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e80d37bf8f
* refactor(mobile): add AssetState and proper asset updating * generate files --------- Co-authored-by: Fynn Petersen-Frey <zoodyy@users.noreply.github.com> Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
300 lines
10 KiB
Dart
300 lines
10 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:hooks_riverpod/hooks_riverpod.dart';
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import 'package:immich_mobile/modules/album/services/album.service.dart';
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import 'package:immich_mobile/shared/models/exif_info.dart';
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import 'package:immich_mobile/shared/models/store.dart';
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import 'package:immich_mobile/shared/models/user.dart';
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import 'package:immich_mobile/shared/providers/db.provider.dart';
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import 'package:immich_mobile/shared/services/asset.service.dart';
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import 'package:immich_mobile/modules/home/ui/asset_grid/asset_grid_data_structure.dart';
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import 'package:immich_mobile/modules/settings/providers/app_settings.provider.dart';
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import 'package:immich_mobile/modules/settings/services/app_settings.service.dart';
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import 'package:immich_mobile/shared/models/asset.dart';
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import 'package:collection/collection.dart';
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import 'package:immich_mobile/shared/services/sync.service.dart';
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import 'package:immich_mobile/utils/async_mutex.dart';
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import 'package:immich_mobile/utils/db.dart';
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import 'package:intl/intl.dart';
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import 'package:isar/isar.dart';
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import 'package:logging/logging.dart';
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import 'package:openapi/api.dart';
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import 'package:photo_manager/photo_manager.dart';
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/// State does not contain archived assets.
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/// Use database provider if you want to access the isArchived assets
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class AssetsState {
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final List<Asset> allAssets;
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final RenderList? renderList;
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AssetsState(this.allAssets, {this.renderList});
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Future<AssetsState> withRenderDataStructure(
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AssetGridLayoutParameters layout,
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) async {
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return AssetsState(
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allAssets,
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renderList: await RenderList.fromAssets(
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allAssets,
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layout,
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),
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);
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}
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AssetsState withAdditionalAssets(List<Asset> toAdd) {
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return AssetsState([...allAssets, ...toAdd]);
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}
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static AssetsState fromAssetList(List<Asset> assets) {
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return AssetsState(assets);
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}
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static AssetsState empty() {
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return AssetsState([]);
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}
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}
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class AssetNotifier extends StateNotifier<AssetsState> {
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final AssetService _assetService;
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final AppSettingsService _settingsService;
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final AlbumService _albumService;
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final SyncService _syncService;
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final Isar _db;
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final log = Logger('AssetNotifier');
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bool _getAllAssetInProgress = false;
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bool _deleteInProgress = false;
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final AsyncMutex _stateUpdateLock = AsyncMutex();
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AssetNotifier(
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this._assetService,
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this._settingsService,
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this._albumService,
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this._syncService,
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this._db,
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) : super(AssetsState.fromAssetList([]));
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Future<void> _updateAssetsState(List<Asset> newAssetList) async {
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final layout = AssetGridLayoutParameters(
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_settingsService.getSetting(AppSettingsEnum.tilesPerRow),
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_settingsService.getSetting(AppSettingsEnum.dynamicLayout),
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GroupAssetsBy
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.values[_settingsService.getSetting(AppSettingsEnum.groupAssetsBy)],
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);
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state = await AssetsState.fromAssetList(newAssetList)
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.withRenderDataStructure(layout);
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}
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// Just a little helper to trigger a rebuild of the state object
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Future<void> rebuildAssetGridDataStructure() async {
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await _updateAssetsState(state.allAssets);
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}
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Future<void> getAllAsset({bool clear = false}) async {
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if (_getAllAssetInProgress || _deleteInProgress) {
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// guard against multiple calls to this method while it's still working
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return;
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}
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final stopwatch = Stopwatch()..start();
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try {
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_getAllAssetInProgress = true;
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final User me = Store.get(StoreKey.currentUser);
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if (clear) {
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await clearAssetsAndAlbums(_db);
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log.info("Manual refresh requested, cleared assets and albums from db");
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} else if (_stateUpdateLock.enqueued <= 1) {
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final int cachedCount = await _userAssetQuery(me.isarId).count();
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if (cachedCount > 0 && cachedCount != state.allAssets.length) {
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await _stateUpdateLock.run(
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() async => _updateAssetsState(await _getUserAssets(me.isarId)),
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);
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log.info(
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"Reading assets ${state.allAssets.length} from DB: ${stopwatch.elapsedMilliseconds}ms",
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);
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stopwatch.reset();
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}
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}
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final bool newRemote = await _assetService.refreshRemoteAssets();
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final bool newLocal = await _albumService.refreshDeviceAlbums();
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debugPrint("newRemote: $newRemote, newLocal: $newLocal");
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log.info("Load assets: ${stopwatch.elapsedMilliseconds}ms");
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stopwatch.reset();
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if (!newRemote &&
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!newLocal &&
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state.allAssets.length == await _userAssetQuery(me.isarId).count()) {
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log.info("state is already up-to-date");
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return;
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}
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stopwatch.reset();
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if (_stateUpdateLock.enqueued <= 1) {
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_stateUpdateLock.run(() async {
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final assets = await _getUserAssets(me.isarId);
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if (!const ListEquality().equals(assets, state.allAssets)) {
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log.info("setting new asset state");
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await _updateAssetsState(assets);
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}
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});
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}
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} finally {
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_getAllAssetInProgress = false;
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}
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}
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Future<List<Asset>> _getUserAssets(int userId) =>
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_userAssetQuery(userId).sortByFileCreatedAtDesc().findAll();
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QueryBuilder<Asset, Asset, QAfterFilterCondition> _userAssetQuery(
