mirror of
https://github.com/go-gitea/gitea.git
synced 2024-11-15 09:58:28 -07:00
Refactor graceful manager, fix misused WaitGroup (#29738)
Follow #29629
This commit is contained in:
parent
7a6260f889
commit
d08f4360c9
@ -233,7 +233,10 @@ func (g *Manager) setStateTransition(old, new state) bool {
|
||||
// At the moment the total number of servers (numberOfServersToCreate) are pre-defined as a const before global init,
|
||||
// so this function MUST be called if a server is not used.
|
||||
func (g *Manager) InformCleanup() {
|
||||
g.createServerWaitGroup.Done()
|
||||
g.createServerCond.L.Lock()
|
||||
defer g.createServerCond.L.Unlock()
|
||||
g.createdServer++
|
||||
g.createServerCond.Signal()
|
||||
}
|
||||
|
||||
// Done allows the manager to be viewed as a context.Context, it returns a channel that is closed when the server is finished terminating
|
||||
|
@ -42,8 +42,9 @@ type Manager struct {
|
||||
terminateCtxCancel context.CancelFunc
|
||||
managerCtxCancel context.CancelFunc
|
||||
runningServerWaitGroup sync.WaitGroup
|
||||
createServerWaitGroup sync.WaitGroup
|
||||
terminateWaitGroup sync.WaitGroup
|
||||
createServerCond sync.Cond
|
||||
createdServer int
|
||||
shutdownRequested chan struct{}
|
||||
|
||||
toRunAtShutdown []func()
|
||||
@ -52,7 +53,7 @@ type Manager struct {
|
||||
|
||||
func newGracefulManager(ctx context.Context) *Manager {
|
||||
manager := &Manager{ctx: ctx, shutdownRequested: make(chan struct{})}
|
||||
manager.createServerWaitGroup.Add(numberOfServersToCreate)
|
||||
manager.createServerCond.L = &sync.Mutex{}
|
||||
manager.prepare(ctx)
|
||||
manager.start()
|
||||
return manager
|
||||
|
@ -57,20 +57,27 @@ func (g *Manager) start() {
|
||||
// Handle clean up of unused provided listeners and delayed start-up
|
||||
startupDone := make(chan struct{})
|
||||
go func() {
|
||||
defer close(startupDone)
|
||||
// Wait till we're done getting all the listeners and then close the unused ones
|
||||
func() {
|
||||
// FIXME: there is a fundamental design problem of the "manager" and the "wait group".
|
||||
// If nothing has started, the "Wait" just panics: sync: WaitGroup is reused before previous Wait has returned
|
||||
// There is no clear solution besides a complete rewriting of the "manager"
|
||||
defer func() {
|
||||
_ = recover()
|
||||
}()
|
||||
g.createServerWaitGroup.Wait()
|
||||
defer func() {
|
||||
close(startupDone)
|
||||
// Close the unused listeners and ignore the error here there's not much we can do with it, they're logged in the CloseProvidedListeners function
|
||||
_ = CloseProvidedListeners()
|
||||
}()
|
||||
// Ignore the error here there's not much we can do with it, they're logged in the CloseProvidedListeners function
|
||||
_ = CloseProvidedListeners()
|
||||
g.notify(readyMsg)
|
||||
// Wait for all servers to be created
|
||||
g.createServerCond.L.Lock()
|
||||
for {
|
||||
if g.createdServer >= numberOfServersToCreate {
|
||||
g.createServerCond.L.Unlock()
|
||||
g.notify(readyMsg)
|
||||
return
|
||||
}
|
||||
select {
|
||||
case <-g.IsShutdown():
|
||||
g.createServerCond.L.Unlock()
|
||||
return
|
||||
default:
|
||||
}
|
||||
g.createServerCond.Wait()
|
||||
}
|
||||
}()
|
||||
if setting.StartupTimeout > 0 {
|
||||
go func() {
|
||||
@ -78,16 +85,7 @@ func (g *Manager) start() {
|
||||
case <-startupDone:
|
||||
return
|
||||
case <-g.IsShutdown():
|
||||
func() {
|
||||
// When WaitGroup counter goes negative it will panic - we don't care about this so we can just ignore it.
|
||||
defer func() {
|
||||
_ = recover()
|
||||
}()
|
||||
// Ensure that the createServerWaitGroup stops waiting
|
||||
for {
|
||||
g.createServerWaitGroup.Done()
|
||||
}
|
||||
}()
|
||||
g.createServerCond.Signal()
|
||||
return
|
||||
case <-time.After(setting.StartupTimeout):
|
||||
log.Error("Startup took too long! Shutting down")
|
||||
|
@ -149,33 +149,35 @@ hammerLoop:
|
||||
func (g *Manager) awaitServer(limit time.Duration) bool {
|
||||
c := make(chan struct{})
|
||||
go func() {
|
||||
defer close(c)
|
||||
func() {
|
||||
// FIXME: there is a fundamental design problem of the "manager" and the "wait group".
|
||||
// If nothing has started, the "Wait" just panics: sync: WaitGroup is reused before previous Wait has returned
|
||||
// There is no clear solution besides a complete rewriting of the "manager"
|
||||
defer func() {
|
||||
_ = recover()
|
||||
}()
|
||||
g.createServerWaitGroup.Wait()
|
||||
}()
|
||||
g.createServerCond.L.Lock()
|
||||
for {
|
||||
if g.createdServer >= numberOfServersToCreate {
|
||||
g.createServerCond.L.Unlock()
|
||||
close(c)
|
||||
return
|
||||
}
|
||||
select {
|
||||
case <-g.IsShutdown():
|
||||
g.createServerCond.L.Unlock()
|
||||
return
|
||||
default:
|
||||
}
|
||||
g.createServerCond.Wait()
|
||||
}
|
||||
}()
|
||||
|
||||
var tc <-chan time.Time
|
||||
if limit > 0 {
|
||||
select {
|
||||
case <-c:
|
||||
return true // completed normally
|
||||
case <-time.After(limit):
|
||||
return false // timed out
|
||||
case <-g.IsShutdown():
|
||||
return false
|
||||
}
|
||||
} else {
|
||||
select {
|
||||
case <-c:
|
||||
return true // completed normally
|
||||
case <-g.IsShutdown():
|
||||
return false
|
||||
}
|
||||
tc = time.After(limit)
|
||||
}
|
||||
select {
|
||||
case <-c:
|
||||
return true // completed normally
|
||||
case <-tc:
|
||||
return false // timed out
|
||||
case <-g.IsShutdown():
|
||||
g.createServerCond.Signal()
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user