|
||
|
See completeCall() for further details. */
|
||
|
Velocity.velocityQueueEntryFlag = true;
|
||
|
|
||
|
buildQueue(next);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/*********************
|
||
|
Auto-Dequeuing
|
||
|
*********************/
|
||
|
|
||
|
/* As per jQuery's $.queue() behavior, to fire the first non-custom-queue entry on an element, the element
|
||
|
must be dequeued if its queue stack consists *solely* of the current call. (This can be determined by checking
|
||
|
for the "inprogress" item that jQuery prepends to active queue stack arrays.) Regardless, whenever the element's
|
||
|
queue is further appended with additional items -- including $.delay()'s or even $.animate() calls, the queue's
|
||
|
first entry is automatically fired. This behavior contrasts that of custom queues, which never auto-fire. */
|
||
|
/* Note: When an element set is being subjected to a non-parallel Velocity call, the animation will not begin until
|
||
|
each one of the elements in the set has reached the end of its individually pre-existing queue chain. */
|
||
|
/* Note: Unfortunately, most people don't fully grasp jQuery's powerful, yet quirky, $.queue() function.
|
||
|
Lean more here: http://stackoverflow.com/questions/1058158/can-somebody-explain-jquery-queue-to-me */
|
||
|
if ((opts.queue === "" || opts.queue === "fx") && $.queue(element)[0] !== "inprogress") {
|
||
|
$.dequeue(element);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**************************
|
||
|
Element Set Iteration
|
||
|
**************************/
|
||
|
|
||
|
/* If the "nodeType" property exists on the elements variable, we're animating a single element.
|
||
|
Place it in an array so that $.each() can iterate over it. */
|
||
|
$.each(elements, function(i, element) {
|
||
|
/* Ensure each element in a set has a nodeType (is a real element) to avoid throwing errors. */
|
||
|
if (Type.isNode(element)) {
|
||
|
processElement.call(element);
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/******************
|
||
|
Option: Loop
|
||
|
******************/
|
||
|
|
||
|
/* The loop option accepts an integer indicating how many times the element should loop between the values in the
|
||
|
current call's properties map and the element's property values prior to this call. */
|
||
|
/* Note: The loop option's logic is performed here -- after element processing -- because the current call needs
|
||
|
to undergo its queue insertion prior to the loop option generating its series of constituent "reverse" calls,
|
||
|
which chain after the current call. Two reverse calls (two "alternations") constitute one loop. */
|
||
|
var opts = $.extend({}, Velocity.defaults, options),
|
||
|
reverseCallsCount;
|
||
|
|
||
|
opts.loop = parseInt(opts.loop);
|
||
|
reverseCallsCount = (opts.loop * 2) - 1;
|
||
|
|
||
|
if (opts.loop) {
|
||
|
/* Double the loop count to convert it into its appropriate number of "reverse" calls.
|
||
|
Subtract 1 from the resulting value since the current call is included in the total alternation count. */
|
||
|
for (var x = 0; x < reverseCallsCount; x++) {
|
||
|
/* Since the logic for the reverse action occurs inside Queueing and therefore this call's options object
|
||
|
isn't parsed until then as well, the current call's delay option must be explicitly passed into the reverse
|
||
|
call so that the delay logic that occurs inside *Pre-Queueing* can process it. */
|
||
|
var reverseOptions = {
|
||
|
delay: opts.delay,
|
||
|
progress: opts.progress
|
||
|
};
|
||
|
|
||
|
/* If a complete callback was passed into this call, transfer it to the loop redirect's final "reverse" call
|
||
|
so that it's triggered when the entire redirect is complete (and not when the very first animation is complete). */
|
||
|
if (x === reverseCallsCount - 1) {
|
||
|
reverseOptions.display = opts.display;
|
||
|
reverseOptions.visibility = opts.visibility;
|
||
|
reverseOptions.complete = opts.complete;
|
||
|
}
|
||
|
|
||
|
animate(elements, "reverse", reverseOptions);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/***************
|
||
|
Chaining
|
||
|
***************/
|
||
|
|
||
|
/* Return the elements back to the call chain, with wrapped elements taking precedence in case Velocity was called via the $.fn. extension. */
|
||
|
return getChain();
|
||
|
};
|
||
|
|
||
|
/* Turn Velocity into the animation function, extended with the pre-existing Velocity object. */
|
||
|
Velocity = $.extend(animate, Velocity);
|
||
|
/* For legacy support, also expose the literal animate method. */
|
||
|
Velocity.animate = animate;
|
||
|
|
||
|
/**************
|
||
|
Timing
|
||
|
**************/
|
||
|
|
||
|
/* Ticker function. */
|
||
|
var ticker = window.requestAnimationFrame || rAFShim;
|
||
|
|
||
|
/* Inactive browser tabs pause rAF, which results in all active animations immediately sprinting to their completion states when the tab refocuses.