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int userId,
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) =>
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_db.assets.filter().ownerIdEqualTo(userId).isArchivedEqualTo(false);
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Future<void> clearAllAsset() {
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state = AssetsState.empty();
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return clearAssetsAndAlbums(_db);
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}
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Future<void> onNewAssetUploaded(Asset newAsset) async {
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final bool ok = await _syncService.syncNewAssetToDb(newAsset);
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if (ok && _stateUpdateLock.enqueued <= 1) {
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// run this sequentially if there is at most 1 other task waiting
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await _stateUpdateLock.run(() async {
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final userId = Store.get(StoreKey.currentUser).isarId;
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final assets = await _getUserAssets(userId);
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await _updateAssetsState(assets);
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});
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}
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}
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Future<void> deleteAssets(Set<Asset> deleteAssets) async {
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_deleteInProgress = true;
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try {
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_updateAssetsState(
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state.allAssets.whereNot(deleteAssets.contains).toList(),
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);
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final localDeleted = await _deleteLocalAssets(deleteAssets);
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final remoteDeleted = await _deleteRemoteAssets(deleteAssets);
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if (localDeleted.isNotEmpty || remoteDeleted.isNotEmpty) {
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final dbIds = deleteAssets.map((e) => e.id).toList();
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await _db.writeTxn(() async {
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await _db.exifInfos.deleteAll(dbIds);
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await _db.assets.deleteAll(dbIds);
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});
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}
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} finally {
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_deleteInProgress = false;
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}
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}
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Future<List<String>> _deleteLocalAssets(Set<Asset> assetsToDelete) async {
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final int deviceId = Store.get(StoreKey.deviceIdHash);
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final List<String> local = [];
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// Delete asset from device
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for (final Asset asset in assetsToDelete) {
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if (asset.isLocal) {
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local.add(asset.localId);
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} else if (asset.deviceId == deviceId) {
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// Delete asset on device if it is still present
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var localAsset = await AssetEntity.fromId(asset.localId);
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if (localAsset != null) {
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local.add(localAsset.id);
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}
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}
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}
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if (local.isNotEmpty) {
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try {
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await PhotoManager.editor.deleteWithIds(local);
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} catch (e, stack) {
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log.severe("Failed to delete asset from device", e, stack);
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}
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}
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return [];
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}
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Future<Iterable<String>> _deleteRemoteAssets(
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Set<Asset> assetsToDelete,
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) async {
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final Iterable<Asset> remote = assetsToDelete.where((e) => e.isRemote);
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final List<DeleteAssetResponseDto> deleteAssetResult =
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await _assetService.deleteAssets(remote) ?? [];
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return deleteAssetResult
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.where((a) => a.status == DeleteAssetStatus.SUCCESS)
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.map((a) => a.id);
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}
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Future<bool> toggleFavorite(Asset asset, bool status) async {
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final newAsset = await _assetService.changeFavoriteStatus(asset, status);
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if (newAsset == null) {
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log.severe("Change favorite status failed for asset ${asset.id}");
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return asset.isFavorite;
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}
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final index = state.allAssets.indexWhere((a) => asset.id == a.id);
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if (index != -1) {
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state.allAssets[index] = newAsset;
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_updateAssetsState(state.allAssets);
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}
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return newAsset.isFavorite;
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}
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Future<void> toggleArchive(Iterable<Asset> assets, bool status) async {
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final newAssets = await Future.wait(
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assets.map((a) => _assetService.changeArchiveStatus(a, status)),
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);
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int i = 0;
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bool unArchived = false;
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for (Asset oldAsset in assets) {
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final newAsset = newAssets[i++];
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if (newAsset == null) {
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log.severe("Change archive status failed for asset ${oldAsset.id}");
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continue;
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}
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final index = state.allAssets.indexWhere((a) => oldAsset.id == a.id);
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if (newAsset.isArchived) {
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// remove from state
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if (index != -1) {
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state.allAssets.removeAt(index);
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}
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} else {
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// add to state is difficult because the list is sorted
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unArchived = true;
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}
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}
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if (unArchived) {
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final User me = Store.get(StoreKey.currentUser);
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await _stateUpdateLock.run(
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() async => _updateAssetsState(await _getUserAssets(me.isarId)),
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);
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} else {
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_updateAssetsState(state.allAssets);
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}
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}
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}
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final assetProvider = StateNotifierProvider<AssetNotifier, AssetsState>((ref) {
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return AssetNotifier(
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ref.watch(assetServiceProvider),
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ref.watch(appSettingsServiceProvider),
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ref.watch(albumServiceProvider),
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ref.watch(syncServiceProvider),
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ref.watch(dbProvider),
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);
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});
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final assetGroupByMonthYearProvider = StateProvider((ref) {
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// TODO: remove `where` once temporary workaround is no longer needed (to only
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// allow remote assets to be added to album). Keep `toList()` as to NOT sort
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// the original list/state
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final assets =
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ref.watch(assetProvider).allAssets.where((e) => e.isRemote).toList();
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assets.sortByCompare<DateTime>(
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(e) => e.fileCreatedAt,
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(a, b) => b.compareTo(a),
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);
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return assets.groupListsBy(
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(element) => DateFormat('MMMM, y').format(element.fileCreatedAt.toLocal()),
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);
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});
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