|
||
|
To get around this, we dynamically switch rAF to setTimeout (which the browser *doesn't* pause) when the tab loses focus. We skip this for mobile
|
||
|
devices to avoid wasting battery power on inactive tabs. */
|
||
|
/* Note: Tab focus detection doesn't work on older versions of IE, but that's okay since they don't support rAF to begin with. */
|
||
|
if (!Velocity.State.isMobile && document.hidden !== undefined) {
|
||
|
document.addEventListener("visibilitychange", function() {
|
||
|
/* Reassign the rAF function (which the global tick() function uses) based on the tab's focus state. */
|
||
|
if (document.hidden) {
|
||
|
ticker = function(callback) {
|
||
|
/* The tick function needs a truthy first argument in order to pass its internal timestamp check. */
|
||
|
return setTimeout(function() { callback(true) }, 16);
|
||
|
};
|
||
|
|
||
|
/* The rAF loop has been paused by the browser, so we manually restart the tick. */
|
||
|
tick();
|
||
|
} else {
|
||
|
ticker = window.requestAnimationFrame || rAFShim;
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/************
|
||
|
Tick
|
||
|
************/
|
||
|
|
||
|
/* Note: All calls to Velocity are pushed to the Velocity.State.calls array, which is fully iterated through upon each tick. */
|
||
|
function tick (timestamp) {
|
||
|
/* An empty timestamp argument indicates that this is the first tick occurence since ticking was turned on.
|
||
|
We leverage this metadata to fully ignore the first tick pass since RAF's initial pass is fired whenever
|
||
|
the browser's next tick sync time occurs, which results in the first elements subjected to Velocity
|
||
|
calls being animated out of sync with any elements animated immediately thereafter. In short, we ignore
|
||
|
the first RAF tick pass so that elements being immediately consecutively animated -- instead of simultaneously animated
|
||
|
by the same Velocity call -- are properly batched into the same initial RAF tick and consequently remain in sync thereafter. */
|
||
|
if (timestamp) {
|
||
|
/* We ignore RAF's high resolution timestamp since it can be significantly offset when the browser is
|
||
|
under high stress; we opt for choppiness over allowing the browser to drop huge chunks of frames. */
|
||
|
var timeCurrent = (new Date).getTime();
|
||
|
|
||
|
/********************
|
||
|
Call Iteration
|
||
|
********************/
|
||
|
|
||
|
var callsLength = Velocity.State.calls.length;
|
||
|
|
||
|
/* To speed up iterating over this array, it is compacted (falsey items -- calls that have completed -- are removed)
|
||
|
when its length has ballooned to a point that can impact tick performance. This only becomes necessary when animation
|
||
|
has been continuous with many elements over a long period of time; whenever all active calls are completed, completeCall() clears Velocity.State.calls. */
|
||
|
if (callsLength > 10000) {
|
||
|
Velocity.State.calls = compactSparseArray(Velocity.State.calls);
|
||
|
}
|
||
|
|
||
|
/* Iterate through each active call. */
|
||
|
for (var i = 0; i < callsLength; i++) {
|
||
|
/* When a Velocity call is completed, its Velocity.State.calls entry is set to false. Continue on to the next call. */
|
||
|
if (!Velocity.State.calls[i]) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
/************************
|
||
|
Call-Wide Variables
|
||
|
************************/
|
||
|
|
||
|
var callContainer = Velocity.State.calls[i],
|
||
|
call = callContainer[0],
|
||
|
opts = callContainer[2],
|
||
|
timeStart = callContainer[3],
|
||
|
firstTick = !!timeStart,
|
||
|
tweenDummyValue = null;
|
||
|
|
||
|
/* If timeStart is undefined, then this is the first time that this call has been processed by tick().
|
||
|
We assign timeStart now so that its value is as close to the real animation start time as possible.
|
||
|
(Conversely, had timeStart been defined when this call was added to Velocity.State.calls, the delay
|
||
|
between that time and now would cause the first few frames of the tween to be skipped since
|
||
|
percentComplete is calculated relative to timeStart.) */
|
||
|
/* Further, subtract 16ms (the approximate resolution of RAF) from the current time value so that the
|
||
|
first tick iteration isn't wasted by animating at 0% tween completion, which would produce the
|
||
|
same style value as the element's current value. */
|
||
|
if (!timeStart) {
|
||
|
timeStart = Velocity.State.calls[i][3] = timeCurrent - 16;
|
||
|
}
|
||
|
|
||
|
/* The tween's completion percentage is relative to the tween's start time, not the tween's start value
|
||
|
(which would result in unpredictable tween durations since JavaScript's timers are not particularly accurate).
|
||
|
Accordingly, we ensure that percentComplete does not exceed 1. */
|
||
|
var percentComplete = Math.min((timeCurrent - timeStart) / opts.duration, 1);
|
||
|
|
||
|
/**********************
|
||
|
Element Iteration
|
||
|
**********************/
|
||
|
|
||
|
/* For every call, iterate through each of the elements in its set. */
|
||
|
for (var j = 0, callLength = call.length; j < callLength; j++) {
|
||
|
var tweensContainer = call[j],
|
||
|
element = tweensContainer.element;
|
||
|
|
||
|
/* Check to see if this element has been deleted midway through the animation by checking for the
|
||
|
continued existence of its data cache. If it's gone, skip animating this element. */
|
||
|
if (!Data(element)) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
var transformPropertyExists = false;
|
||
|
|
||
|
/**********************************
|
||
|
Display & Visibility Toggling
|
||
|
**********************************/
|
||
|
|
||
|
/* If the display option is set to non-"none", set it upfront so that the element can become visible before tweening begins.
|
||
|
(Otherwise, display's "none" value is set in completeCall() once the animation has completed.) */
|
||
|
if (opts.display !== undefined && opts.display !== null && opts.display !== "none") {
|
||
|
if (opts.display === "flex") {
|
||
|
var flexValues = [ "-webkit-box", "-moz-box", "-ms-flexbox", "-webkit-flex" ];
|
||
|
|
||
|
$.each(flexValues, function(i, flexValue) {
|
||
|
CSS.setPropertyValue(element, "display", flexValue);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
CSS.setPropertyValue(element, "display", opts.display);
|
||
|
}
|
||
|
|
||
|
/* Same goes with the visibility option, but its "none" equivalent is "hidden". */
|
||
|
if (opts.visibility !== undefined && opts.visibility !== "hidden") {
|
||
|
CSS.setPropertyValue(element, "visibility", opts.visibility);
|
||
|
}
|
||
|
|
||
|
/************************
|
||
|
Property Iteration
|
||
|
************************/
|
||
|
|
||
|
/* For every element, iterate through each property. */
|
||
|
for (var property in tweensContainer) {
|
||
|
/* Note: In addition to property tween data, tweensContainer contains a reference to its associated element. */
|
||
|
if (property !== "element") {
|
||
|
var tween = tweensContainer[property],
|
||
|
currentValue,
|
||
|
/* Easing can either be a pre-genereated function or a string that references a pre-registered easing
|
||
|
on the Velocity.Easings object. In either case, return the appropriate easing *function*. */
|
||
|
easing = Type.isString(tween.easing) ? Velocity.Easings[tween.easing] : tween.easing;
|
||
|
|
||
|
/******************************
|
||
|
Current Value Calculation
|
||
|
******************************/
|
||
|
|
||
|
/* If this is the last tick pass (if we've reached 100% completion for this tween),
|
||
|
ensure that currentValue is explicitly set to its target endValue so that it's not subjected to any rounding. */
|
||
|
if (percentComplete === 1) {
|
||
|
currentValue = tween.endValue;
|
||
|
/* Otherwise, calculate currentValue based on the current delta from startValue. */
|
||
|
} else {
|
||
|
var tweenDelta = tween.endValue - tween.startValue;
|
||
|
currentValue = tween.startValue + (tweenDelta * easing(percentComplete, opts, tweenDelta));
|
||
|
|
||
|
/* If no value change is occurring, don't proceed with DOM updating. */
|
||
|
if (!firstTick && (currentValue === tween.currentValue)) {
|
||
|
continue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
tween.currentValue = currentValue;
|
||
|
|
||
|
/* If we're tweening a fake 'tween' property in order to log transition values, update the one-per-call variable so that
|
||
|
it can be passed into the progress callback. */
|
||
|
if (property === "tween") {
|
||
|
tweenDummyValue = currentValue;
|
||
|
} else {
|
||
|
/******************
|
||
|
Hooks: Part I
|
||
|
******************/
|
||
|
|
||
|
/* For hooked properties, the newly-updated rootPropertyValueCache is cached onto the element so that it can be used
|
||
|
for subsequent hooks in this call that are associated with the same root property. If we didn't cache the updated
|
||
|
rootPropertyValue, each subsequent update to the root property in this tick pass would reset the previous hook's
|
||
|
updates to rootPropertyValue prior to injection. A nice performance byproduct of rootPropertyValue caching is that
|
||
|
subsequently chained animations using the same hookRoot but a different hook can use this cached rootPropertyValue. */
|
||
|
if (CSS.Hooks.registered[property]) {
|
||
|
var hookRoot = CSS.Hooks.getRoot(property),
|
||
|
rootPropertyValueCache = Data(element).rootPropertyValueCache[hookRoot];
|
||
|
|
||
|
if (rootPropertyValueCache) {
|
||
|
tween.rootPropertyValue = rootPropertyValueCache;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*****************
|
||
|
DOM Update
|
||
|
*****************/
|
||
|
|
||
|
/* setPropertyValue() returns an array of the property name and property value post any normalization that may have been performed. */
|
||
|
/* Note: To solve an IE<=8 positioning bug, the unit type is dropped when setting a property value of 0. */
|
||
|
var adjustedSetData = CSS.setPropertyValue(element, /* SET */
|
||
|
property,
|
||
|
tween.currentValue + (parseFloat(currentValue) === 0 ? "" : tween.unitType),
|
||
|
tween.rootPropertyValue,
|
||
|
tween.scrollData);
|
||
|
|
||
|
/*******************
|
||
|
Hooks: Part II
|
||
|
*******************/
|
||
|
|
||
|
/* Now that we have the hook's updated rootPropertyValue (the post-processed value provided by adjustedSetData), cache it onto the element. */
|
||
|
if (CSS.Hooks.registered[property]) {
|
||
|
/* Since adjustedSetData contains normalized data ready for DOM updating, the rootPropertyValue needs to be re-extracted from its normalized form. ?? */
|
||
|
if (CSS.Normalizations.registered[hookRoot]) {
|
||
|
Data(element).rootPropertyValueCache[hookRoot] = CSS.Normalizations.registered[hookRoot]("extract", null, adjustedSetData[1]);
|
||
|
} else {
|
||
|
Data(element).rootPropertyValueCache[hookRoot] = adjustedSetData[1];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/***************
|
||
|
Transforms
|
||
|
***************/
|
||
|
|
||
|
/* Flag whether a transform property is being animated so that flushTransformCache() can be triggered once this tick pass is complete. */
|
||
|
if (adjustedSetData[0] === "transform") {
|
||
|
transformPropertyExists = true;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/****************
|
||
|
mobileHA
|
||
|
****************/
|
||
|
|
||
|
/* If mobileHA is enabled, set the translate3d transform to null to force hardware acceleration.
|
||
|
It's safe to override this property since Velocity doesn't actually support its animation (hooks are used in its place). */
|
||
|
if (opts.mobileHA) {
|
||
|
/* Don't set the null transform hack if we've already done so. */
|
||
|
if (Data(element).transformCache.translate3d === undefined) {
|
||
|
/* All entries on the transformCache object are later concatenated into a single transform string via flushTransformCache(). */
|
||
|
Data(element).transformCache.translate3d = "(0px, 0px, 0px)";
|
||
|
|
||
|
transformPropertyExists = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (transformPropertyExists) {
|
||
|
CSS.flushTransformCache(element);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* The non-"none" display value is only applied to an element once -- when its associated call is first ticked through.
|
||
|
Accordingly, it's set to false so that it isn't re-processed by this call in the next tick. */
|
||
|
if (opts.display !== undefined && opts.display !== "none") {
|
||
|
Velocity.State.calls[i][2].display = false;
|
||
|
}
|
||
|
if (opts.visibility !== undefined && opts.visibility !== "hidden") {
|
||
|
Velocity.State.calls[i][2].visibility = false;
|
||
|
}
|
||
|
|
||
|
/* Pass the elements and the timing data (percentComplete, msRemaining, timeStart, tweenDummyValue) into the progress callback. */
|
||
|
if (opts.progress) {
|
||
|
opts.progress.call(callContainer[1],
|
||
|
callContainer[1],
|
||
|
percentComplete,
|
||
|
Math.max(0, (timeStart + opts.duration) - timeCurrent),
|
||
|
timeStart,
|
||
|
tweenDummyValue);
|
||
|
}
|
||
|
|
||
|
/* If this call has finished tweening, pass its index to completeCall() to handle call cleanup. */
|
||
|
if (percentComplete === 1) {
|
||
|
completeCall(i);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Note: completeCall() sets the isTicking flag to false when the last call on Velocity.State.calls has completed. */
|
||
|
if (Velocity.State.isTicking) {
|
||
|
ticker(tick);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**********************
|
||
|
Call Completion
|
||
|
**********************/
|
||
|
|
||
|
/* Note: Unlike tick(), which processes all active calls at once, call completion is handled on a per-call basis. */
|
||
|
function completeCall (callIndex, isStopped) {
|
||
|
/* Ensure the call exists. */
|
||
|
if (!Velocity.State.calls[callIndex]) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/* Pull the metadata from the call. */
|
||
|
var call = Velocity.State.calls[callIndex][0],
|
||
|
elements = Velocity.State.calls[callIndex][1],
|
||
|
opts = Velocity.State.calls[callIndex][2],
|
||
|
resolver = Velocity.State.calls[callIndex][4];
|
||
|
|
||
|
var remainingCallsExist = false;
|
||
|
|
||
|
/*************************
|
||
|
Element Finalization
|
||
|
*************************/
|
||
|
|
||
|
for (var i = 0, callLength = call.length; i < callLength; i++) {
|
||
|
var element = call[i].element;
|
||
|
|
||
|
/* If the user set display to "none" (intending to hide the element), set it now that the animation has completed. */
|
||
|
/* Note: display:none isn't set when calls are manually stopped (via Velocity("stop"). */
|
||
|
/* Note: Display gets ignored with "reverse" calls and infinite loops, since this behavior would be undesirable. */
|
||
|
if (!isStopped && !opts.loop) {
|
||
|
if (opts.display === "none") {
|
||
|
CSS.setPropertyValue(element, "display", opts.display);
|
||
|
}
|
||
|
|
||
|
if (opts.visibility === "hidden") {
|
||
|
CSS.setPropertyValue(element, "visibility", opts.visibility);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* If the element's queue is empty (if only the "inprogress" item is left at position 0) or if its queue is about to run
|
||
|
a non-Velocity-initiated entry, turn off the isAnimating flag. A non-Velocity-initiatied queue entry's logic might alter
|
||
|
an element's CSS values and thereby cause Velocity's cached value data to go stale. To detect if a queue entry was initiated by Velocity,
|
||
|
we check for the existence of our special Velocity.queueEntryFlag declaration, which minifiers won't rename since the flag
|
||
|
is assigned to jQuery's global $ object and thus exists out of Velocity's own scope. */
|
||
|
if (opts.loop !== true && ($.queue(element)[1] === undefined || !/\.velocityQueueEntryFlag/i.test($.queue(element)[1]))) {
|
||
|
/* The element may have been deleted. Ensure that its data cache still exists before acting on it. */
|
||
|
if (Data(element)) {
|
||
|
Data(element).isAnimating = false;
|
||
|
/* Clear the element's rootPropertyValueCache, which will become stale. */
|
||
|
Data(element).rootPropertyValueCache = {};
|
||
|
|
||
|
var transformHAPropertyExists = false;
|
||
|
/* If any 3D transform subproperty is at its default value (regardless of unit type), remove it. */
|
||
|
$.each(CSS.Lists.transforms3D, function(i, transformName) {
|
||
|
var defaultValue = /^scale/.test(transformName) ? 1 : 0,
|
||
|
currentValue = Data(element).transformCache[transformName];
|
||
|
|
||
|
if (Data(element).transformCache[transformName] !== undefined && new RegExp("^\\(" + defaultValue + "[^.]").test(currentValue)) {
|
||
|
transformHAPropertyExists = true;
|
||
|
|
||
|
delete Data(element).transformCache[transformName];
|
||
|
}
|
||
|
});
|
||
|
|
||
|
/* Mobile devices have hardware acceleration removed at the end of the animation in order to avoid hogging the GPU's memory. */
|
||
|
if (opts.mobileHA) {
|
||
|
transformHAPropertyExists = true;
|
||
|
delete Data(element).transformCache.translate3d;
|
||
|
}
|
||
|
|
||
|
/* Flush the subproperty removals to the DOM. */
|
||
|
if (transformHAPropertyExists) {
|
||
|
CSS.flushTransformCache(element);
|
||
|
}
|
||
|
|
||
|
/* Remove the "velocity-animating" indicator class. */
|
||
|
CSS.Values.removeClass(element, "velocity-animating");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*********************
|
||
|
Option: Complete
|
||
|
*********************/
|
||
|
|
||
|
/* Complete is fired once per call (not once per element) and is passed the full raw DOM element set as both its context and its first argument. */
|
||
|
/* Note: Callbacks aren't fired when calls are manually stopped (via Velocity("stop"). */
|
||
|
if (!isStopped && opts.complete && !opts.loop && (i === callLength - 1)) {
|
||
|
/* We throw callbacks in a setTimeout so that thrown errors don't halt the execution of Velocity itself. */
|
||
|
try {
|
||
|
opts.complete.call(elements, elements);
|
||
|
} catch (error) {
|
||
|
setTimeout(function() { throw error; }, 1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**********************
|
||
|
Promise Resolving
|
||
|
**********************/
|
||
|
|
||
|
/* Note: Infinite loops don't return promises. */
|
||
|
if (resolver && opts.loop !== true) {
|
||
|
resolver(elements);
|
||
|
}
|
||
|
|
||
|
/****************************
|
||
|
Option: Loop (Infinite)
|
||
|
****************************/
|
||
|
|
||
|
if (Data(element) && opts.loop === true && !isStopped) {
|
||
|
/* If a rotateX/Y/Z property is being animated to 360 deg with loop:true, swap tween start/end values to enable
|
||
|
continuous iterative rotation looping. (Otherise, the element would just rotate back and forth.) */
|
||
|
$.each(Data(element).tweensContainer, function(propertyName, tweenContainer) {
|
||
|
if (/^rotate/.test(propertyName) && parseFloat(tweenContainer.endValue) === 360) {
|
||
|
tweenContainer.endValue = 0;
|
||
|
tweenContainer.startValue = 360;
|
||
|
}
|
||
|
|
||
|
if (/^backgroundPosition/.test(propertyName) && parseFloat(tweenContainer.endValue) === 100 && tweenContainer.unitType === "%") {
|
||
|
tweenContainer.endValue = 0;
|
||
|
tweenContainer.startValue = 100;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
Velocity(element, "reverse", { loop: true, delay: opts.delay });
|
||
|
}
|
||
|
|
||
|
/***************
|
||
|
Dequeueing
|
||
|
***************/
|
||
|
|
||
|
/* Fire the next call in the queue so long as this call's queue wasn't set to false (to trigger a parallel animation),
|
||
|
which would have already caused the next call to fire. Note: Even if the end of the animation queue has been reached,
|
||
|
$.dequeue() must still be called in order to completely clear jQuery's animation queue. */
|
||
|
if (opts.queue !== false) {
|
||
|
$.dequeue(element, opts.queue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/************************
|
||
|
Calls Array Cleanup
|
||
|
************************/
|
||
|
|
||
|
/* Since this call is complete, set it to false so that the rAF tick skips it. This array is later compacted via compactSparseArray().
|
||
|
(For performance reasons, the call is set to false instead of being deleted from the array: http://www.html5rocks.com/en/tutorials/speed/v8/) */
|
||
|
Velocity.State.calls[callIndex] = false;
|
||
|
|
||
|
/* Iterate through the calls array to determine if this was the final in-progress animation.
|
||
|
If so, set a flag to end ticking and clear the calls array. */
|
||
|
for (var j = 0, callsLength = Velocity.State.calls.length; j < callsLength; j++) {
|
||
|
if (Velocity.State.calls[j] !== false) {
|
||
|
remainingCallsExist = true;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (remainingCallsExist === false) {
|
||
|
/* tick() will detect this flag upon its next iteration and subsequently turn itself off. */
|
||
|
Velocity.State.isTicking = false;
|
||
|
|
||
|
/* Clear the calls array so that its length is reset. */
|
||
|
delete Velocity.State.calls;
|
||
|
Velocity.State.calls = [];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/******************
|
||
|
Frameworks
|
||
|
******************/
|
||
|
|
||
|
/* Both jQuery and Zepto allow their $.fn object to be extended to allow wrapped elements to be subjected to plugin calls.
|
||
|
If either framework is loaded, register a "velocity" extension pointing to Velocity's core animate() method. Velocity
|
||
|
also registers itself onto a global container (window.jQuery || window.Zepto || window) so that certain features are
|
||
|
accessible beyond just a per-element scope. This master object contains an .animate() method, which is later assigned to $.fn
|
||
|
(if jQuery or Zepto are present). Accordingly, Velocity can both act on wrapped DOM elements and stand alone for targeting raw DOM elements. */
|
||
|
global.Velocity = Velocity;
|
||
|
|
||
|
if (global !== window) {
|
||
|
/* Assign the element function to Velocity's core animate() method. */
|
||
|
global.fn.velocity = animate;
|
||
|
/* Assign the object function's defaults to Velocity's global defaults object. */
|
||
|
global.fn.velocity.defaults = Velocity.defaults;
|
||
|
}
|
||
|
|
||
|
/***********************
|
||
|
Packaged Redirects
|
||
|
***********************/
|
||
|
|
||
|
/* slideUp, slideDown */
|
||
|
$.each([ "Down", "Up" ], function(i, direction) {
|
||
|
Velocity.Redirects["slide" + direction] = function (element, options, elementsIndex, elementsSize, elements, promiseData) {
|
||
|
var opts = $.extend({}, options),
|
||
|
begin = opts.begin,
|
||
|
complete = opts.complete,
|
||
|
computedValues = { height: "", marginTop: "", marginBottom: "", paddingTop: "", paddingBottom: "" },
|
||
|
inlineValues = {};
|
||
|
|
||
|
if (opts.display === undefined) {
|
||
|
/* Show the element before slideDown begins and hide the element after slideUp completes. */
|
||
|
/* Note: Inline elements cannot have dimensions animated, so they're reverted to inline-block. */
|
||
|
opts.display = (direction === "Down" ? (Velocity.CSS.Values.getDisplayType(element) === "inline" ? "inline-block" : "block") : "none");
|
||
|
}
|
||
|
|
||
|
opts.begin = function() {
|
||
|
/* If the user passed in a begin callback, fire it now. */
|
||
|
begin && begin.call(elements, elements);
|
||
|
|
||
|
/* Cache the elements' original vertical dimensional property values so that we can animate back to them. */
|
||
|
for (var property in computedValues) {
|
||
|
inlineValues[property] = element.style[property];
|
||
|
|
||
|
/* For slideDown, use forcefeeding to animate all vertical properties from 0. For slideUp,
|
||
|
use forcefeeding to start from computed values and animate down to 0. */
|
||
|
var propertyValue = Velocity.CSS.getPropertyValue(element, property);
|
||
|
computedValues[property] = (direction === "Down") ? [ propertyValue, 0 ] : [ 0, propertyValue ];
|
||
|
}
|
||
|
|
||
|
/* Force vertical overflow content to clip so that sliding works as expected. */
|
||
|
inlineValues.overflow = element.style.overflow;
|
||
|
element.style.overflow = "hidden";
|
||
|
}
|
||
|
|
||
|
opts.complete = function() {
|
||
|
/* Reset element to its pre-slide inline values once its slide animation is complete. */
|
||
|
for (var property in inlineValues) {
|
||
|
element.style[property] = inlineValues[property];
|
||
|
}
|
||
|
|
||
|
/* If the user passed in a complete callback, fire it now. */
|
||
|
complete && complete.call(elements, elements);
|
||
|
promiseData && promiseData.resolver(elements);
|
||
|
};
|
||
|
|
||
|
Velocity(element, computedValues, opts);
|
||
|
};
|
||
|
});
|
||
|
|
||
|
/* fadeIn, fadeOut */
|
||
|
$.each([ "In", "Out" ], function(i, direction) {
|
||
|
Velocity.Redirects["fade" + direction] = function (element, options, elementsIndex, elementsSize, elements, promiseData) {
|
||
|
var opts = $.extend({}, options),
|
||
|
propertiesMap = { opacity: (direction === "In") ? 1 : 0 },
|
||
|
originalComplete = opts.complete;
|
||
|
|
||
|
/* Since redirects are triggered individually for each element in the animated set, avoid repeatedly triggering
|
||
|
callbacks by firing them only when the final element has been reached. */
|
||
|
if (elementsIndex !== elementsSize - 1) {
|
||
|
opts.complete = opts.begin = null;
|
||
|
} else {
|
||
|
opts.complete = function() {
|
||
|
if (originalComplete) {
|
||
|
originalComplete.call(elements, elements);
|
||
|
}
|
||
|
|
||
|
promiseData && promiseData.resolver(elements);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* If a display was passed in, use it. Otherwise, default to "none" for fadeOut or the element-specific default for fadeIn. */
|
||
|
/* Note: We allow users to pass in "null" to skip display setting altogether. */
|
||
|
if (opts.display === undefined) {
|
||
|
opts.display = (direction === "In" ? "auto" : "none");
|
||
|
}
|
||
|
|
||
|
Velocity(this, propertiesMap, opts);
|
||
|
};
|
||
|
});
|
||
|
|
||
|
return Velocity;
|
||
|
}((window.jQuery || window.Zepto || window), window, document);
|
||
|
}));
|
||
|
|
||
|
/******************
|
||
|
Known Issues
|
||
|
******************/
|
||
|
|
||
|
/* The CSS spec mandates that the translateX/Y/Z transforms are %-relative to the element itself -- not its parent.
|
||
|
Velocity, however, doesn't make this distinction. Thus, converting to or from the % unit with these subproperties
|
||
|
will produce an inaccurate conversion value. The same issue exists with the cx/cy attributes of SVG circles and ellipses. */
|